Dragon arrow is **extremely** op

The cooldown is just way too low, the stun duration is too long even for close hit which is almost guaranteed hit in teamfights.

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beg to differ.

It is easy to side step. Good tanks can move up and tank it without cc’ing back line, a really good joh can ruin it without fail.

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I don’t really have an issue with Dragon Arrow.

Honestly, Hanzo is in the top 10 that need to be tuned down. So, if they manage to tune him down, I’m sure this will become a non-issue. :slight_smile:

I would love to hear that list because Hanzo is pretty trash outside of masters.

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Here’s my top 10 list: :slight_smile:

  1. Mal’ganis
    1.1. Reduce his survivability enough to force him to rely more on the Armor from W - Necrotic Embrace
  2. Orphea
    2.1. Overall needs toned down. She has really good Damage, AoE, Sustain, and Mobility. It’s too much in one package. If she had no sustain, then her damage would make sense.
    2.2. Consider reducing the size of her Q. Seriously take a look at the width of the ability. Because of the large size, it makes her Q fairly easy to hit.
  3. Azmodan
    3.1. Overall damage needs toned down. His damage is simply too high for how easy it is to deal it. (Q is easier to stack than ever.)
  4. Fenix
    4.1. Sustain is too good and there are currently too few counters in the game to make up for it. Because of the sustain, he’s too good at solo laning.
    4.2. Consider slightly increasing E warp time (0.65 seconds?). At 0.5 seconds there is very little time for interrupting. They can then buff the ability to make up for the loss - increased range, lower CD, etc.
  5. Raynor
    5.1. Simply deals too much damage. It doesn’t take much to right-click and hit top of the damage charts.
  6. Hanzo
    6.1. Hanzo is in the same boat - deals a bit too much damage. Tone down with everyone else.
    6.2. Decrease Q projectile speed. The ability is near-impossible to dodge.
  7. Lucio
    7.1. Lucio enables his team too well. The mobility boost is a little too good, combined with his healing output in the late game. He also becomes increasingly difficult to kill as time goes on. If you don’t have good dive, he can get away without much hassle. He is also practically immune to body blocks.
  8. Genji
    8.1. Overall needs a rework. His design punishes non-mobile Heroes too much, which makes them feel worse to play. He is also near-immune to body blocks.
  9. Tracer
    9.1 Pretty much the same as Genji, but she’s been nerfed down at this point. Just remove the ā€œmove-&-shootā€ already and buff her like any other normal AA Hero. The ā€œmove & shootā€ design should have been pulled out long already, because it doesn’t fit this style MOBA.
  10. Kael’thas
    10.1. Overall just needs his damage buff reverted, as I believe he was only buffed to ā€œkeep upā€ with the above list of over-the-top Heroes.

no thank you 

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Why does Hanzo need to be tuned down?
He’s already lukewarm as it is and got nerfed in every way possible.
Heck, I’d say they could even sneak in a buff here and there!

– Edit:
Saw your list, can’t take you seriously anymore.

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A lot of that list screams L2P. Like trust me I’m not trying to be mean but none of those heros are hard to deal with. Especially in draft.

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Shrugs* - do you take anyone seriously, Lithary? lol

Why does Hanzo need to be tuned down?
He’s already lukewarm as it is and got nerfed in every way possible.
Heck, I’d say they could even sneak in a buff here and there!

Hanzo simply outputs too much damage, currently. Maybe if they reduce his Q speed, that might be all he needs. It’s not hard at all for him to Q+AA for incredible poke damage.

Care to elaborate?

I’m not complaining that my list of Heroes are hard to deal with, with the exception of Genji and Lucio (in certain comps). I’m simply saying that they are overtuned, meaning aspects about them put them above their current role average, even if it is slightly.

dragon arrow is pretty problematic imo and its a key reason why hazno sees as much play as he does in organized play. CC on damage-dealers is supposed to be sparse, and limited, esp on ranged heroes, but dragon arrow pretty much outclasses comparable heroics on other heroes and blows sense out of the water in how much it does on the sort of hero that shouldn’t have that sort of ability.

Don’t need to deal with the limited range and narrow aoe of valla’s rain of vengeance, cope with the buggy behavior of cassia’s valk, don’t need to risk yourself like illidan’s hunt, finagle with a small aoe via ragnaro’s sulferas smash, or worry about ā€˜saving’ the enemy depending on how sundering pushes the enemy away.

Dragon arrow has longer range, longer duration, comparable damage, and punishes clumping up more than any of the above – how many hots-clip moments are comprised of plays from Dragon arrow?

The aoe is excessively generous on the area stun, and its not hard to get medium-distance procs with any sort of comparable set-up or follow-up which is part of why is makes so many wombo-plays for wtf, wp or even hgc compilations.

Not much point in attempting riskier heroes for team play when hazno can provide the better, safer stun for making the plays and trying to keep that sort of effect ā€˜balanced’ on a hero eats way too much into the powerkit for the hero. People may argue hanzo is sooo weak outside of organize comps, but the distinction becomes evident for min/max extremes in an unhealthy way that could be compromised across gameplay by tuning his kit away from the sort of disable a ranged damage-dealing hero pretty much should’t have in the capacity he does.

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Genji can barely fight minions and is managing an out standing 34-45% win rate in anything outside of masters.

When fighting lucio it’s all about timing and baiting out that ult. He also struggles to heal big amounts of burst damage outside of his ult.

At this point, Dragon’s Arrow is the last really impressive thing Hanzo has on his kit. Mediocre AA, low health, a lot of underwhelming talent tiers, no mobility outside of his emergency-button trait - Junkrat has him cornered on the poke level by every angle. He has good damage, but not better than other heroes.

Listen, I hated that 4ish month ā€œHanzo of the Stormā€ as much as anybody, but he really doesn’t need to be nerfed right now. He’s perfect - neither underpowered nor overpowered. High skill floor and ceiling. It’s an ideal position for a long-lasting gamebreaker like him to be in.

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So why not rework him (so he’s not oppressive against non-mobiles) and perhaps even buff him? Kind of like I’m suggesting. lol

When fighting lucio it’s all about timing and baiting out that ult. He also struggles to heal big amounts of burst damage outside of his ult.

I’m honestly not sure what to do with Lucio. I largely think what puts him over-the-top is the mobility. It not only enables him, but his entire team. Losing footing in a fight? Just Boop-n-Boost away. It’s a little strong IMO.

I thought about a genji rework but it’s just extremely complicated.

People HATE his reset but forget what happens when a hero with less health than a twig jumps into a 5 man team :joy:.

His kit revolves around a single type of play. So any real rework would pretty much turn him into a new hero. Everything would need to be gutted and changed. You wouldn’t be able to just change one thing.

Honestly the best buff for genji is just revert the last two nerfs and call it a day.

Count how many choke points there are on every map then come back to me.

Unfortunately, that’s what needs to happen. It’s how reworks usually go. His current design makes playing non-mobiles more frustrating.

ROFLMFAO This is the most trash list I’ve ever seen.

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Hi Geoxyx! You didn’t answer me in your other post. So, I assume you just troll around. :man_shrugging:

TBF you aren’t wrong when it comes to Raynor and Fenix. The rest doesn’t apply with my thinking. Woops.