At first I had a long post written detailing my feedback for the Chen rework after playing him on the PTR. I had a pro and cons list of how I felt between live and reworked chen. Going through the talent changes that were good or disappointing, the new abilities and everything. To Summarize its generally fine. Some of the new talents are interesting and some of the removed ones were disappointing. Overall nothing too bad to get used to about that even tho some of the talent changes seem questionable.
But I decided to rewrite this and focus on 1 particular part instead of a comprehensive breakdown.
One of the most fun things about chen is how fluid he plays, everything lines up and his dps combos are insanely fun and they give a great feeling of character control and feedback. This rework has added some really unneeded clunkyness to his play. There are 3 things that don’t really feel right with 1 of them feeling particularly bad overall
The first one and the one that feels the worst is the delay between Keg Smash and being able to use Breath of fire. So I don’t particularly like that these abilities are on a 1 button rotation, but to be fair its not something character breaking or impossible to get used to (why not just make stagger on the 1 key or whatever the player has that hotkey bound to). But the problem is the delay between using keg smash and when you can use breath of fire. With enough energy you could always use fire right after keg. Now there is a significant delay. After playing a ton of chen, Im sorry but this delay really feels bad and added some significant clunkyness to his existing extremely smooth and fun combos. Is there a specific reason there is such a long time forced in between using these two abilities, is it a oversight from the devs that works on this not playing live chen enough to have a strong feel for it? Im not sure but this is really the biggest thing I would like to be different in the rework, everything else for better or worse isn’t a big deal. I believe that they really need to make it so keg smash and Breath can be used quickly back to back like on live, I think that this is a really poor change and really hope it gets fixed and is the main reason for writing all of this.
The second one is the longer CD on his brew, it feels less bad then the delay on his new W. But the timing just does not feel right, it does not always line up nice with Flying kick, and with the new stagger ability, having brew on a longer CD seems counter-intuitive. It seems like the intention between stagger is to delay some damage then try to mitigate it with drinking some brew, but with the longer CD this feels weird to pull off, it just does not really feel tuned right, The new faster energy regen feels good, the smaller shields isnt really a huge deal, but the longer CD on it just does not seem to make sense with stagger as well as messing up the timing of Shield>kick combo. And also you cant use drinks back to back anymore, not a game breaker but idk again just seems like a weird decision.
Lastly Although you cant figure out everything by playing some games on the PTR but I really dont see a whole lot of improvement in his weakness to be shut down by CC. Uh yea you can stagger some damage, but a couple of his early talents that really helped his cc resistance are gone. So maybe with some more practice I wont feel that way, but to be honest it seems probably worse then before or at best about the same.
Im not sure how I feel about this rework. There is some good and bad like most reworks, but overall I just wanted to point out that a few things really change the feel and cadence of his play which has always been a big part of what makes him one of the most fun heroes to use, regardless of his standing in the meta.
Please fix the delay between Keg and Breath of fire, even if it stays on the same key people will get used to it. Having 1 button for each would be best like on live, but if that cant happen no big deal,
the delay is what makes it feel so clunky.
Did anyone else who has enjoyed a lot of Chen notice this?