Today, I decided to test new weather anomaly on the PTR. Unfortunately, I tested only Rain Storms (movement speed + dmg) and Snow (shield), because it was so disgusting. I will try to update this thread later.
Snow Flurries
It is active fro the start of the game, so you gain shield before the game even starts. You keep the shield till the anomaly deactivates. After some time it reactivates again and this repeats the whole game. Now, the problem is timing is quite random. I tested it in two games:
Game 1
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Active from the start (0:00).
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Deactivates at 2:04
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Reactivates at 4:23
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Deactivates again at 6:25
Game 2
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Active from the start (0:00).
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Deactivates at 1:36
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Reactivates at 4:09
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Deactivates again at 6:20
The shield itself starts regenerating after approximately 2 seconds of not being in combat.
Rain Storms
This is just one big mess and I think it is one of the dumbest things ever added to this game! Timing is completely broken and the effect itself breaks some heroes really hard.
At first glance, it looks similar to Snow Fluries, it is raining on the map from the start for some time, then it stops raining (= it deactivates), later it starts raining again and so on. Rain itself is pure visual, the actual anomaly randomly activates during the rain.
There is no warning, no other indicator, suddenly, your hero is hit by a lightning, you hear a thunder and from this moment movement speed + lightning shield is active for 8 seconds. It repeats multiple times during one rain. However, how many times and how often it happens is purely random! I tested it in five vs AI games on the PTR.
Game 1
Active from the start (0:00).
Lightnings at 0:24, 0:55, 1:20
Deactivates at 1:29
Reactivates at 3:58
Unfortunately, 10 sedonds later I was disconnected due to lost internet connection
Game 2
Active from the start (0:00).
Lightnings at 0:24, 0:54, 1:21, 1:53
Deactivates at 2:28
Reactivates at 4:30
Lightnings at 5:06, 5:33, 6:02, 6:36, 7:01
Deactivates again at 7:06
Game 3
Active from the start (0:00).
Lightnings at 0:24, 0:52, 1:18, 1:51
Deactivates at 2:09
Reactivates at 5:07
Lightnings at 5:43, 6:09, 6:41, 7:13
Deactivates again at 7:21
Game 4
Active from the start (0:00).
Lightnings at 0:24, 0:55, 1:22, 1:53, 2:21
Deactivates at 2:23
Reactivates at 5:00
Lightnings at 5:31, 6:00, 6:27, 6:54
Deactivates again at 7:03
Game 5
Active from the start (0:00).
Lightnings at 0:24, 0:54, 1:25, 1:53
Deactivates at 2:06
Reactivates at 4:27
Lightnings at 4:58, 5:33, 6:01, 6:35, 7:03
Deactivates again at 7:19
As you can see, there is no way you can predict when this nonsense activatesâŚ
Now to the anomaly itself
Lightning shieldâs dmg isnât that high, I think it wouldnât be problematic, BUT it brings one huge problematic interaction with Sleep effect, because it wakes up targets. Ana wonât be hit that hard, because she dart has long range, but Deckard and especially Malganis will be unplayable on all maps with rain! Malganis wonât be able to engage when weather effect is active, because everyone he puts into sleep he also instantly wakes up by the lightning shield, Deckard and his Stay Awhile and Listen is the sameâŚ
However, this is still nothing compared with movement speed bonus. Movement speed bonus is so bad and dumb that I think it should be immediately completely scrapped!
The biggest issue is that IT DOESNâT STACK WITH OTHER MOVEMENT SPEED EFECTS. It just gives everyone flat 25% movement speed bonus.
I tested it with Lucio. His passive aura gives everyone 10% bonus movement speed. Boom, Anomaly activates and I had 25% movement speed bonus. Enemy also had 25% movement speed bonus. My teammates out of my range also had 25% movement speed bonus. This anomaly simply removes Lucioâs aura from the game!
It affect so many heroes abilities and talents. Every single thing which 25% or less movement speed is becomes completely utterly useless because of this anomaly⌠Lunara, Lii Liâs trait, Vallaâs trait, Raynorâs Inspire, Alexâs lvl 4 and dozens othersâŚ
Abilities and talents which gives more than 25% movement speed are nerfed so hard. Lucioâs Amp It Up increases movement speed bonus of his aura to 30%. But anomaly gives everyone else 25%. Basically, instead of 30% Amp It Up gives only 5% movement speed bonus⌠It is a big nerf for so many things like Thrallâs Windfury, Varianâs TB etcâŚ
Oh and what about Slows? Well, the interaction between Slows and Movement speed is (from heroes wiki): If a unit is simultaneously affected by a Movement Speed buff and a Slow, the unitâs Movement Speed will be determined by their difference. Basically, all Slows up to 25% will be useless tooâŚ