Cassia is broken now THANX

Yes, more so than before the buff, but not more than before the rework. The max HP cut was a counterweight to the armour increase to keep her max HP sort of level.

The big thing about this is that her HP works differently, which is pretty cool from a mechanical standpoint.

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She could do this before her rework. It did not immediately drop off, she could launch an auto before she had to move again, same with her Q. The only difference is that fend does not de-synergies with her trait. You could literally read the patch notes where it shows they increase the time it takes to lose avoidance from .5 to .625 during her rework.

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True. I suppose I did overlook this bit after a bit of investigating. I was looking at her old heroes page seen here: Cassia - Heroes of the Storm and saw no description in her trait about it staying while being still.

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It’s literally less reliable than it used to be. It doesn’t have a ton of leeway because you have to build it up over 3 seconds rather than instantly gaining it back as soon as you begin moving again.

0.5 seconds. It lasted 0.5 seconds.

And the instant you started moving again you got the full amount of armor back.

Aside from when using Fend, it was literally easier to keep up the full armor bonus than it is now.

Yeah, even pre rework you could stutter step and keep the armor running, problem is being good at it in the first place, which the majority are really bad when it comes to it.

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Its fair enough to not notice. You would only be able to know if you played as or against her often. It was the little green circle around her armor that would start fading away the moment you stopped moving.

There’s this hero in Heroes of the Storm (the game for this forum - it’s like a Blizzard MOBA) named Garrosh. He was added in the summer of 2017, so just a few months shy of three years now. He actually has neverending armor for realsies and not for pretends. He even keeps it if you stun him. Preeeeeetty cancer/AIDS/lung disease/SARS/brain hemorrhage/whatever the cool cats say.

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Here’s the thing orange

The armour on tanks thing was removed for one reason or another partially because it was too goo against all forms of non Percent damage stuff, even sustained DPS who should have otherwise been good in tank tug of war like Zuljin Pre 16

However in the Case of Cassia, even if I assume that this trait will be up all the time save for CC you have to understand even with the armour Cassia isn’t beyond reproach

See her health pool is about 1700 which is honestly a bit on the weaker side for a hero who gets into melee range,
For frame of reference both Qhira and Valeera are around 2000 health

So if we assume Cassia’s avoidance is ALWAYS up she has an extra 30% health only with the advantage that reducing each attack by 30% has a bigger impact on her survivability when dealing with burst damage.
However this also creates counterplay, ANY root or ANY stun removes this armour, and without it as i just established her health pool is lower by roughly 300 then other melee assassins, assassin who are considered dead the moment you get them into a stunlock.

So yeah, balanced on paper and the idea is workable, whether it’s perfect now or not I can’t say but the idea on paper is workable.

As an aside, should uh… should I mention that a hero who can also maintain 30 armour via a talent recently got minor buffs cus she was underperforming? Cus uh… yeah, Your Pain My Gain level 4 Qhira talent funnily enough probably more reliable in the long run then Cassia’s avoidance considering it stays for 1.5 seconds rather then .75 before decaying

I’m struggling to see your point here. I’ve made my hatred of Garrosh known since day one. Also, this thread isn’t about garrosh. If you’d like to talk about him, please make a thread and I’ll share my thoughts on him.

You’re deliberately downplaying how useful her trait is to suit your narrative. It takes 0.75 seconds for the decay to begin and then another 0.5 seconds for the armor to go away completely.

This means only CCs lasting 1.25 seconds or more will remove her armor, and even then, that CC will be drastically reduced because more than half of that duration will be absorbed by her armor, meaning you’d need chain CC to really be effective.

Before, just about any CC in the game would remove Cassia’s armor. Now, only a select few heroes can remove it completely.

And you’re downplaying how long it now takes to return if you can land that .75 second CC which is actually most Roots last I checked

And you’re also disregarding the two points I actually made, 1 is that the armour dosen’t even make her unbreakable by the standards of melee assassins 30% of 1700 Is 510
Which means if she can maintain her armour at all times she has effectively 2200 health,
Now there’s obviously more to it but that’s the general vein, 2200 is far from unkillable it’s only 200 damage higher then again Valeera and Qhira.

The second point I made was about Qhira, she has access to a similar effect through one of her talents that ALSO grants 30% over 3 auto attacks, this effect on qhira persists for 1.5 seconds without any decay whatsoever, despite this thing existing Qhira just got minor buffs because she was UNDERperforming

So it’s clear that having almost infinite armour (Keyword almost) isn’t a surefire way to be OP especially once you consider what that 30% bonus armour means for Qhira’s active health pool and that self heal everyone hates.

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Cassia is indeed stronger now but not “broken” she does need a slight nerf tho


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Cassia’s almost balanced. There is no point in which you can’t beat her and she still has weaknesses. Not like Qhira or Varian with winblades: both are simply insanely op, when played by someone skilled with them (and still perform well with someone unskilled). Cassia also takes effort to learn, time fend, and hit her skillshots all while stutter stepping. The other two just annihilate any team composition on any map, especially on QM. In a fully balanced comp, both create huge roll potential without concerted effort from the entire team, which is often not there in QM.

Tracer
LUnara
Zeratul
Uther
Arthas
Just off the top of my head Heroes I refuse with every fibre of my being to willingly draft Qhira into

And that’s only the ones that hard counter to the point I won’t even consider her, there is also a fairly substantial list of things that make me wary such as Stukov and Malfurion

Literally every tank in the game except Tyrael has a direct answer to Qhira in their base kit and Tyrael for sure with his ulti’s (and he’s not exactly dead to rights against a Qhira either)

Please stop spreading misinformation,
Thankfully Blizz know otherwise on your comment

Yeah. Every tank has a stun once every 10-16 seconds, after which point she can heal near to full without aid, stun (while being immune to an interrupt), and deal damage significant enough to force withdrawal…

At no point did I say she could not be beat. I also said that in QM she is incredibly OP. Not in a draft where she can be directly countered and the team might actually work to counter act her. I simply ask for balance. Cassia got a boost, now she’ll get some tinkering to fit her into place. Qhira is overwhelming.

Uh bruh
Unless you’ve got more then one person below 50% health and she took healmonger it would take max stacks on 3 people for her to even approach that kind of healing from a single Blood Rage
WHat is your team doing that she has max stacks on 3 people, that’s countering her 101 don’t be that close taht she’s getting 5. Ticks on more then one person with Carnage

The mini stun on the E is a very narrow skillshot and can be interupted on that half, once she’s attached you can’t stop her your right but you have a chance to position her if she waits, and if she dosen’t wait then it’s nothing but a generic charge and knockback that was quite dodgeable if it wasn’t used as a followup stun.

Well yeah but this is something all the melee assassins can do and some of them can do it with a lot easier ways out Of danger cough couch zeratul cough cough

Bruh, Valeera and Butcher can be Overwhelming in Quick Match, freaking Nova can sometiems be overwhelming with the cancer comps QM gives you sometimes,
Quick match is not an argument just because you get nothing but a bruiser to try and frontline a Qhira even though she is a bruiser buster dosen’t mean she’s OP and in need of some nerfs
In fact quite the opposite Blizzard recently and rightfully gave her some minor buffs I’m itching to try out

Thunderstroke is safe and reliable. You can still finesse high stacks in ranked just fine.

You seemed to have missed my point that her armor buff lasts long enough to go through the entire root. The only situation in which you could remove her buff and then get full damage on her is if you chain CC. Its unfeasible for a single hero to CC her once and then burst her down, it’s just not going to happen unless you’re % based.

Your point about 1700 with armor vs 2200 health is just ridiculous. The damage you soak from having armor really adds up overtime.

If you get pyroblasted for 800 (level 0 values), you’ll shave off 240 damage (taking only 560). Then say you immediately get hit by all three of Nova’s triple taps (372 per shot), you’ll shave off 333 damage and take only 783. Then, as if your luck couldn’t get any worse, you get hit by the center of Junkrats tire for 720, you’ll shave off 216, taking 504 damage and then die (504+783+560 = more than cassias healthpool).

So you died, yes, but you prevented 1,077, essentially making your health pool 2,770, more than Tyrael’s or Arthas’ healthbars.

Now I know this is a bizarre/rare example, but the point I’m trying to get at is that the damage absorbed by armor adds up over time. Health is health, but armor gets added value with each additional hit.

I also don’t think this is a good example. Qhira has a requirement she has to meet in order to maintain that armor. She has to auto attack HEROES (put herself in danger) to maintain the buff. Cassia gets hers by just walking around or riding around. For comparison’s sake, Qhira can’t eat long range poke like Cassia can and the armor that she does get from the talent is balanced out by how much danger she has to be in to maintain it.

In short, Cassia doesn’t have to work for her armor, Qhira does. All Cassia has to do is just move around (which is how everyone plays the game anyway).

So no, I don’t think you’ve used very good examples at all. And by the way, I never said she was OP. I said it was bad design. Learn the difference.

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But you have yet to establish why it’s bad design other then “I don’t like armour”

If it’s Not OP then what is the issue, it coutners burst damage without being too broken that sustain DPS is still effective

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I did establish it, you’re just too dense to understand that I’ve been establishing it this whole time. I literally did it again in my last post.

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You established she counters burst damage but isn’t resistant to sustain damage and that’s a bad thing cus reasons

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