Buff/Nerf a hero pointlessly

For example:

Butcher
Fresh Meat

  • At 1000000 stacks of Fresh Meat, Butcher becomes permanently Unstoppable.

Or

Leoric
Undying

  • Now immediately resurrects if he manages to land a killing blow on an enemy Hero while dead.

Here’s a good example from another poster:

8 Likes

Hammer deals 50% less damage while in siege mode.

Genji’s basic attack range increased from 4.5 to 6.5.

Tracer basic attack damage reduced by 1.

5 Likes

Kharazim Iron Fists now grant 20% bonus spell damage

15 Likes

Lt. Morales AA damage increased by 2.

3 Likes

We agree that it feels bad to have your Trait interrupted when you’re low on Brew, almost like a 5-second silence. With that in mind, I’m excited to share that we’re going to modify Chen’s Trait.

In an upcoming patch, Fortifying Brew will change to grant 25 Brew immediately when Chen starts drinking, and then 30 Brew per second after that (down from 40). It will still take 2.5 seconds to reach max Brew just like before, but with a big chunk of that front-loaded it should be a lot less frustrating when you get interrupted early.

Posted by Miles
MattVi, I think that the Elusive Brawler nerf was too much for Chen.

We’ll keep an eye on this one. We were hoping to both offset the actual power increase (vs QoL) of the Brew change, as well as bring his Level 1 talents a little bit more in line in the short term. If the talent change does end up being too much, we’re definitely willing to make further adjustments.

think it’s problematic if he’s that dependent on a single talent to prop up his survivability. You should feel like you can choose the talent that best fits the situation, and if one of them feels mandatory 90% of the time that goal is being undermined.

2 Likes

Tassadar

Stats

  • Basic Attack reduced from 14 to 12.
  • Health reduced from 1287 to 1222.
  • Health Regeneration reduced from 2.6796 to 2.5456.

Abilities

  • Dimensional Shift (E)
    • Cooldown reduced from 30 to 24.
    • Mana cost reduced from 75 to 60.
  • Oracle (D)
    • Slow increased from 20% to 25%.
  • Archon ®
    • No longer refreshes the cooldown of Dimensional Shift.
  • Force Wall ®
    • Cooldown increased from 8 to 25.
    • Mana cost removed.
    • No longer increases slow.
    • Duration increased from 2 to 4.
    • Moved to Level 20.
  • (New Ability) Explode ®
    • After 1.5 second become invulnerable then 3.5 seconds later explode and deal 700 damage, Tassadar respawns 5 seconds later upon exploding.
    • 100 second cooldown, 100 mana.

Talents

  • Level 1
    • Psi-Infusion (W)
      • First reward increased from 20% to 25%.
      • Second reward reduced from 20% to 15%.
    • Templar’s Will (D)
      • First reward increased from 125% to 250%.
    • Khaydarin Resonance (Q)
      • First reward increased from 20% to 25%.
      • Second reward increased from 20% to 25%.
  • Level 4
    • Khala’s Celerity (Q)
      • Movement Speed bonus reduced from 20% to 15%.
    • Khala’s Embrace (Q)
      • Life Steel increased from 75% to 85%.
    • Khala’s Light (Q)
      • Armor reduced from 20 to 15.
  • Level 13
    • Nullification (Active)
      • Now reduces enemy damage and movement speed by 60% for 4 seconds.
  • Level 20
    • Force Barrier ®
      • Removed.
    • Shield Battery (Active)
      • Removed.
    • (New Talent) Marked By The Khala®
      • Enemy Heroes hit by the explosion receive 15% damage increase from all sources while Allies recieve 15% armor, lasts for 3 seconds.
      • Passive: Upon dying, cast Explode, this cast doesn’t let Tassadar respawn in 5 seconds.
3 Likes

Burn the Impure deals triple damage to Demons

6 Likes

Leoric’s one can actually happen if he launches a Nuke and dies afterwards lol

3 Likes

Chen can only use his trait once every time he get a takedown. No stacking.

Murky
Living the Dream

added functionality: After staying alive for 2000 seconds, gain 75 armor and dying no longer resets the spell power from Living the Dream.

2000 seconds is about 33 minutes. So you would have to have a game get into the 35-36 minute mark, with Murky never dying. I think that’s a pretty pointless buff.

9 Likes

Vampiric Rounds - at 500 stacks, all ally basic attacks apply shrike as well.

This is pointless for two reasons - 500 stacks is basically unattainable, but even if it weren’t with that many stacks you’d basically be unkillable anyway, so allies applying shrike would be meaningless.

3 Likes

You get a gold star.

Illidan

  • If Illidan kills the enemy’s Core, he gains his unpicked ultimate on his Trait button.
2 Likes

Call Down Bunker cooldown increased by 5 seconds. Duration decreased by 3 seconds.

thank you!
It seems like most people don’t get what exactly you’re going for with this thread, hah!

1 Like

Abathur’s basic attacks against Heroes now increase his basic attack damage by 10% for 5 seconds. Basic attacks against Heroes refresh this duration and add another 10%.

7 Likes

Li-li’s cloud serpent is now permanently up on herself unless she casts it on someone else.

Artanis new lvl 20 talent: Beam deserter.
Purifier beam gain 30% speed bonus, but run away from ennemies heroes

4 Likes

Abathur

Increased basic attack damage by 5

1 Like

Chromie:

Once Again The First Time- Additional Functionality Upon reaching 60 stacks, spawn an additional clone (max of 3). Each clone now does 33.33% less damage.

This gives you an additional clone, but the overall damage of the echos remains the same (80% of a regular sand blast if all clones hit the same target)

Abathur can now clone himself with Ultimate Evolution, for there is no more perfect being in existence.

4 Likes