CC of the storm?

I haven’t really played other mobas, couldn’t get into LOL and such only hots cause of the heroes.

Though, does other moba games have heroes that have alot of cc or get a cc that just have such heavy cc?

Now mei is coming along with more cc… cc everywhere

With the amount of cc, there isn’t many abilities that counter said cc’s

Yes they do.

For example in lol, Nautilus has very heavy cc

Your best counter is avoiding it.

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Other mobas have even more CC than hots tbh. Every character in league has CC, you usually buy items that give more CC as well, there’s a lot of AoE CC, and you don’t have fast cleanses like in hots (40 sec - 1 min cleanses).

Dota is also really CC heavy, it is very common to buy items that give even more CC. You can literally be stunlocked forever lmao.

Don’t worry, hots is not even close to those games and we have A LOT of ways to deal with CC.

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What did you expect from a Tank addition? And hers is avoidable at least because all if it are delayed and some are even skillshot based.

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Literally all of Murdain’s CC is skillshot based, and yet all he has is a stun, a mild slow. And his big “tank ult is” get more HP and nothing else.

Makes you wonder…

He also has extreme amounts of HP that regenerates in 10 seconds out of combat, which lets him get back into a fight very fast.
He has a great escape and engage in the form of jump.
He has AOE slow.

Through talents, he can get more stuns on his autos, as well as on his jump.

He’s very much OK.

and nobody ever goes that build anymore because it’s awful, thanks to Muradin eating a bunch of unnecessary nerfs over the years

Because there are stronger options.

Muradin is a great tank.

if he such a “great tank”, why is he only ever played as a niche offlane bruiser

The stun on jump was removed years cause it was just too powerful. Now it is an 80% slow (which is basically a root).

Cause bronzies/QM don’t know anything about the game. From silver to GM, Muradin is a really powerful tank.

In Plat and higher, the only Muradin build that actually wins are the Bruiser Build though if Hotslogs is to be believed

So?

I honestly never got the argument about each hero needing several unique builds. One build will ALWAYS be the best one. No matter what you do.

And the rest of the builds - other characters will do the same thing better.

If a character has several distinct builds that are all great - he becomes OP because he becomes an easy flex pick that can do multiple roles.

Kinda like Varian

…but if Muradin was a “great tank”, wouldn’t that mean his tank build would be the one getting wins with…?

Hotslogs is garbage. Use heroes profile, but even then you can’t trust it too much.

Another thing, he doesn’t really have a bruiser build. Like, he is a high hp high damage tank. This doesn’t make him a bruiser, it just means he want to stun + slow someone and help his team burst that person down. Take him as Diablo, which you also want to stunlock someone and do as much damage as possible. This doesn’t mean he’s bruiser or that he is bruiser build. It is just one type of tanking.

Tanks are not defined by how much damage they do, or how much CC they have. It’s their kit that tells they are a tank. Muradin’s kit is a tank’s kit, even with those damage talents.

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The cc is this game is nothing compared to LoL’s Morgan’s root. If you’re rooted by Morgan a, you have enough time to brew coffee,drop a deuce, go to work/school and come back just for it to finally end.

While I’m slightly exaggerating, cc in league of legends can last for a long time. The root I’m talking about, it isn’t even an ultimate, it’s a basic ability that if landed roots for 3 seconds.

This game is nothing when it comes to CC.

But you take nothing but Damage Talents and Muradin starts getting annihilated in team fights, unless he is paired with like an ETC or a Johanna or something.

That’s, kind of the definition of a Bruiser.

Not really. You still have Avatar and you still have your jump out.

Like, at level 1 you either go Q damage for extra burst or healing if you feel like you will have small battles a lot.

Level 4 it is usually Reverberation because it reduces your ultimate (avatar).

Level 7 it is usually damage when they are CCed for extra burst on the target. Depending on enemy team you can go the stun on AAs.

Level 10 Avatar.

Level 13 Bronzebeard for extra damage and incredible sustain.

Level 16 usually trait heal, but imposing presence can be good against heavy AA teams.

Level 20 Rewind because it gives you a better stun slow and reset on E is good for in and out situations.

As you see, even though he got some damage talents at level 1 and 7, most of them are survival/defensive/tank talents.

Muradin definitelly doesn’t get annihilated in teamfights even if you go meme build with jump and haymaker. He is really tanky. Well, if the whole enemy team is CC locking him and dumping all the damage on him, of course he will get killed, but then ANY hero in the whole game would as well. Stun locks into dumping all damage 95% of the time will kill anything.

You never do this, because then you will have 2 main tanks and you will lack waveclear/bruiser. Muradin in an awful bruiser. He has no waveclear and his trade potential is not that great in lane. If this situation ever happens, you want ETC or Joh in the offlane cause they are better options than Muradin. Joh for having waveclear, and ETC post 7 has waveclear + stagedive at 10, but this is just too situational like 0.1% you would do something like this.

It is really not. Again, hp, cc, damage, and all those things are not what define if someone is a tank. It is their kit that defines it, and Muradin’s kit is a tank’s kit.

Nah, unlike League where you want to dumpster and CC on damage is usually tiny or highly conditional (Vayne comes to mind), here it’s very common that someone has a movement stopping effect in their kit.

HotS is a lot less countery, until you’re talking AAs and blinds then for some reason you basically get checked off the map by Jojo.

On the other hand characters are generally more likely survive that 2s stun. In League, that single stun can be the absolute end. But in HotS the strategy tends to be, if it’s trouble-- stun it.

CC is ok but NOT STUNLOCK. Just being perma stunned,silenced slowed or otehr rubbish is just unbareable. Best thing to get rid of this nonsense - DIminishing returns

I’ve played League a bit and one hero can literally cause high damage and stun-lock a team longer than the average team of CC’s built heroes on HOTS alone.

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