Dear patch notes Janitor

Azmodan’s updates are the dumbest thing I’ve seen in the HOTS lifecycle.

Increased damage to minions just makes it so that even unskilled Azmodan players can complete the quest easily. The hero is unfun to play against and it sucks the life out of the game for me.

Level 20 Globe range being infinite can destroy keeps and even the Core. How is this fun or fair for the opposing team? This defeats the purpose of Demonic invasion for me, why take the risk to get close while with this global talent can just nuke the keeps and core from spawn?

And why even change this hero so drastically? He didn’t need it. Some talents did, sure but there are other heroes that desperately require updates, and Azmodan wasn’t one of them.

Falstad’s W build should lose stacks if he dies. I don’t even have the slightest clue why you buffed him so hard.

Deathwing’s, Muradin’s, and Tyrande’s mythic quests stacks are too demanding to get any real value from them. Please lower the numbers to complete the quest rewards

With Tyrande you need to spam E instead of using it when you actually need it. I have no idea why you are promoting this kind of gameplay.

Tower changes that don’t prioritize attacking heroes. but at the same time you add a third tower to protect heroes. What are you trying to achieve?

Murky’s Egg Shell just pull the plug. It’s not a good talent. It’s not working. Why try to fix something that was a bad idea in the first place?

If I were this incompetent at my job, I’d be on the street. Is there even a QA team reviewing these changes or just a lonesome janitor who likes to stomp on ARAM?

This is coming from someone who loves your game but hates what it is becoming

4 Likes

I dunno. Zagara baneling having no cooldown penalties on a level 7 talent was pretty silly :stuck_out_tongue:

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Totaly agree, this kind of changes which they give to tyrand and muradin now force players to do useless movements for team just to get rewards which are nearly impossible to achive.

And why muradin’s stack describtion still says that he get bonus damage from first skill?!

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DW’s stacks is a little high, Tyr isn’t, you don’t need to spam it, just be smart in using it like usual and you’ll get the stacks.

I don’t play Mura so I don’t know.

Falstad is still a very squishy hero. Q does more or even his tailwind level 1 than his W… lol

Azmo’s Q does LESS damage to minions till 225 stacks. The only thing they changed, was it’s 3 seconds instead of 1.5 seconds I think the old timer is. To be honest, it makes it more FUN instead of trying to spam Q to make sure to get the most efficiant out of every Q throw.

His level 1 talents are the same save for his last one which gives stacks on every other attack on structures and heros since that one was always more AA anyway.

Do you know how hard it is to nuke keeps/core with his Q? At long range? Even if you took tide of sin, and the storm talent for it. Even at max stacks, it’d take a VERY long time. Hell you wouldn’t even be breaking the core shield. If you are losing to an Azmo that badly, you aren’t pressuring lanes or his team enough for him to freely toss dunks that LONG.

His W minions do more to mercs/minions is because they don’t have immolate to prep the wave no more. Also Azmo can clear out merc camps better. His summons take double damage, that means no more demonic wave tank behind a large minion way which then gets buffed when you are near them near a structure.

Also the back turret was more for Abbys who would be sitting there, and a nova or something would snipe him. Same with the armor reduction attack on the back turret so clones and etc would die faster.

I don’t think you understand how much of a early game nerf Azmo got.