We have had heroes that have zero bodies. We have heroes with one body. We have heroes with half a body. We have heroes with two or even three bodies.
But what if we had a hero that was negative one bodies?
Leeroy Jenkins is a unique hero that throws the game, sabotaging his “allies” for his true team using a combination of knockbacks, walls, and “well-timed” stasis abilities.
Trait: Where am I?
Leeroy Jenkins spawns on and is treated by in-game experience and other mechanics as a member of the wrong team. Leeroy shares vision with his nominal “team” and can hear text conversations from both teams, however his opponents conversations are entirely translated into Orcish using the WoW system (ie. Lol becomes Kek, everything else is just scrambled into words of the same length)
Q: Crusader’s Charge
Leeroy’s next autoattack causes him to charge forwards, knocking the target back a fair distance and possibly through walls.
W: Holy Shield
Leeroy throws out his holy shield, blocking pathing and projectiles from both teams. Holy Shield can be destroyed by his “enemies”.
E: Hand of Protection
Leeroy places his hand of protection on an ally, safeguarding them from all damage, but disabling neutralizing their ability to attack, cast abilities, or deal damage via other means (-500% spell and attack power, enough to overkill any spell/attack power buffs)
Heroic 1: HERE WE GO
Leeroy channels in place for a few seconds, then charges forwards, bringing his “Allies” with him. The longer Leeroy charges HERE WE GO, the larger the area he can gather allies from.
Heroic 2: Divine Intervention
After a short cast time, Leeroy sacrifices his life for the greater good, placing all his allies in a medium radius around him in stasis for six seconds.
Talents
Level 1
Need Before Greed: Leeroy can now pick up regen orbs at a range of 2.
Leeroy can no longer share Regen Orbs with his “Allies”
QUEST: Pick up 20 Regen Orbs
REWARD: Leeroy’s repawn time is reduce by 20%. Further regen orbs increase this by 0.25%.DKP Basically Bribe. Bribing mercenaries increases Leeroy’s mount speed. (A gag reference to the amount of raid rare drop mounts) It’d be a shame if you “forgot” to actually capture the camp.
Herbalism. Picking up regen globes grants stacks of Herbalism, up to twelve. Activate Herbalism to throw out a Regen Globe for three stacks.
Level 4
Grand Slam Quest: Knock enemies over a wall with Crusader’s Charge
Reward: Increases Crusader’s Charge’s range and knockback.Wallbusters Leeroy can now use Crusader’s Charge on either Holy Shield or other generated terrain, destroying it. If used on Holy Shield, the shield detonates, blinding enemies.
Stormpike Flare Gun Leeroy’s fires off a flare, granting everyone vision in a large area and revealing everything in a smaller one.
Level 7
Blessing of Protection Hand of Protection now grants Unstoppable instead of Protected.
Master Thrower Decrease Holy Shield’s cooldown if it blocks a projectile within 0.5s of landing.
Helping Hand Activate to shove Heroes under Hand of Protection in this direction. (Ala Cho’galls pre-rework Shove)
Level 10
Guess
Level 13
Fires of Justice Leeroy’s auto-attacks reduce the Cooldown of Crusader’s Charge. Using an ability raise’s Leeroy’s attack speed.
Clemency Hand of Protection now has two charges. These charges cannot be cast sequentially on the same Hero.
Guardian’s Favor Reduces Hand of Protection’s cooldown.
Level 16
Holy Phalanx Holy Shield throws out two smaller shields with 50% hp next to the main one.
Greatsword of the Righteous causes Crusader’s charge to hit all targets around the main one and knock them back for half the distance.
Noble Sacrifice Activate to dash to an “allied” hero, knocking them back and granting them armor.
Level 20
Stick to the plan Chums!: HERE WE GO! leaves a zone behind that causes any that enter it to charge in.
Mass Resurection: When Divine Intervention is cast, allies who died nearby are resurrected at 10% Health and put into stasis with the rest of Leeroy’s allies.
True Colors: Is unlocked when either team reaches level 20. Activated to reveal your true colors, changing your alignment permanently to your real team. When doing so, Leeroy’s damage and spell power are permanently increased (the old values were actually 50%).
Flavor Notes
When other characters interact with Leeroy, they use their “Negative” response, which Leeroy responds to positively.
Leeroy starts the game already spawned inside the wrong altar of storms and does a quick “waking up” animation.
All of his nominal team’s text chat is put through WoW’s orcish gibberish generator before Leeroy can hear it. He knows they’re talking, but like a player from the wrong faction, he can’t make heads or tails of it.
Alternate Skin concepts: Twilight Infiltrator Leeroy. Changeling Leeroy. Dreadlord Leeroy. Johnny Awesome Leeroy.
Particular lines include his infamous “Alright chums, lets do this! LEEROYYYYY JENKINNNNNNS” shout before charging in for “Here we go!” and “Don’t worry guys! I’VE GOT THIS!” for Divine Intervention.
Both ultimates are charged, enabling for longer voicelines that double as extra warning that Leeroy’s about to screw you over.