Chromie's temporal loop, is it good?

Ever since her rework I’ve always used sands. The zoning potential is too good to pass up. I used to love loop back before the rework when you could literally delete people with her combo. My question is: does loop work in her current form?

Before the rework the reason to take temporal loop was to combo one hero to death or for massive damage. With the new dragon’s breath it doesn’t feel like that use is there anymore. At best it feels like nothing more than a setup for the team to dive a target.

Is that worth it though? With slowing sands you get a decent sized AoE slow that is very effective at zoning areas. In my opinion loop doesn’t really compete with sands now. Should Chromie get a new ult to compete with sands, is there a way to buff or rework loop to make it more appealing?

Yes. A temporal loop chromie forces me to gut my rehgar build to get cleanse. It requires your team to followup now so keep that in mind. If you’re playing with potatoes the other one might be better.

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Yes, throw it out, spam your crap, throw in a time trap inside if you want, time stop em, throw your abilities again, purely the most frustrating thing I do every time, they simply get deleted.

Doesn’t sands also force cleanse? Also sands is easier to get your team to follow up in my experience.

with the changes to sand blast I struggle with the timings now. Sure, spamming abilities for 6s is pretty damn strong but is it more valuable than AoE slow zoning?

Yes, you are throwing constant barrage of damage before it goes back, I even end up throwing 2 Ws, one when casting loop, one when the target returns after I time trap em.

Can be good if your team has lots of spell shots. Gives them plenty of time to line up and just blow up the enemy.

“Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.”

Nothing says you have to target the hero you used Temporal Loop on.

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It should be either a cleanse, protected or death

I would say it depends on how responsive your team is.
If you feel your team can follow up on it it should be a death sentence.
Else go for the other one i think.

Heh, I remember using this as a trick. I would loop a hero, the enemy burned Force of Will, Cleanse, Holy Light etc. on him/her, but I actually aimed Sand Blast and Dragon’s Breath at another player.

That often resulted in an instant kill (DB did a ton more damage and it was single hit only).

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temporal loop is just chromie’s version of anub’s web, sylv’s MC, stitches’s hook, artanis’s swap, and so on… It doesn’t have the blow up potential it used to have, but in a back-and-forth poke matchup, it’s effective with a team to follow up.

But yes. Zoning generally beats poke in most situations. So slowing sands is kind-of the go-to. We’re likely past the point where they’re taking suggestions for fundamentally altering anything, but if I were to suggest something I would say that it should actually reset their position every 0.25 seconds for 1 second. But here’s the gimmick: it also increases their move speed by 100% and everywhere they run creates a clone of themselves that transfers damage taken. Basically, making them highly susceptible to area damage spells, but in control of what that area looks like.

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