Dragon Shire strategy

So, I just had a game on Dragon Shire (as Mei) and the following situation occurred:
(Late game) I was taking top shrine, Chromie was taking our siege camp, the other 3 were taking the bottom knight camp.
Enemy team invaded the knight camp as 5, got kills, got the camp, got the shrine, got the obj and so on.
Our Jaina flamed me for being top and not taking a 4 v 5 fight, so I promised her to make a post on the forum about the strategic advantages of taking 1 of the shrines before committing into a 5 v 5 fight at the other 1.
First I’d like to say thought that I was expecting my team to have a bit more sense and instead of taking a 3 v 5 fight, to take the camp along with Chromie and then wait for me to rotate to them. If I knew they are just gonna take a fight regardless of what’s going on in the game, I might have gone with them.

Anyways, the reasons for taking a shrine prior to taking a full-on fight at the other are:

  • if you win the fight, you will need to waste less time before you can acquire the dragon, and thus it’s easier to finish the game after.
  • you pressure the enemy to take actions, or they’d lose the obj.
  • you might cause the enemy team to split up into 2-3 groups, and then you’d have the advantage.
3 Likes

The Dragon knight will also do about 20x more damage than a Bruiser camp if this wasn’t super early game, so it’s not as if she was doing something invaluable by trying to capture it (and dying in the process).

Stopping the enemy from capping DK (even by denying one shrine) is much more valuable.
The camp can always be cleared in 5-10s. Losing that camp is no big deal.

Try clearing a mid late game Dragon Knight that kicks you around and smashes your tower and keep to pieces in a few swings in 5-10s.

2 Likes

You really shouldn’t take the ramblings of a pleb who just died for stupid reasons seriously. A lot of plebs just look for ANYTHING to pin the blame on.

5 Likes

If it’s late game you should not be split. If the 5 had gone top and killed you alone game would be over. Your chrome also getting killed by 5 would have ended the game.

Bing split that badly with 60 second death timers your team put its self in a no win zone. All the other team had to do was group and go anywhere and they win. Just because it was not you killed does not mean bing so split was right.

2 Likes

Can see your point about capping the shire point, but also Mei is one of the best camp holders/stealers. You can E in and knock everyone out, zone the area with a W and use D to sit on the point capping, you still cap as you’re not in statis yet are virtually unkillable. Late game it’s better to stay together even if you don’t agree with the strategy, that team of 5 could equally have jumped you alone too

Thing is that we had vision on the enemy team. 1 of them was mid (but could rotate bot fast, as he was near their gate), and 3+ were bottom. So I had nothing to fear top. Mei can easily survive alone against 2 enemies.

True, but I didn’t know my team would go for the knight camp. I respawned, objective was gonna activate soon, I saw that nobody else is gonna go for top shrine, so I went to take it.

I think the play here would have been to let Chromie die and just grab the dragon and push since you controlled both shrines.

Objective > merc. camp.

since they wanted to fight braindeadly 3 vs 5 despite them seeing that they’re outnumbered they don’t have the right to complain and blame you or anyone else for losing it. there’s a map for a reason and you’ve got eyes for a reason to look at the map see where your team at and use that brain of yours to understand that it’s not wise to fight while outnumbered cause you’ll lose specially when your tank isn’t there with you. apparently they’re stupid enough to not care that their tank is missing same for chromie not being there so just ignore that pleb jaina for blaming you it’s their fault for taking a fight while outnumbered not your fault for prioritizing the objective over a useless camp that’ll get cleared in a second


1 Like

We’re talking about lategame, it doesn’t matter if you take it a few secs latter.[quote=“WereElf-2100, post:1, topic:40214”]
you pressure the enemy to take actions, or they’d lose the obj.
[/quote]
Since your team was split, forcing them to take actions might be scary if they move as 5.

You guys were split up, so if they also split up, it’s pretty even.

But regardless, I don’t think -based on the current infos- that you made the wrong call.

Controlling at least one Shrine is really important, so the enemy needs to split or they give you option to get the other safely.

But they went for a camp as 3 while either:

  • your team has the bot shrine and can get obj
    Or
  • the enemy has it, so making them go for the top one is good

Them overextending at a camp as 3 while the whole enemy is SS was a big mistake.

1 Like

From experience i had lots of losses on this map because of that blasted and mostly fruitless bot camp.
I think one should not try to take it unless you are 5 in the first place.

3 Likes

I will say that it’s better to not have the tank top lane for most of the game and when im playing dmg ill probably get frustrated if instead of quick rotations top we have more than our bruiser up there laning.

That being said the answer is to play safe and NOT die in a 3v5 for shrine/mercs. Me pinging you to come back is not the same as me charging in yolo and dying and then pinging you. Late game however i agree with your logic. Also if you get 2 mages in a game neither can complain about anything because they threw draft. Not saying that especially chromie/jaina CANNOT win but having 2 glass cannons is a horrid drafting decision akin to bad positioning. If its qm then lol.