Chromie ..... ok lets talk

Just for the record lets get something straight chromie’s win-rate per rank :slight_smile:

Bronze ------ 51.8%

Silver ------------- 49.4%

Gold -------------- 47.9%

Platuim ---------- 44.3%

diamond--------- 39.9%

master -----------24.2%

grandmaster --N/A <----------- why n/a u ask ? cause cromie has less then a 1% representation rate in GM rank. cause contrary to popular belief she is very bad the higher u go up in rank.

but if that is true , then why where there so many players complaining about chromie being so OP ?

because the players who did the most complaining were poorly skilled casual players in Q.M. and bronze through gold.

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From which hole in your body did you pull out those numbers?

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out of 3 morales games at master she has 0% winrate. literally unplayable

yrel also has 100% winrate over 5 games, so she is a massive problem

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I kinda wana know the answer to that as well because it looked painful.

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Chromie was OP before they changed her. Now shes fairly balanced.

I still think Diablo is still slightly overtuned because of his 86% pickrate and 48% win rate.

yes its less than 50% but there is a reason people pick him or ban him every single game. He is an unkillable disrupting monster who can also setup ganks, isolate anyone, and heck if you do kill him he will brb.

Best tools overall in the game for a tank and pretty much no niche. Always pickable.

Please source your threads from where did you get those stats, from hotslog diamond alone she looks like she has about 70% winrate once she reaches level 20 and 60% when reached level 16 in the past week.

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People complain because they don’t move when she casts. Multitask.

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Chromie was not OP, there was just almost no counterplay. Her success depended almost exclusively on her own skill level, as she was incredibly safe to play at her range, was very hard to predict, had tons of utility, and had talents that let her hard-counter the very heroes who were supposed to hard-counter her.

Honestly I think if they’d added the splat to Dragon’s Breath, reduced the range of Temporal Loop, and removed or nerfed her crutch/counter-countering talents (i.e. Bye Bye and Bronze Talons), and then provided some compensatory buffs to what’s left, she would have been fine.

Instead, they took the long way around and we ended up with this… thing.

Oh god, those nuts who think popularity is the only way to measure balance are multiplying!

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more like 65.3 % in master.

Next

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I don’t know how you came up with those stats, these are from today’s hotslogs.
(Filter used: Chromie win rate Last 7 days, filtered by each league)

Bronze 41,8%
Silver 50,1%
Gold 52,0%
Platinum 56,1%
Diamond 61,3%
Master 64,6%

She is performing exceptionally well above silver at the moment. Maybe even too well.

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The hero even has 49.9% on the front page of Hotslog, something seems incorrect.


OP source your data plox.

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She wasn’t OP yet you go on to describe exactly what made her over powered…

I am not suggesting the changes to her were good. Just that her previous state was way too strong and had little counter play. That is the definition of OP.

Coming from a guy who says “shes wasnt op” then goes on to list the problems with her that made her over powered, ok.

Diablo has an incredible tool kit that makes almost every other tank seem useless. I mean Anub is currently over powered atm as well, and there is little reason to not pick one of them if they dont get banned first.

These two tanks are literally banned or pick 90% of games gold and above. The game is supposed to be about banning so you can build your comp or prevent the enemy team from completing their comp. 2 heros on insta pick or insta ban means something is wrong.

Other tanks either have a very narrow niche are just useless. Garrosh gets a little play, but the rest are just not popular at all. Thats not healthy.

nice fake statistics
mene and cris sometimes play chromie

I’m seeing the opposite - At Bronze (Which generally speaking has a low overall winrating, due to the forever-in-Bronze bias), Chromie is towards the lower end of the winrate. As ranks increase, she moves up, capping around Plat where she stays towards the upper-middle of the rankings.

Also, believe it or not, but the top Chromie build ALSO turns her into a fairly solid ranged AA, with her AA damage output ranking in the top 10 along with having one of the highest ranges at 7! (Though it does require a little bit to set up)

Why did you ignore people asking for the source on your statistics who then provided the current HOTSlog stats?

Wana more rework ? No chen, tass, tlv still waitting boi :rofl:

Maybe two iterations ago, but they severely gimped her combo last summer by making her W fully visible. One of the few ways to reliably land it was as follow up to a time trap or temporal loop. Outside of ally CC, it was one of the easiest abilities in the game to dodge. That’s why the smart Chromie players quickly switched over to an E based build, and then saw it get completely removed from the game in March because we weren’t supposed to adapt so well to the nerfs they gave her.

Who has asked my source in the thread?

Its hotslogs. Toggled for ranked play and selecting gold-masters.

when I talk about he previous state being overtuned I do mean before the W changes. So I guess thats two iterations ago. I quit about that time and only recently came back and have yet to try her new build so I have no valid input on it.

That was a description of why she was so difficult to play against and was easily one of, if not the, most frustrating hero to play against for many players.

None of that made her “overpowered.” Just because you or any number of people don’t like a hero or struggle against them does not make them OP by default.

Hero balance is not, and should not be, determined by popular opinion or vote. It is, and should be, determined by statistical performance, which is measured exclusively via winrate.

“Little counter play,” is correct. “Way too strong,” is not. Her winrate was remarkably average.

And yet, Diablo is the second worst tank in the game right now, second only to Muradin.

If you want to talk about strong Tanks, ETC has better sustain, damage, and CC, Johanna and Arthas have more utility and disruption, and all three of them have better waveclear. Literally all Diablo has going for him over other Tanks is his swole healthpool, and it shows in his 46% winrate.

Banrate is a measure of opinion. Opinions can be wrong. If people are banning a hero, that in no way means that the hero is too strong. It means people don’t want to play against that hero because they think they are either too strong or too frustrating to play against.

No, it means people think something is wrong, regardless of whether there actually is anything wrong.