Which means it’s not relevant. I’m asking about having a 3 pick healer on each side and/or 3 pick tank when those options are available. At least the 3 healer pick one.
And harsher sanctions on leavers. The leaver problem is getting way out of hand. Today I played 4 matches, I had leavers in 3. And one of them had THREE leavers in that game alone, 2 on my side, 1 enemy side.
The leaver issue is getting worse each year, it should be punished harder. It’s the worst thing you can do with intentional feeding in a match.
Forcing people into a role they don’t enjoy playing is likely to cause more leavers, rather than fewer.
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Ye I would love to play anything els but Chen as my bruiser option while my enemy get to choose DW and Sonya.
Also certain range hereos should have less chance to pop up on both sides. Would fix alot of one-sided games where a full melee team dont have to play dodge ball against a team they can never reach.
And if that is not that case then nerf all pve dmg they do.
No, if you want such teams queue as healer/tank in QM or go play draft.
Exactly, especially with ARAM having no MMR at all the outcome is pretty much random anyways (as it should be).
It´s meaningless and not the point of the mode anyways.
Wrong.
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No, I play aram SPECIFICALLY because it often has a healer compared to qm.
I’ve seen a lot MORE no healer comps lose to healer ones. Like, 9 to 1 ratio. Unplayable.
That’s your opinion, I agree 100% that building comps is paramount in aram.
If you find losing in very one sided matches, that’s good for you rcw, I prefer balanced matches. You must be used to losing so much you can’t tell the difference.
I would agree here. IMO- it might even be closer to 20 to 1 ratio. The rare times you see a no healer comp work vs a healer comp is if the game goes past level 20s where assassins/brawlers shine and can output more dmg than healers can mitigate, or wonky heavy cc comps, but again both those situations are rare.
Healer vs no Healer comps are typically shorter games and stomps, as healer output matters early/mid game, but tapers off late game. Healer teams usually have a 2-3 level advantage by lvl 10-13 and just snowball to a quick ending from there.
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