Common misconception

recently ( and always in general actually ) i have been seeing people blame the DEVS on things in the game ( reconnection time, matchmaker, etc… ) but some things are not within the capabilities of the devs. due to funding. i ALWAYS see people just throwing out bad stuff at the devs and it makes me sad and it makes them frustrated because they are like several guys holding an entire game, a BLIZZARD game might i add. a multi-BILLION dollar company which has abandoned not US, they abandoned the devs. The devs are nice people and we shoulden’t make entire discussions over “OmG XuL OnLy NeRfeD 200 Hp/???” because im sure the devs are trying their best and looking at the issue from all sides.

that does not mean that they are not supposed to make mistakes. mind you some big cooperation make mistakes that an average joe can identify easily, and HOTS is like 6 devs. even when they make mistakes or don’t live up to expectation, we as fans of a game we love must stay cool and maturely discuss things with the devs so that this game can see some light. as courtesy, we shouldn’t rant or post several VERY similar threads. we should just say things properly or nothing will work. ever.

this community is small, and the dev community is even smaller, so we should look at the full half of the cup instead of the empty half. always remember that having updadtes to this game at ALL is wonderful. and be grateful to the cool things the devs do.

-the tassadar rework made some tass mains lose everything, but it equally made other players tass mains and lovers

-tracer rework was a good shot! there were good ups and bad downs but it will all be better

-deathwing nerfs can also be reversed.

-a new hero is coming soon!

-they made xul competitive!

-sulfuras smash is even better!

because at this point, i am being embarrassed at how much we NAG the devs for change. crying doesn’t reverse damage, and nagging doesn’t change damage. we are nagging like small children, and we need to have enough data and info and statistics before jumping to make multiple threads harassing the poor devs to IMMEDIATLY CHANGE O-M-G WTH DEVS. no. please.

always be happy, make yourself happy. it is simple advice but its EASILY forgotten. always thank the devs and encourage them. and if we all strive to make a better community, everyone including the devs will be happier and maybe some intrest will be made into this game. it is unlikely but in this world anything can happen. :slight_smile:

-madkiller

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Unfortunatelly it’s all too easy to join the bandwagon of negativity. It’s generally the attitude of the platform we call online comunixation. If you criticize and blame somebody, if you take partisan views then it earns you a lot of “points” from people while if you cut the theatrics it generates very little noise. So yeah, it’s just how things work out. This is why I do appreciate your positivity.

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See, there are a few things about that.

First - what actually prevented them to get net engine right in the first place? Before hots released? Nothing. They had funding, they had manpower - they still chose to go with crappy SC2 engine.

Second - Matchmaker is not a hard thing to re-work. Even with limited resources they can do that.
But Matchmaker problems have started WAY before the funding was cut - and Blizzard simply refuses to do anything about it.
Matchmaker problems - is not a technical limitation. It’s a conscious design choice that HOTS team made and keeps making.
As a programmer who never worked on HOTS, I could probably get the hang of it and change the Matchmaker rules within 2-3 days, a week tops. Any developer could do that.
But Blizzard doesn’t. Not because the team lacks resources, but because they don’t want to change it.

Thirdly, I don’t really blame any specific devs on the current HOTS team. But I blame Blizzard in general as a developer.
ALL problems that HOTS has - are management problems. Not really the design problems.
HOTS has gotten to the state where its funding is cut because of POOR MANAGEMENT. Not because the game is bad. It has a few easily fixable flaws, but it’s the project MANAGEMENT who needs to make a decision to fix them.

So yeah. I DO blame current HOTS team for problems that they can fix. Matchmaker is EASILY within their ability to change. They don’t, because a project lead thinks that short queue times is way more important than a good game experience.
So I do and I WILL keep blaming them for these.

But the state of the game in General? I blame the company and higher-ups.

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that is a management , and therefore blizzard, problem. but nagging the DEVS is what is annoying me. i know it isnt difficult to fix the issue but they can’t do it alone like that.

I don’t blame matchmaking. The playerbase is terrible skillwise and low population doesn’t help the system sort even games

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Some?! I didn’t see any old Tassadar main, who was happy about rework.

Lovers? Nothing stopped people to love character with his old version (how I did). If people started to “love” Tassadar after his rework, it’s not because his character, it’s because it’s new kit. It’s not love.
I still love Tassadar as character. But after rework I play him rarely and only in my smurf because his new kit.

Mains? I didn’t meet any new assassin Tassadar main, I met only assassin mains, what got new assassin into their collection but still they prefered other heroes to pick. Maybe they gave new Tassadar some tries, but that’s it.

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i knew you would come sooner or later logan :stuck_out_tongue:

but u get the idea. some people liked the new rework while others including you didn’t like it. the point is that alot of dev changes have good and bad. but it isnt an excuse to lash out on the devs. i admit tho sometimes its more “bad”

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Considering that devs decided to listen to people, who didn’t even play/main/like old Tassadar and had no clue about his usefulness, don’t expect some kind of respect from me to them about Tassadar question.

I was here 2-3 years and suggested a lot of ways of improving old Tassadar. The most obvious way to fix Tassadar was deleting his lifesteal and buff his other things. But they ignored it or they were to blind to see that.

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All leagues
Pre-rework pickrate - 3%
Post-rework pickrate - 30%

M only
Pre-rework pickrate - 3%
Post-rework pickrate 30%

I think its safe to say that whoever they have listened to, was right. People enjoy playing him and you belong to the vocal minority.

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I really wasnt happy with the rework but maybe not for the same reason.

I had been a tass main since beta and having him switch from support to assassin was a tough thing to accept but its the way that it was executed that bothered me .

The new tassadar advertised as a more faithful approach to high templars are in game.

For that one i was thrilled. I love my high templars !

Problem was , what i expected based on their comments and what we got were 2 very different things. The terminology used was a mess and on top of that the effects made no sense in regard to said teminology.

Ei: thermal lance on a high templar.
Ok … How can we go even more wrong ?
Make it deal bonus damage instead of increasing the range and an attack like the original upgrade does.

Khala’s gift , has a human for image !!

I did 2 big posts about those issues.
One of them going why i was disapointed in certain decision while going over some points i did in fact liked about it.
The second one was about what could be changed in order to make a more faithful high templar without having to do an other massive overhaul of tassadar again.
Sure there was many points to go over but it would likely had been less effort then the initial rework.

I can link those if you want to go over them but overall , the new tassadar feels like a mess , to me anyway.

Is he fun to play ?
For most people sure !
Is he really faithful ?
Not really because they completely missed what makes using templars fun in the first place. Initially i was. Fully accepting the fact he would have nothing left of its sentry base kit and was ok with it if it ment going full templar .

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If most people say bs, it means this bs is right? No.
Instead helping little support Tassadar community to become more popular devs decided to remove it completely.
Very clever /s

If people really wanted Tassadar to deal dmg, nothing stopped devs to rework his talent tree and contain talents, what can make you more supportive (shield talents) or more damage (W talents).

I will tell you a secret - people enjoy Tassadar now because he became assassin. Most people enjoy assassins, because they can pew pew enemy heroes.
Assassin players had enough assassins already (40 before Tassadar), when support class had only 5 heroes.
Didn’t assassin players have ENOUGH?!

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Here are the 2 post i mentioned earlier.
In those i outline specifically everything why i thought how the rework was a wrong and how to fix some of those aspect with minimal changes .

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Yes but i went over that why it made statistical and mathematical sense why more people liked the new tass rather then the opposite.

Its because assasin main are over half the player base.

If we took all healers and turned them all into pure assassins , i have very little doubt they would complain , my guess , they would be ecstatic because they would get a bunch of new toys to play with.

There is a reason why certain roles are more rare than others , because we are all different.

Assassins are by far the most popular role .
Then bruisers.
Then tanks
Then lastly we got healers/support.

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Apparently lot of people enjoy the “bs” so… 1+1=3 is bs. “I find this fun”, whatever the reason is, is not and Im not really going to argue with that.

Let me tell you a secret - you are not the center of the universe and people enjoy playing new Tassadar because he is fun to play.

There was a reason his “community” was small, same as there is a reason behind his massive popularity increase. Its definitely not being OP.

So you tell me that if you are assassin player, you become a center of the universe? :thinking:
On top of that, I don’t talk about only myself but other Tassadar support mains what were in game.

The reason is - no matter what game you play, there is always little af part of community, what plays/loves/enjoy being healer/support. Most people don’t want to make other people carry themselfs, they want to carry by their selfs. They don’t want to teamplay or count on other people, they want to be able to change everything by their selfs.

I am one of those people, who actually enjoy and loves to heal or support. I am one of those people, who saves those assassins from bad situations. But if developers removes heroes I can play to do my job, what do you expect from me?!

Old Tassadar was overnerfed and OP because Lifesteal mechanic with other assassins. As I mentioned before, devs could delete this mechanic and buff Tassadar in other ways to be more competive and independent.

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Objectively speaking, assassins are the most important role in the game and also most liked to play. Actually yes, assassins are the center of HOTS (and every mobas) universe. And thats coming from healer main.
Anyway, I never cared about labels and never will. Call him “yet another mage/assassin” if you want, but he is still unique and fun hero.

What makes you think Tassadar not being competetive was a problem? Post-rework he also wasnt competetive and needed massive buffs. Yet still played A TON. Its possible your suggestion wouldnt be as good as you think. Buffing his already existing kit wouldnt change the fact people dont want to play him. Maybe his kit was simply boring?

Inb4 high popularity cuz people testing new hero - dont bother. Cassia.

Ill use a different type of example.

Lets say we got a activity center.
On mondays , Tuesday’s and fridays we have the sport people for various sports. Having about 75 total each event/day.

On wednesday and thursday we have the TCG players. Each event/day has about 25 people.

Now , if we take thursdays and instead of the TGC events we convert them to sports day events it shouldnt be a problem because we displeased a small amount of the people using the facility/rooms but we pleased about 3 times more for them to use.

Is this example , is it ok to justify " its ok to upset 25 people because we are pleasing 75 !".

The tgc players have only 2 days a week to begin with. Is it ok to cut their time even more just to please the bigger masses ?

All Im gonna say is that every activity center would do that.

EDIT - there is a money involved right? :stuck_out_tongue:

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You pay for the room.
100$ for the duration .

Its the same 100$ whether is comes from the sport players or the tcg players .

ill give it to u that they messed up and they could’ve reworked him better. but everyone messes up. but im saying that people should not be constantly complaining every single second about game faults ( even though u never spammed and made a baby out of yourself like half the posters in the forums and actually tackled this issue like a grownup ). this thread is not to debate tassadar, its about the people who misuse the forums and EXCESSIVELY complain with pointless threads.

ps: mortalwombat there is no need to have strong feelings about stuff. logan isn’t the center of the universe because his MAIN hero was changed beyond recognition. if anything, he is the one the devs should reffer to for guidance on how to change heroes because he obviously knows all aspects of his hero.i wouldn’t be happy if they made ragnaros a healer, so no need to lash out on my bud.

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