Deckard Cain's Ruby Needs a Nerf

This talent has reached really interesting levels past this patch:

The amount of burst healing out of this is really gross, and lesser is almost similar in numbers between normal potion and lesser one.

My suggestion are:

  • Either make it 15 seconds cooldown reducing the amount of spawning in the process.
  • Reduce the healing received, make it feel like a lesser potion in numbers, instead of being less than 8% make it 25%~35%.
  • Reduce the amount of healing potions spawned by 1 per target.

This talent is literally healing potion on multiple levels every 10 seconds and so.

5 Likes

something makes me think they forgot he had perfect gems along with CD reductions on his abilities. :thinking:

i can see where 15 would be a good place to start at if they wanted to do tuning.

It looks pretty inevitable, spawning 6 - 9 potions which heals 9% less is too good to ignore, and it happens every 10 seconds.

Though 15 seconds is a good start but I wanna see them explore less healing from lesser healing, make them feel like an actual lesser potion.

1 Like

Makes sense.

It’s already lesser potion (Q heals for 270, Ruby - for 250)

Bad idea. Potions from Ruby is hard to take during fights because their size, so it’s easier to be healed by them if there are more of them. So number of potions should be same.

5 Likes

Or make every other level 4 better

9 Likes

Is Deckard S or A list yet?

Probably A, but that talent is really good to ignore.

Lesser screams like 25% - 35% less not 8%, but oh well.

Is it though? Shields and Regen were always picked AFAIK more than Ruby until was buffed by twice the value.

2 Likes

They were. Those talents are still good, but Ruby, as you said, is hard to ignore.
During our games I picked Shield/Regen maybe 2-3 times only, when I wasn’t able to use Ruby at all.

Well, be more correct in your main post.

I dont know what they were thinking. Ruby was already extremely good with the old cd and used a lot for high level deckards (low lvl ones usually take shield/mana).

But now this… And they even made gems do 100% more damage on W lol…

These are the best solutions, one of the two.

That change is fine actually and doesn’t do something so unbelievable, like Ruby.
Because, why Sapphire was giving 100% dmg bonus, when others didn’t?
Now they are all same - add X effect to W and 100% bonus dmg for next cast.

1 Like

I think that change was amazing actually. Standard build was already Sapphire and Emerald, so you had +100% damage with every W. +100% more W damage means much more waveclear and even damage in fights.

Anyway, Ruby is just busted now…

1 Like

I’m posting it for every one who wants to know the reason:

pre patch, 45.88%

https://www.heroesprofile.com/Global/Talents/?hero=Deckard&timeframe_type=minor&timeframe=2.50.0.79155,2.49.4.78725,2.49.4.78679,2.49.3.78256,2.49.2.77981,2.49.1.77692,2.49.1.77662,2.49.0.77548,2.49.0.77525&type=win_rate&game_type=sl&league_tier=master,diamond

post patch, 51.72%

https://www.heroesprofile.com/Global/Talents/?hero=Deckard&timeframe_type=minor&timeframe=2.50.1.79515&type=win_rate&game_type=sl&league_tier=master,diamond

I think they will wait for an other patch after next week to have a reliable data. Now, it seems balanced.

2 Likes

I still think that 15 seconds CD will be good.
Imo 20 seconds will be too high, I don’t talk about higher possible CD for Ruby.
Funny thing that other Gems with 30 seconds CD are fine, but Ruby would suck with 30 seconds CD and people would pick other talents at 4 lvl.
But of course 10 seconds CD is too low, so, as Sami said, 15 seconds would be a good option to try.

Damn, 50%+ popularity too, crazy.

Anyways thanks for the links.

1 Like

Both 15 or 20 are fine, since it makes it so you can’t cast it with every W unless you hold it for some seconds.

Yeah, cause when it comes to actual value, shield potion just “heals” more than Ruby in a 30 sec cd.

Like, Sapphire is a pretty big setup for your root + silence ult + your team. It competes with just armor reduction (which you won’t be hitting too many Es unless there is a setup), or just spell power, which isn’t really needed (it is fine though).

Emerald competes with CDR, which is not needed and even makes you go OOM fast since you tend to spam abilities. It also competes with dmg reduction, which is fine, but in most cases denying healing is just confirming the kill.

Ruby though is just a math problem. You get more value out of shields or ruby? Right now because of the cd on Ruby, it is the go to for sure.

1 Like

Well 10 sec is too generous but that’s about it should have a 15 sec or have all gems have 20 sec cds.

If landing a skillshot on a 20+ sec cd that you need to pick-up is less usefull than a normal potion then what would be the point.
Also potion of mana is terribad and potion of shielding is not that great either.

Those are ok choices as much people give em credit and they were before the patch, 10 seconds burst heal is in fact rather strong and it showing the value its current popularity and such, 71%+ popularity from 21%? And win rate was achieved by another 6%.

Made me wonder why nobody suddenly wanted to post stats, how weird.

So your plan is to repeat it as long as someone believes it, kk lol

Tbh I think if they make Sapphire/Emerald 20 sec CD, they would be kinda bonkers.

Depends when you pick that.
For example Mana Potion is very good in Braxis/Dragon Shire, because you fight there endlessly as long as one of sides retreats to restore at the base. So with that potion you win long fights, because you heal and restore mana.

Shield potion is effective vs DoT or burst dmg. That’s it.

1 Like