Broken scoring system (Storm League)

Hello Guys,

I have been playing HotS for several years. Currently on AncientElder#2653 account (for a year), but previously on another account that I had a few years. There is always the same problem - no possibility of leaving the Bronze League. I don’t think that is a lack of skill and if you had watched my games you would have come to the same conclusion. You can actually laugh or think “what a butt pain”. But I am reporting it as a serious problem. I will present my situation below.

My last match history from the last 6 days (Storm League, 2022 Season 1) looks like this:

  • 2x loses (oldest),
  • 5x wins,
  • 2x loses,
  • 13x wins in a row (latest).

So from the last 6 days my winrate is 81.82%. And my promotion bar to the Bronze IV League did not even budge (maybe just a few millimeters). I’m still in the Bronze V League. I don’t even dream about the Silver League.

There MUST be an oversight in the scoring system. For the last two weeks, I even bought Boost - this did not improve the point gain in any way (I’ve never bought it before). Tell me how to go on? How to get promoted? How to hit the scoring algorithm? I would like to enjoy the game, but it is impossible to EVEN WHEN STILL WINNING, because I will not be promoted higher. EVEN from division V to division IV.

None shall impede our wrath.

Greetings

There is no link between booster and SL rank. Just continue to win. There is a perception oversight if you really want one.

But just the 6 last days… what is your overall data?

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since mmr is intended to remain above 0, bronze 5 compresses the points awarded to create more leagues within the league (rank is a representation of the playerbase distribution, much like how gm shows the current rank, the same effect applies to the whole playerbase, but they’d be rank millions instead of rank 1)

a division might have 5000 points spread across 5 units (1000 each) and award some 100-200 points per win. 200 out of 5000 is 4% progress to rank up. In the case of below bronze 4, it only has 1000 points to demonstrate the same thing (4% progress) so the visuals don’t shift as much and a game may only be 5-25 points depending on how far the rank is from bronze 4.

However, it’s less the raw points and more the unseen rank of the player; bronze 5 can have a higher concentration of the player base in a smaller area, so progress looks minimal compared to other stretches were it takes that much more points to overcome the next ranks.

If a player keeps enough of a positive win streak, that can shift the matching confide that the player should be higher, and thus award more points.

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Some players has more than 50% winrate and drop from gold to bronze5. It hapens because rank change is +150, -250.

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(Response for Mamekan question)
Taking into account the general statistics, it does not look pretty good.

General:

  • Total Wins: 470
  • Games Played: 662
  • Win Rate: 71.0%
  • KDA (kill-death-assist) Ratio: 8.3
  • Total Takedowns: 8572
  • Average Takedowns: 12.9

Quick Match:

  • Total Wins: 15
  • Games Played: 37
  • Win Rate: 40.5%
  • KDA (kill-death-assist) Ratio: 5.5
  • Total Takedowns: 431
  • Average Takedowns: 11.6

Unranked:

  • Total Wins: 6
  • Games Played: 9
  • Win Rate: 66.7%
  • KDA (kill-death-assist) Ratio: 4.3
  • Total Takedowns: 121
  • Average Takedowns: 13.4

Storm League:

  • Total Wins: 136
  • Games Played: 300
  • Win Rate: 45.3%
  • KDA (kill-death-assist) Ratio: 4.7
  • Total Takedowns: 3486
  • Average Takedowns: 11.6

Hero League:

  • Total Wins: 0
  • Games Played: 0
  • Win Rate: 0%
  • KDA (kill-death-assist) Ratio: 0
  • Total Takedowns: 0
  • Average Takedowns: 0

Team League:

  • Total Wins: 0
  • Games Played: 0
  • Win Rate: 0%
  • KDA (kill-death-assist) Ratio: 0
  • Total Takedowns: 0
  • Average Takedowns: 0

Versus A.I.:

  • Total Wins: 309
  • Games Played: 310
  • Win Rate: 99.7% (szame on me)
  • KDA (kill-death-assist) Ratio: 27.5
  • Total Takedowns: 4368
  • Average Takedowns: 14.1

ARAM:

  • Total Wins: 4
  • Games Played: 6
  • Win Rate: 66.7%
  • KDA (kill-death-assist) Ratio: 8.7
  • Total Takedowns: 166
  • Average Takedowns: 27.7

In my opinion this is huge problem and should be switched around. Aka winning in low rank is rewarded handsomely. But 1 loss in GM would result need to win 10 matches to climb to previous points. There are lot of players with low MMR that started from very begining and it was first moba encounter ever (as if you had play lol previously you had at least some key points of knowledge how to play) and hence they are stack in hell. I am lucky one that managed to climb up from silver 2 to diamond 4 but even though it was hard. (not in current or previous season).

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Rewarded handsomely?
As it should, I mean it’s INFESTED with griefers, trolls, afkers and whatnot.
Winrates are rigged anyway.

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That does not even make sense. No one would be in GM then since they are being dragged towards a 50:50 win rate due to how MMR works and so everyone would be losing rank until no one is in GM anymore. On average people in GM have well under a ~90% win rate that your system would require, for logical reasons.

As mentioned in blogs of the past, the low end of Bronze 5 is extremely expanded. Even gaining 100 points is moving you huge distances up the ranks. For this reason you need to consider yourself Bronze 5 @X points. Once you reach the top of Bronze 5 and eventually Bronze 4 then you no longer need to consider the points as part of the rank since they are more evenly spread out.

Generally towards the bottom of Bronze 5 you will have a huge reliable win rate. The only people that will remain that low will be robots, people purposely throwing or people who are really struggling to understand how to play HotS and should be playing Versus AI instead. Even with 70% win rate you will climb out of there in a hundred matches or so.

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You have a 45.3% winrate in SL over 300 games. In total, you lost 28 games more than you won. I don’t see how you would want the system to rank you up with this kind of statistics.

As already said, Bronze 5 rank points covers a large spread so that earning 10 (number is made up, never been in low Bronze 5 and never read anything substantial about the exact rank points in there) points is a lot in low Bronze 5; that’s the perception issue I was referencing. But, as you rank in Bronze 5, you will gain/loose more and more rank points per game. At high Bronze 5, you gain/loose 50-75 rank points (I was there).

What? What’s the purposes? What are the consequences?

That’s not a logical consequence of the ranking system. But I guess it is the case with the current population of players though I disagree witht the “versus AI” part of the quote.

2 Likes

Ppl don’t just win 150 and lose 250, but even that would be able to climb (not stagnate, climb) with 63% wr.
Also these numbers are not constant. The system doesn’t keep giving you -250 until you fall 2 Ranks (technically 3 since B5 acts like another rank with its own 5 Divisions).
You gain less and lose more only if the system assumed you had an easy job, which happens mostly when parties playing or rank differencies occur due to low available players.

So pls provide proof and more details, because that just seems like an exaggeration (technically a lie, trying to legtimitize your point with made up scenarios).

2 Likes

I’m baffled how someone who’s losing assumes they should climb.

5 Likes

You don’t seem to understand the idea and purpose of this topic.

The problem is, in fact, not that I will not advance, but that with a streak of 13 wins in a row, I am not even able to change the division to a higher one (my promotion bar hardly changed position), because for each win I get categorically less points than I lose when losing. I need 5-6 wins to be break even against 1 loss.

Oh, and I’m losing because I’m in low division, HotS is a game where you can’t win a game by yourself against 5 opponents (such as Dota or LoL) because you can’t get enough feed (no OP items).

Please put your bafflement and negative attitude in your pocket. I don’t need it here. I knew that inserting such a topic would be associated with commenting on it by people like you. If you do not bring any specific knowledge, I do not understand why you are contributing to ridicule someone, or maybe to drag someone through the mud?

I need an evidence of this. That is not my experience and I don’t see that happening in a ranking system. The simplest is to screenshot your next SL games, let’s say 10 games, the screen that let you know how much you gain/loose and point your mouse so that your actual rank points are.

Edit: actually would also need the average teams MMR but can’t have it.

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Mamekan
I need an evidence of this. That is not my experience and I don’t see that happening in a ranking system. The simplest is to screenshot your next SL games, let’s say 10 games, the screen that let you know how much you gain/loose and point your mouse so that your actual rank points are.

Sure - I’ll try to prepare some visual proofs. Give me some time for this.

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I really don’t think this is an intuitive explanation :grin:, to players that never thought about this that is, even though that was how Blizz explained it in that old thread.

I’m inclined to believe,

this as more suitable for easy comprehension.

Each Rank has 5 divisions, S5, S4, S3, S2, S1, each 1000 pts needed to advance. This is slightly different for Bronze rank, in B5 to be specific. B4, B3, B2, B1 each has 1000 pts range, but in B5, this range seems to be 5000 (according to Blizz).

In order to understand how this works, I think looking at how Karabars said it is more appropriate. For instance, B5 would look more like this (figuratively),

-In-game Bronze 5 rank (Total of 5000 pts)

[(—B9–) (—B8–) (—B7–) (—B6–)(—B5–)]
-1000pt-1000pt -1000pt -1000pt-1000pt

(on my phone, so forgive me if the model looks short)

Closer MMR/Rank position you are to your enemy, the more points you get when won. The further you are, less points you get when won (game must consider you to be carried by your team who is in higher MMR).
factual statement, but redundant in this explanation

If you were above B5, you would get points as normal per win (200 -150 pts), depending on your other team and enemy MMR. B5 and below, say B7 (in the above model), you would get less points (50- 25 pts. don’t know exactly how it is calculated). That’s where you, the OP is in, B5-9.

This seems confusing because the game doesn’t show below B5 (in which position of B5 you’re in), even if you were around B7 level. You would’ve gotten 200-150 pts if there were B7, 1000 pts bracket, but you only get 50-25 pts because Blizz had to make it proportional to the normal 1000 pts range bracket/circle thing. People would’ve complained if they earned 200 pts x5 but didn’t advance to the next division, when in fact they were in B7, advancing to B6, still in-game B5 rank. Blizz proportionally reduced the points gain (200 / 5 = 40, or 50-25 pts ×5, equating to 250-125 pts per win in a 5000 pts range).

That’s how I took it. Hopefully I didn’t confuse anyone.

In short, there seems to be nothing wrong with current system, or the points you’re receiving. OP, you’ve been simply losing too much early on, you’re in B5-9 level, still more divisions to climb before you reach B4 where you would be getting 200 pts per win. It might be better if you make a new account, start fresh.

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I honestly waited for this excuse to be thrown here…

So the idea is, that you would win more if you’d be higher? Having harder enemies would be easier? Because you assume that your allies drag you down, you’d be able to win more just by getting better allies even if the enemy would be just as much better?

But here is reality:
Every rank has an average skill lvl. Your allies and enemies are on the same. If you are better, that means that your team always has a player better than the rest, while those who are worse than the average, are more likely to appear on the enemy’s side, because having 5 slots instead of 4 for something means it happens more often, and more severely in the 5 slots (5 rando enemies vs 4 allies and you, who is better than all of them).

If you would be playing at a higher division/rank, that would mean that the average skill is increased, so for you to be winning more, would had to mean that you are better than that as well. Being “twice” as good as anyone with and against you atm…
But if someone is that much better, they should be able to have a non-negative winrate now as well.

You had a 13 long winstreak? Cool! What about the losing streaks? Were there any? How long were those?

The thing is, that B5 is actually Wood5-1, in the background you win/lose around 200 just like normal but because B5 is the lowest limit, the system visually cheats and shows 5-75 points. With a 13 winning streak (if you did it solo and not in a party because the system is suspicious of those for a good reason), you prob increased the amount of ranked points you gain, and even had extra points from streaks. Which ranked you up but not visibly.

Keep up this work and you’ll be able gain a normal amount of points once you reached 50% wr.

And remember, 50% in B5 is =/= 50% in Bronze in general, or in Silver. Beating Bronze players half the time is not good enough to beat Silvers just as much, and if you can’t bear Silvers 50% the time, you’ll fall back to Bronze.

So first get a positive winrate then show proof of how many points you win/lose, and then we can talk a bit more seriously on this subject.

2 Likes

Both Karabars and mizpah make sense.
Next time I’ll come with a bit more numerical data and statistics.
And I will try to keep my winning streak and increase my WR.
Thanks.

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Purpose or logic is simple, it is easier to play in local football club than being international star right? So climbing in lower rank should be easier than in higher, not only because of enemies but also because rewards obtained.

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Yes, it is easier to play in a local football club than in an interntional one. And? By this logic, I would conclude the inverse: give more points to Master than to Bronze since it is more difficult in Master than in Bronze. Hard labor should be awarded more than easy labor, right?

But, the essential is that climbing is not about the difficulty at some rank, it is about improving compared to the others.

2 Likes

Little update guys, new statistics - I’m on the right track.

General (entire career):

  • Total Wins: 601
  • Games Played: 886
  • Win Rate: 67.8%
  • KDA (kill-death-assist) Ratio: 7.4
  • Total Takedowns: 11 480
  • Average Takedowns: 13.0

Quick Match (entire career):

  • Total Wins: 16
  • Games Played: 42
  • Win Rate: 38.1%
  • KDA (kill-death-assist) Ratio: 5.0
  • Total Takedowns: 471
  • Average Takedowns: 11.2

Unranked (entire career):

  • Total Wins: 6
  • Games Played: 9
  • Win Rate: 66.7%
  • KDA (kill-death-assist) Ratio: 4.3
  • Total Takedowns: 121
  • Average Takedowns: 13.4

Storm League (entire career):

  • Total Wins: 243
  • Games Played: 495
  • Win Rate: 49.1%
  • KDA (kill-death-assist) Ratio: 4.9
  • Total Takedowns: 6 095
  • Average Takedowns: 12.3

Hero League (entire career):

  • Total Wins: 0
  • Games Played: 0
  • Win Rate: 0%
  • KDA (kill-death-assist) Ratio: 0
  • Total Takedowns: 0
  • Average Takedowns: 0

Team League (entire career):

  • Total Wins: 0
  • Games Played: 0
  • Win Rate: 0%
  • KDA (kill-death-assist) Ratio: 0
  • Total Takedowns: 0
  • Average Takedowns: 0

Versus A.I. (entire career):

  • Total Wins: 332
  • Games Played: 333
  • Win Rate: 99.7% (still shame)
  • KDA (kill-death-assist) Ratio: 28.5
  • Total Takedowns: 4 623
  • Average Takedowns: 13.9

ARAM (entire career):

  • Total Wins: 4
  • Games Played: 7
  • Win Rate: 57.1%
  • KDA (kill-death-assist) Ratio: 6.5
  • Total Takedowns: 170
  • Average Takedowns: 24.3

BUT:

Storm League - Season 1, 2022 (current season):

  • Total Wins: 198
  • Games Played: 389
  • Win Rate: 50.9%
  • KDA (kill-death-assist) Ratio: 4.9
  • Total Takedowns: 4 869
  • Average Takedowns: 12.5

So I’m over 50% WR :blush:

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