Considering the team’s resources power and budget I believe they should take their time till patches feel like polished as much as possible because as of now:
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Stukov is “disabled” but also apparently not, can be gone around through Auto Select.
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Raynor’s supposedly banned talent in ARMA isn’t banned.
But that’s besides the point, I think things breaking is a normal process of development and devs not figuring out most of bugs is also a development process where QA comes in the first place.
Though I feel like these patches aren’t really polished enough to meet the final requirement needed thus resulting in rushing some of the changes that seems so bizarre to be fixed by just checking if it “works”.
The StarCraft 2 is really highly dynamic, it compiles updated changes allowing you to reload a map with a new set of changes and data to check if something actually works or not without the need to reopen HotS entirely from scratch to “load” new data.
If we put this into example, then Lucio would probably get his bug fixed for level 20 before seeing the light of day on live patches, for clarity they used a multiplier change (20 * 0.3 -> 6 seconds) instead of a percentage subtraction (20 - 20 * 0.3 -> 14 seconds), the message was correct but the math behind is incorrect.
I think this post will be looked into as I’m bashing but I just wanna highlight something in an alternative perspective, devs should take their time without crunching over releasing the patch or not as their resources doesn’t really meet like it used to be years ago.