this hero would be consider a warrior, support and bruiser when all combined together the mechanic would be fun for an tank/bruiser/support with spells abilities, melee attacks, healing, alot of unique things could be done with this.
Another thing is the high council can also be made into something like rexar with misha these high council members have to stay next to each other like rexxars misha bear.
the high council movement would be like the lost vikings but the high council would want to stay closer together due to their trait, ( read the trait for reason why).
on top of that the high council cannot not move around like the lost vikings and be in multiple lanes for experience instead they’re like rexxar and misha a limited space around each other.
The high council would have would be different from each other one fire, frost and last one lighting all of them doing different spells, melee attack or animation.
now its time for the TRAIT:
trait- the closer the high council are to each other the higher their health pool is. the farther away the high council member’s are away from each other the less they receive from the trait.
Keeping the high council together will keep them alive longer and will make your high council members more effective together for having a bigger hp pool or dishing out more damage.
each talent tier will give a option of what you want your council member to be choosing more into damage, healing, or CC.
support: defensive ability’s
tank: CC
bruiser: damage
note: losing a member makes you lose abilities/ passives from that member on top of the trait bonous.
The lighting support high council member doesn’t have a aura at lvl 1 unless talented for it later tiers unlike the bruiser and tank that would automatically get one.
the support can only heal the high council members, not other member’s of your team. support heals with Auto attack lighting attacks.
talents later for support’s:
-AA’s heal himself and other council members near eachother for more
-AA’s splash to nearby enemy’s lowering the damage the enemy’s do to your teammates by 10%
-passive healing regeneration for the high council members, increases the closer you’re to your council members
-passive armor increase for each council member 5 up to 15 armor for all high council members the closer they’re together.
the tank would be the frost high council member with a aura that is constant that slow enemy’s down by only 10%. later tiers choices of more CC at the cost of damage or healing.
while the bruiser would be fire damage aura and would be the one doing the most of the damage with some small tanking as well. later tiers choices of damage at the cost of healing and CC.
this would make the high council together a very good hero class getting everything but also losing a class each time one died on top of their trait benefit going down as well.
it would also make for more gameplay choices vs this hero and with this hero to eliminate your opponent’s damage, healing or CC while giving the high council members a option to choose one of the tiers to make one of your high council members really strong or to balance them out.
to the fact if the enemy wants to go for your support council member first knocking him out, taking a huge drop for your bruiser and tank in surviving, since most of the defensive talents will be from the support class while the tank is more about CC and the bruiser is about damage in the tier choices.
this would make the high council together a very good hero class getting everything but also losing a class each time one died on top of their benefits going down as well.
high council members weakness:
-losing a member makes your high council members less effective for chasing down enemy’s due to trait bonus or trying to survive due to abilities/passives.
-tier talent choices punish you by your decisions while making you more effective as a one strong high council member or a moderate all 3 council members.
-AOE damage such as living bomb, quest completion and cooldown reduction abilities vs high council members will be easier to do since 3 bodies are close to you to hit.