So I keep seeing this misconception being passed around when people are arguing over the Tower changes, and I think it’s time it got cleared up.
Tower diving is not hindered by the Tower changes. At all. Some of the usual suspects when it comes to Tower diving are actually stronger now.
“Tower diving” is when you dive beyond where your minions are, either up to a Gate and its Towers with no minions, behind a Gate and into a Fort’s range, or well behind a Fort when your minions are still in front of it.
Why the emphasis on the presence of minions? Simple, if you’re staying near your minions, that’s just normal pushing.
Typical heroes capable of Tower diving include Illidan, Genji, Tracer, Samuro, Zeratul and the like. There are other heroes who can do it, such as CS Varian, Butcher, Kerrigan, Greymane, and Artanis, but it is significantly riskier as their kits do not provide as much escape and/or burst.
There were 2 main things that make Tower diving tricky, and each of these affected a different group of heroes.
- Due to the fact that you were diving past your minions, Towers and Forts would immediately aggro to you.
- Forts and Keeps had a very punishing 40% attack and movement speed slow.
Factor #1 was not that big a deal for most heroes who could dive. They were beefy, mobile, or bursty enough to deal with Tower aggro already. As a result, the fact that Towers can now ignore the minions that used to distract them does not really impact divers. Illidan didn’t care about this before, why should he start caring now?
On the other hand, heroes who weren’t capable of diving Towers were hamstrung by this. Now that Towers aggro to heroes so easily, a simple standard minion wave push can now end the same way as a dive would, with Tower aggro focused squarely on you, despite the fact that you have a minion wave shoved up. This made Tower diving prohibitively hard for many heroes, especially Mages and Rangers. This meant that pushing heroes, not diving ones, were the ones most affected by this factor.
Factor #2, the Forts and Keeps’ slow, is what actually kept divers in check. If a diver went under a Fort and got hit by it, they’d better have a movement ability to get you back out ASAP, because they almost certainly weren’t just walking out. Additionally, the attack speed slow completely crippled heroes like Illidan, who relies on his attacks for his self-sustain and mobility ability CDR. Attacking 40% slower means he is more fragile and easier to catch. Similarly so with TBF Varian, who was completely shut down by Forts’ 40% slows, as he not only lost almost all of TBF’s attack speed bonus, but also struggled to actually keep up with enemies. If you wanted to Tower dive as Varian (without feeding), you needed to pick Colossus Smash.
Now that this check is completely gone, there is basically nothing about the Fort itself holding divers back now. Forts are basically glorified Towers now, and divers are already well equipped to handle those.
Meanwhile, normal pushers are still not equipped to handle yet another Tower that treats them like they are diving whenever they tap an enemy hero, so they are, once again, the ones getting the brunt of this change.
As we can see, divers actually come out ahead from this change, while normal pushers are the ones actually hurt by this. Even the more obscure divers, such as Varian, Butcher, and Greymane, are now able to dive behind Towers more safely than before and walk away fine.
To everyone saying, “Tower diving is dead,” you are wrong. It’s doing just fine.
To everyone saying, “Tower diving is still around, so clearly Towers are too weak,” you’re barking up the wrong tree if you want Tower diving gone.