I feel like you misinterpreted this: I am saying that OP is lying by suggesting that most people were fine with Pre-rework Tass, not that people were lying about LIKING old Tass. We already know from his popularity in normal ranked play, threads on the forums and threads on Reddit that most people were NOT fine with old tass. There were also several threads on both asking for Tassadar rework, with many of them suggesting a rework into a “Mage Tassadar”.
Now he is just one of the highest damage heroes in the game. Sure he cannot make another player strong anymore, but instead everyone should be making him stronger.
My experience shows that people, who asked for Tassadar’s rework into mage, mostly had no clue how to use support Tassadar.
Some of them used a fact that “He needs to be close to his lore as High Templar”, but they always forgot, that he had support ability, called Hallucination, with his Psionic Storm.
That’s why I hate it. I loved to be supported by Tassadar the most. Now I don’t feel safe with him in one team.
Its really simple. This game likes to follow the lore of that is related to the characters and a piddly shield spitting hero just doesn’t fit Tassadar. The first templar to channel the two powers of his people to overwhelmingly annihilate the main baddie of SC.
wow it’s almost like some people like support heroes, and they think snatching a special unique one away when we don’t even have that many to begin with to make ANOTHER generic ranged assassin is kinda dumb.
Just because they possessed the ability doesn’t mean they’re known for them. It’s like saying Hanzo has sonic arrow so he should’ve been a support. The multiplayer community definitely knows them for their storms.
Hallucination didn’t even make it to HT in SC2 while psi-storm did. In the LotV cinematic, their lightning was the focus when the HT were on screen.
your drawn conclusion is “oh don’t use absolutes”, what I wrote is “don’t do stuff that’s contrary to the claim”
If the OP was to argue that people ‘care’ about something, it undermines their position to do a bunch of stuff that conveys they don’t care.
My analogy is apt and I could spell it out, but people are far too afraid of bothering to actually read that they tell themselves such wonderful lies on why they can try to get around it.
The whole thing them becomes a moot waste of time because trying to correct people that pride themselves on not reading aren’t going to bother reading otherwise to what they already think.
For the same reason I did not jump onto the bandwagon to play the myriad of OP assassin heroes when they were OP. I generally don’t play assassins in ranked or care about the “power level” of a hero so long as the play style and mechanics feel rewarding for me to make an impact with.
The point here isn’t that the rework isn’t successful or doesn’t have its fans. It’s that it serves no purpose.
It’s like changing the recipe of a brand of ginger ale to be a cola. Yeah colas might be more popular, but who cares, when there are already more than enough brands of coke. You just simply piss off the people who like ginger ale, and the cola drinkers would have drank cola regardless of what happened either way.
I love the idea that you heard poll results that were 90% in favour of the rework and you think they are selfish LOL
Try to think about it this way. You and your friends go out and will say there’s 10 of you in your group. The nine of them want to go bowling and you want to go ice skating. I think you know where I’m going with this.
That’s a pretty bad analogy. Hanging out as a group all require you to pick the same movie, which is not the case in how games work. You don’t enter a game and everyone is forced to pick an assassin.
Edited with movie analogy: Changing a small comedy into a super hero movie is kind of stupid because there are already a hundred other movies like it out there. That’s not to say the super hero movies are bad, it’s just pointless to change an already existing movie into one in a field that is already pretty saturated.
yes. truth is that really the old tass only shined waaaay back during the release of hots when the game was in the high AA and low burst damage stage of life. that time of the game seen illidan, valla, and ray as huge players where they could even be banned. you see them banned regularly, if at all, now?
game moved on without tass and most ppl have been looking forward to him getting a rework.
Maybe they shouldn’t ask on a platform where the majority of players is bronze or doesn’t play at all HOTS. Reddit is the censored sh*thole of the internet, providing a completely fanboy like point of view.
The people there would also vote to continue to work on a random number generator instead of a improved matchmaking system.
I’d prefer if they liked the official forum over Reddit too but that’s not the world we live in unfortunately. They always preferred Reddit since the launch of HotS and also posted insider info there which the forum never received.
If you want something done or if you need fast blue attention, reddit is the place. Basically the only people who post here regularly are AZJackson and the bug report guy.
I agree when it comes to things like Game Balance (such as demanding nerfs for a character who was JUST released). I’ve long advocated for the devs to try approaching Masters/GM/Pro Players and actually talk to them to and discuss how things should be buffed, nerfed or tweaked. However Tassadar getting reworked was a direct result of the majority of players simply not picking or banning him much, even in Masters most of the time. His primary success was in pro games where the extremely high skill floor and hyper coordination enabled his strengths of double soaking and enabling AA heroes like tracer to flourish consistently. The number of “Tass mains” that actually made it somewhere into Master League, much less that consistently stayed there and did well is incredibly small in relation to the overall master/GM playerbase.
I’m not sure it would have made sense to keep trying to tweak old Tass ad infinitum as compared to reworking him which was supported by the majority of players, even in Masters/GM.
Yes. This was very tricky to play against. Others would say unfun.
I think there are only a few people who would argue about if there should be a rework at all. The controversy comes about the actual rework itself.
Questions like this are valid I guess:
a) Does the game need another ranged assassin
b) Will the Tassadar mains like the rework after some emotional cooldown phase
Since I say no about a) and it’s high likely that Tassadar mains are not ranged assassin players I’m not sure about it. Also I can’t think of a rework which changed the class of a hero.
But in the end people (and Blizzard) don’t like double support meta, so overall I’m fine with it. I guess this is the main reason they couldn’t rework the kit and had to make the decision if he will be a healer or an assassin.
Having variety in the most picked role isn’t really a bad thing. People always complain “OH MAN, ANOTHER ASSASSIN, AND HE/SHE IS RANGED!” but when you check Master League stats and see just how many assassins barely get picked, I feel like it comes more into focus:
of the top 10 least popular heroes in master league, 7 of them are assassins (the other 3 are D.VA, Cho and Lt. Morales). If we extend it to top 20 least popular heroes, 15 of them are assassins. A lot of assassins just aren’t in great spots right now so it makes sense that to create assassins that are good while reworks go on in the background to fix the ones that most people in higher skill play don’t touch (at least it makes sense to me, it could very well be that the devs don’t care about such a large amount of heroes collecting dust at all).
I feel like questions such as these put too much weight on the idea of a Hero X main. Maining a hero means basically nothing since the overwhelming majority of players, whether they main a particularly hero or not, simply aren’t Master level, GM level or Pro level players. It’s okay to ask them what might feel good or just some general basic questions but trying to use them as “experts” on balancing a hero is bad for the same reason asking lower-skill players about game balance often gives you useless information: they simply do not play at a high enough to level to know how good or bad things truly are. Think of the Azmodan rework: a lot of “Azmodan mains” came out of the rework to call him ruined, say it made him weaker, talking about how “HE DOESN’T HAVE A LASER BUILD ANYMORE, IT WAS SO STRONG RIP AZMO!”.etc. Then we have Procraft, a consistent Grand Master Level play who also “mains” Azmodan and he praised the rework near-completely, calling it a big step in the right direction towards making the hero strong. Like it or not, there is a big disconnect between higher level masters/gms/pro players and lower-skill players and trying to appeal to specifically to “mains” instead of focusing on the skill of the players is borderline useless imo.