Brawl Well changes please

After another game where both of our fountains got sniped a minute or two into the game, it makes the brawl aggravating to play.

I have no issues if the outer one goes, or the inner one later when we’ve been pushed back.

The issue is the common way of doing it (with leoric) is impossible for one hero to stop. Just delay and get a little bit of extra EXP.

And the advantage you can get pushing the lane is quickly lost once leoric rejoins his team. As you have lost a big source of HP/mana regeneration.

The only way to stop it (v. leo) is to have 2, maybe 3 people killing him. So he cannot deal enough damage to the well to kill it over time. But, you still lose your wells, and you lose the lane also.

I have a few concepts of how to fix it, but feedback on them (and if it should be changed) would be pleasant.

Few solutions:

  1. make the inner well invul. until you’ve lost your fort/3 towers/similar.
  2. Make a 3rd well in the spawn location.
  3. raise the shields and make the shield regeneration rate constant.
  4. Put the well closer to the keep, or behinds behind it.

Little more detail:

  1. This would allow the other team to snipe the well by your fort, which I think is not something crazy. This would mean they either have to kill a tower by your keep, before they can kill the well. This is harder and gives more time for players to react.

  2. Given hearthstone is disabled in this gamemode, having to travel all the way back to the spawn area and back to the battlefield feels punishing enough, and still penalizes you for letting the other team snipe your well.

  3. constant regeneration/increased shields would be aimed at making the well to hard for a single person to kill. As with #1, I think this should not apply to the outer well.

  4. This would mean that any melee hero, and possible some ranged heroes would be required to be hit by the keep. This makes it harder to do this action, and would mean that a single hero + keep could stop the main culprit (leoric).
    Moving the well could also be behind the keep, where it’s between the keep and the core, achieving the same thing.

For all those people who say deal with it. That’s fine, if the community doesn’t like or want this change, cool.
But to me, as is it just takes the fun of a brawl, and makes it either a extremely unsatisfying win (slowly grinding away at people who are probably much worse than you). Or a very unsatisfying loss.

3 Likes

Lotsa Healing, but if it is destroyed…