Chogall needs some mobility nerfs

He already does a crap ton of dmg from both heads, and have very high hp even cho who is supposed to be the tank or bruiser of the two heads, and normally out damages most dps on the roster with relative ease. They shouldn’t also get so much in the mobility department making it so anything short of either insane burst or very hard ccing for many seconds of stun time. Which isn’t very common in most matches. They can just almost always run away while gal is dpsing on the retreat. It is a 2 person body. It shouldn’t take 3 to 5 people just have a chance to kill them.

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You use an avatar of a hero who melts him in seconds.

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no really? Except that he can easily just run from the minigun until it ends, AND he literally can easily outpace tychus dmg output. WHILE still doing aoe dmg to anyone else in the team that is there.
Pfft melt him in seconds not even true. Again with his mobility he can easily just wait out minigun dive back in and use mobility again to get out again as soon as minigun comes up again.
Late game he doesn’t even need to keep backing out he can just wombo combo tychus and drop him in seconds. That is not even including the fact that in team fights tychus will be the first person dove to stop that whole scenario.

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The trick to beating a Cho’gall comp is to not fight him. Because he he has poor wave and camp clear, it is often easy to just outmacro his team. When he shows up in your lane, go somewhere else. Even he has a hard time staying alive when 3 levels down!

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Can definitely attest to that. I gave up playing him with a friend in QM after so many people on 3 lane maps caught up to the fact we are constantly one body down macro-wise it became kind of impossible to deal with, especially if they had a Leo or Tychus to keep me occupied.

Maybe he can be fun in tournaments or 5 player teams who build entirely around him in some way. If you know the map in advantage in draft, he can be a challenge on some 2 lane maps.

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Ironically, I was playing QM with some friends last night, and ran into a Cho’gall. The map was Cursed Hollow, so they were already at a disadvantage. But to make it even worse for them…

I was playing Murky. They couldn’t handle the fish!

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I feel like the counters to Cho’Gall work really well—if they are in play. QM has a chance of not having them available.
Playing Cho, I feel like he has a lot less reliable escape options then: ETC, Muradin, Anub’Arak and Johanna—to name a few.

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I just wish they’d disable bot Gall.

Where I am, there is a person that plays noting but Gall and makes their “team mate” aka another account, leave as soon as the match starts.
You see there win rate with them as 80+ and the Gall has nothing but losses (but is normally MVP) :stuck_out_tongue:

^^ this

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main tanks try to be in the fray, while Cho’gal is more like a fat murky that trolls the other team with the running around.

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I’ve seen this pop up a few times too. This is something, you would think Blizz could use AI to detect and punish the player without the need for reports.

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Cho’gall was more oppressive in his early days when he had unstoppable on Q. And Gall with enless stacking on his quest if i remember right.

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:pouting_cat: :scream_cat: :cat: :joy_cat:

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There’s a lot id like to change about Cho’Gall. One of those things like increasing the difficulty of gall and improving his boring playstyle.

It would also be nice to not have so much dependency on a healer, but alas.

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Cho’gall is an odd hero to try and balance but generally a team with a cho’gall is going to struggle on the macro side of the game but be very annoying to fight straight up. Though gall cannot be silenced any stun on cho is effectively a stun on 2 players so they do need to be wary of hard CC and getting bursted down. Tychus plus someone who can lock down cho’gall like an etc can let tychus get very good damage in for a few seconds which can force a retreat from them or outright kill them if they misplay. Your team just try and keep them occupied while you ruin them on the macro play. Murky, Malthael, Nazeboo, Azmodan, Zagara, and so on who can provide strong pushes into a lane or very strong double soaking will usually be able to keep your team’s experience lead up at which point when you are fighting 2 or more levels down even cho’gall is going to struggle to win engagements.

Because ignoring your opponents is what competitive gaming is all about.

If a hero is so broken he’s unbeatable in fights, the trick is to fix that.

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He isn’t “a hero”. And if you aren’t capable of adjusting your playstyle to the enemy comp, the trick is to fix that.

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He is two heroes and designed around the core weakness of having less macro power on the map. Thing is about games like hots lol and dota is they are strategy games where the goal is not to kill the enemy players but destroy their base.

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Killing the other team’s players is just a bonus cause then there is less resistence to face on your way to thier core. But yea i agree. Destoying enemy core is the main goal of mobas like those you mention. It just gets easier if enemy team is less dangerous to fight against because of better store items and higher lvls.

Having Cho’Gall on your team also means one less player to watch out for. And it also comes down to how good the Cho player is.

You could apply this to every hero that ends up with 20+ kills against your team cause he is played by someome who know him in and out. This is not something that can be fixed on a balance patch. If an Alarak player is allow to stack above 200 stacks or a Butcher gets 300+ meat then its mostly your own fault for not respecting the player playing that hero.

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