I just want to make it clear that if you do less damage than a healer you shouldn’t be ping spamming/blaming anyone. Who else agrees? Personally, I’ve played thousands of games and never had lower damage than a healer when I was dpsing…this should NEVER ever happen.
I was healing on Deckard. I did the most healing and also outdamaged the Tychus. I also haven’t played this game in 2 months and not the best player/usually avoid healers. We won pretty easily after a rough start. He started the game by ping spamming me because he died. Of course you are going to die when you are half as good as the enemy playing the same hero as you. He had about half the damage as the enemy Tychus. The healer can’t fix that.
In general, if you’re in the same range of skill, you should probably be doing more damage than the healer. But there are always exceptions.
But it depends. As Tyrande, I’ll often get more damage than a few people on the team, sometimes even topping. If there’s a lot of shields on the other team and I get EMP on Morales, I’ll probably be near the top in damage. If I’m playing Kharazim and I have a weird abathur that won’t stop hatting me with attack speed, I’ll be top damage. If I’m playing double support and I can stack vampiric on Ana, I’ll probably be near the top. In ARAM, if I go damage scroll spec on Cain, I’ll probably be near the top. When I’m on LiLi, I’m rarely ever on the bottom of the damage and pretty much beating 2-3 other people.
More likely than not, especially those ping spammers, that person was probably bad. But it’s also true that if a healer is bad, that will affect other peoples’ damage output, so what that person said could be true. There are times when I’m playing on Deckard, and if I was just a little bit better at throwing pots, I probably could have saved some people. The better healers can fix a lot.
I don’t think anyone should be spam pinging and complaining. There is a good chance someone that complains early is bad though. Damage/Healing Number mean nothing.
It is fun to see, but pointless and causes complaints between teammates. Also never compare enemy damage to your own damage. Often one team has more healing or more HP so the other team will have inflated damage.
Here are some reasons damage/healing numbers don’t matter.
A player could be poking inflating their numbers while the healer just heals it not accomplishing anything, because of this melee assassins often have bad numbers.
One player could be focused fired so they have trouble dealing damage but team fights are won because the enemy gets in bad position to kill them.
A healer/tank could be focusing on protecting a particular character.
Someone could be soaking XP for the team and will naturally have lower damage numbers.
Ouch. Bet it’s another tychus that’s too good to go full grenade build, would rather feed for dings on the lvl 4 quest. Of course, not the attack speed dings.
Even with stuff I am confident I do good damage (AA anduin - range on 4, Malf - damage quest 1), I’ll top the damage early - maybe mid game, if I am top damage end game too while healing everyone, it’s clearly someone can’t position or trolls.
Getting beaten in damage as tychus by a healer (especially one of lowest damage healers) is either bot, troll or potato.
I also think a lot of people missed that it was a deckard doing more damage. It’s not like he could AA the enemies 24/7 with the stick.
a number of healer have baseline mechanics or talents that encourage then to target enemy heroes and deal damage.
However, most healers have terrible waveclear instead. If a “damage dealer” is the only reliable pve source, they might be too occupied to deal top pvp damage, especially if they’re the only one hitting structures while the “healers” brags about their own contributions.
Similarly, healers can focus on healing themselves so they can be better “duelists” by neglecting allies, and they tend to lack killing power so they can poke and poke and poke and pad a bunch of stats.
Alex, Tyrande, Khara, among others have “carrying” dps potential.
Similarly, some heroes have snap-shot wombo comboes that can secure kills so other allies don’t get much stat contributions. Whitemane and Deckard can deal massive aoe damage.
So tl;dr stat claims are made my players that don’t know enough, fixate on the wrong things, and then fall into bad bragging or flameblaming.
What team comp, was there a tank? Lot of details missing. Healer better than DD why not, but what was the draft man? Any tank around, any DD, any main healer? Against whom? What mode?
A perception that is often reinforced and validated (for some), by the silly MVP screen. I could easily farm the MVP stat with heroes like Naz/Azmodan, but despite being awarded MVP, I could be the worst player on my team.
People should be more concerned with the talent selection tab, over the stat tab, IMO.
I didn’t mean to imply that macro knowledge, or split pushing (for example), is an inherently bad thing.
That was just an example of how many heroes, who have good pve damage, can be awarded MVP with ease. I could split push with Azmodan all game, but not be effective enough to offset ignoring assisting my team with map objectives, never join my team and still be awarded MVP.
The best split push players know when it’s time to get value with map pressure and pushing, but balance that by knowing when to swing by and join team fights to secure objectives, etc.
Alot of context is missing indeed. A Malf player that build into trent build can easy ramp up his dmg over time if he is allowed to poke. When Malf still had longer range on moonfire and root spell then i had one who did 100k dmg with it just pokeing. While i only had 25k ish on KT. Got flamed at ofc but i dont care cause his healing was only 1/4 of enemy Lucio had.
A good split pusher know when to take camps and soak and how long he should stay in that lane cause he got spotted. They are good at forcing the other team to take the hard decision at going back and defend or trade a fort for object. Both have consequences depending on your team lvl and your own ability to preasure lanes.
Its like playing chess. You need to be willling to trade your own lanes to win objects or keep that lane and lose object.
And then you ofc also have to consider the enemy hyper carry can try and backdoor you while you are pushing for a win yourself.
Are you willing to commit to a 4vs5 core attack and let the hyper carry attack your core with catapults helping. Or have one go back to defend and you end up in a 4vs4 that might lose it for you.
Alot of stuff to think about in Hots actually. it does have alot of strategic ways to win.
I passionately hate healers that focus on other things than healing in soloq. Doing camps solo, going to lane, ignoring allies on low hp while hyperfocused on doing damage, even the “pros” that say “no one was soaking”, “no one was taking camps”, and decide to make up for it, even if no enemy was soaking that same lane, and teammates are pushed behind gates and taking siege damage to structures. W damage to minions Auriel was one huge offender, they’d go lane 30 secs in the match without pinging or saying anything, and then rotate to another solo lane if you came to help them.
They’re also so proud of themselves when they have a top stat (not healing) while team plays whole game without a healer. It’s part of why I main healer, I like keeping my allies (and myself) full hp and CC-ing the diving enemies.
Damage is irrelevant. It’s not a good metric of how well/bad a person does.
I can spend the game damaging a Muradin over and over until he jumps away, and since he doesn’t die, I’ll have the highest damage on my team. But I’ll also be the least useful person on the team because I’m accomplishing nothing.
If you play a diver who secures kills by preventing enemies from running away and finish them off, your damage damage is not going to be high. It’ll actually be lower than a Lili, Stukov or Rehgar. But you are doing your job and helping your team win. That’s normal. And you’re more useful than a player padding their stats like in example 1.
A Tychus with “The bigger they are” racks up damage really fast, in a short amount of time, so if your tank isn’t walking away from Tychus, it’s pretty normal to have less damage than him.
Damage is irrelevant.
Well, grenade onyl has 3 talents. Lvl1. is great, Lvl 7. there’s often no reason to pick anything else if you’re not being focused by the enemy. But at 16, both “Armor piercing rounds” and “Sizzlin attacks” are good picks as well.
If your team has a lot of CC, with double tank or whetever, you’ll always get more value from Sizzlin attacks than “Titan Grenade”, because you always have more uptime.
If you can AA enemies cc-ed by allies, you’re doing more damage than deckard. We’re talking here about a potato that hardly participates or instantly dies.
Might as well throw grenades off cd and never go in.
A more extreme example for this discussion to make a point is, if you did 20 damage in a 10 min game, it’s unlikely you killed 20 people with those 20 damage. “Lack of damage” is a real thing. Damage stats are far from everything (especially since healers can compensate for damage difference), but there’s definitely a ‘red zone’ where someone can be considered useless. I’d put “outdamaged by deckard” in there.