I remember the announcer from before but not the game play. I did Yrel and was surprised at how much damage everything didn’t do. I basically had no fear of anything.
I liked that you weren’t expected to defend only at the base, like there are parts where you’re supposed to go out into the “danger zone”. It feels like it’s missing something though.
That is because this is the normal version of the map. There is a hard version of the map, that will hopefully run next.
In order to make the hard mode timer you need to push out and part clear towards the archangels before the waves end. The timer is (was…) a lot less lenient in the hard mode.
That´s not really an issue for a short point defense brawl. My issue is mostly that it should really put me on edge to to somehow safe that base. But even having mostly forgotten about how to play this brawl the base never goes under 70% even with badly coordinated teams.