Well, itâd help to actually think things through.
For one, you asked for an explanation, but when provided with possibilities to explain that, you see it as 'defending" the matching. Explanations for how things happen is not a âdefenseâ for them happening. While you might point at tone or choice of words, or whatever, the functional implication that I gave is that you are not actually looking for an explanation, and you have pretty much confirmed that notion.
So you making others out to be liar because youâre not honest with yourself. That tends to get people to get more frustrated with their activities because of the incongruities they are making, and they are the only ones that can agree to fix it for themselves.
In the reply, while offering more information, itâs still a loop of confirmation bias, and not actually conveying some of specifics specifically for the concern expressed. And thatâs largely because you donât actually want the âexplanationâ, you want to complain.
The fundamental issue for all games is that player ignorance leads to frustration. It doesnât matter if the game had the best matching with skill-defined metrics, players that donât know what to do to temper the expectations and performance will still petter out the same complaints from one game to the next. In a Soulsâ-like game, repeat deaths prey on player ignorance, in platformers a lack of knowing some of the movement commands limits capacity to get over hurdles, in facing games, gimmicks for manipulating acceleration that may not be apparent cause a deviation in performance from expectation, which leads to frustration, etc etc.
So the basic gist for most games is learning how to learn to reduce frustration. No amount of complaints on this forum is going to change that 5 stack, how mmr is calculated, and myriad of other things for years prior, and for years to come.
So the issue isnât what you think iâm âdefendingâ the issue is that youâre âdefendingâ your own ignorance. From a pragmatic point of view, looking to change the things that actually are in your control is much better than using complaints as an excuse to keep repeating the same things over and over again.
While you claim you removed anything that wasnât quickmatch, the metrics that still catch your attention are things not based on quickmatch: so youâre cycling information as a means to frustrate yourself. Yes, functionally, if people have a rating in SL, then they probably have a âhigherâ one in qm; but thatâs an assumption, not actually âfactâ of the circumstances. MMR is just âmathâ and âmathâ is scary for most, so they look to skirt around it to find any and everything else to blame instead.
The basic âexplanationâ for most matches boil down to "the math puts them in close enough rangeâ. Nobody cares how the MMR got to that point because thereâs a whole lot of ways that can be the case. And no matter how many alt accounts you make to one-off post about one match or another, it isnât going to change.
What can change is on your end. Thatâs not a âdefenseâ of the game, itâs the practical reality of any game. People get frustrated over the same things, new game or no, and learning how to curb that is about the only thing a person can change about their gaming experience. Otherwise they just take from one game to the next, and keep posting the same things over and over again. Even with âbetterâ âmobaâ games had forums, theyâd see the same things posted, verbatim, despite what differences were made. And for those that look at other genre, itâs a similar take.
So you can be scared of actually getting âanswersâ you ask to get, or you can get over yourself and break the cycle.