Diablo 2 high council members

this hero would be consider a warrior, support and bruiser when all combined together the mechanic would be fun for an tank/bruiser/support with spells abilities, melee attacks, healing, alot of unique things could be done with this.

Another thing is the high council can also be made into something like rexar with misha these high council members have to stay next to each other like rexxars misha bear.

the high council movement would be like the lost vikings but the high council would want to stay closer together due to their trait, ( read the trait for reason why).

on top of that the high council cannot not move around like the lost vikings and be in multiple lanes for experience instead they’re like rexxar and misha a limited space around each other.

The high council would have would be different from each other one fire, frost and last one lighting all of them doing different spells, melee attack or animation.

now its time for the TRAIT:

trait- the closer the high council are to each other the higher their health pool is. the farther away the high council member’s are away from each other the less they receive from the trait.

Keeping the high council together will keep them alive longer and will make your high council members more effective together for having a bigger hp pool or dishing out more damage.

each talent tier will give a option of what you want your council member to be choosing more into damage, healing, or CC.

support: defensive ability’s
tank: CC
bruiser: damage

note: losing a member makes you lose abilities/ passives from that member on top of the trait bonous.

The lighting support high council member doesn’t have a aura at lvl 1 unless talented for it later tiers unlike the bruiser and tank that would automatically get one.

the support can only heal the high council members, not other member’s of your team. support heals with Auto attack lighting attacks.

talents later for support’s:
-AA’s heal himself and other council members near eachother for more

-AA’s splash to nearby enemy’s lowering the damage the enemy’s do to your teammates by 10%

-passive healing regeneration for the high council members, increases the closer you’re to your council members

-passive armor increase for each council member 5 up to 15 armor for all high council members the closer they’re together.

the tank would be the frost high council member with a aura that is constant that slow enemy’s down by only 10%. later tiers choices of more CC at the cost of damage or healing.

while the bruiser would be fire damage aura and would be the one doing the most of the damage with some small tanking as well. later tiers choices of damage at the cost of healing and CC.

this would make the high council together a very good hero class getting everything but also losing a class each time one died on top of their trait benefit going down as well.

it would also make for more gameplay choices vs this hero and with this hero to eliminate your opponent’s damage, healing or CC while giving the high council members a option to choose one of the tiers to make one of your high council members really strong or to balance them out.

to the fact if the enemy wants to go for your support council member first knocking him out, taking a huge drop for your bruiser and tank in surviving, since most of the defensive talents will be from the support class while the tank is more about CC and the bruiser is about damage in the tier choices.

this would make the high council together a very good hero class getting everything but also losing a class each time one died on top of their benefits going down as well.

high council members weakness:

-losing a member makes your high council members less effective for chasing down enemy’s due to trait bonus or trying to survive due to abilities/passives.

-tier talent choices punish you by your decisions while making you more effective as a one strong high council member or a moderate all 3 council members.

-AOE damage such as living bomb, quest completion and cooldown reduction abilities vs high council members will be easier to do since 3 bodies are close to you to hit.

no more tlv types. i hate em :expressionless:

i mean it would help if you read, like what to you specifically hate about the TLV you didn’t really give any information.

so they’ll all behave like misha where if you tell one to run too far away from the other 2 he’ll run back? sounds very annoying :expressionless:

multiclass has been confirmed to be dead.

I really don’t think that adding a hero who by default fits into tank or healer AND other classes is good for the game.

Mostly because it doesn’t really bring anything special to draft, and would make both QM and ARAM worse.




To be clear, I didn’t really look at the explanation/details. Those might be really cool. They might be awesome. They might suck. But whichever of those they fit in, the overall design goals that you state for the hero to be would not be a healthy addition to the game.

The High Council is: Imperius, Malthael, Auriel, Tyrael and Itherael. We have them already. Except Itherael who we need.

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If you’re looking for another triple threat like TLV, why not the 3 barbarians protecting the entrance to the World Stone Chamber on Mount Arreat? You’d have Korlic, Madawc and Talic. I don’t know how Blizzard could possibly introduce this hero without making em like TLV but that’s not my issue.

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I have a feeling that he’s talking about the High Council in d2; 2 in Travincle and 2 in Durance of Hate. It’s still 4 members though…

Edit: Nvm. It’s 5 in Travincle, 2 in durance of hate and 1 in Throne of destruction. That’s 8. Waaay too many. Anyways, they were called High Council in the game.

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Oh, I got it wrong then, thanks!

this is what I had in mind. however, these 3 guys would have the disadvantage of giving the enemy lots of bonus exp when all 3 get killed (d2 vets will know what I’m talkin about) :expressionless: