Brawl mode is BROKEN

Why is it that out of the 86 heroes we get the same 20 every single brawl match?
There’s no Abathur, Azmodan, etc…
Why is it that melee heroes seem to bring the team down.
Why is it that unless you have ranged assassins to poke, you lose.
Why is it that every game you either win or lose, your team is either 2 or 3 levels up or down.
Point is: brawl is not fair, its broken and needs to be fixed.
I thought brawl was suppose to be ARAM (all random all mid)…
Also, teammates should be able to switch heroes at selection screen.
The way brawl is now is broken. Please fix Blizzard, I know everybody feels this frustration. Out of the 200 brawl matches I’ve played I’ve only had 1 FAIR match where both teams were same level and evenly matched.

You aren’t allowed to pick Abathur, Lost Viking, Chromie or Azmodan in Aram brawls due to balance reasons. It’s intended. They were removed from the hero pool years ago shortly after the Lost Cavern map was released.

I’ve only had 1 FAIR match where both teams were same level and evenly matched.

Brawl has no matchmaking or MMR. You can have a fresh level 0 account on the same side with a level 2700. You can have a Bronze 5 with a GM.

I do agree with your point about long range assassins, and it was always a problem in aram to the point the worst two offenders were completely banned from this mode.

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Vikings are actually available, unless they changed it for the latest one.

Chromie is not, but should be available. She had two reworks since she was banned as i recall.

Since her dragon’s breath is no longer a massive nuke and sand blasts don’t go through minions I see no reason why she should stay blocked in Aram (unless they also think Slowing Sands is an issue on a tiny 1 lane map, in which case they could just grey it out like Ragnaros’s lava)

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Because some heroes are very strong in the sort of play that single lane produces.

For example all heroes with bad mana sustain are bad unless the team has a Malfurion in which case 1 is good. Like wise all heroes which have infinite scaling, especially with respect to hits on heroes or health globes, are good.

I am not too sure why Abathur is blocked currently. He used to be blocked because the small chance that everyone played the same hero would result in an absolutely stupid match that could literally never end. Now he may be blocked because of some cheese exploit involving his global burrow and global sight range skills like Tyrande’s owl to quickly kill keeps and forts late game using his spawns.

Azmodan was originally blocked because of infinite globe scaling from hitting heroes turning it into a slower and often lopsided version of Azmodunk brawl. Now he is only blocked due to his ability to use globe and army to cheese down forts and keeps. He may also be blocked because globe is possibly a tad too effective in such crowded maps, allowing for easy max stacks.

I am not too sure why Varian was blocked. I suspect it was due to the shuffle pick choice mechanics not being able to offer the enemy team a sensible counter pick for him due to his flexibility. Varian can talent into melee assassin, tank or bruiser and the enemy team might not have been presented a pick for one of those.

Chromie was originally disabled due to infinite damage scaling. I think she is still disabled because of annoying and over powered mechanics. Enough range to cheese fortifications, enough area to deal good damage. Basically Chromie is an even better Li Ming and we all know that she is pretty much a must pick in ARAM.

This is not true. How effective melee heroes are is very comp dependent. Sure going all melee is usually a bad idea but that is also the case in draft modes. I have lost and won tons of times play as, with or against melee heroes.

Not correct as well. Although they do help, they are not instant win. I have lost to pure healing comps (5 healer/support) as a poke heavy comp.

Feeding. Dying too much. 2-3 levels is the result of continuous and repeated hero deaths without scoring any hero kills.

It is shuffle pick.

I agree. I would also like to see that duplicate heroes are not allowed. Some mechanics such as Ana or Lunara stacks break badly when 2 of the same heroes are present on the same team.

I would not mind seeing each team being given a selection of 15 different heroes (no overlap between teams) and then players choosing 5 of those 15.

Well the matches will never be fair because there is no match making, yet. That is the problem because no matter how many awesome instant win heroes your team gets you will be steam rolled if your allies are all newbies and the enemy team you are fighting is a 5 stack of Diamond and Master players. This cannot happen (in normal conditions) in other game modes as the MMR difference would keep the two apart.

It is now 3 invisible slightly lesser nukes instead. Perfect for dunking on gates and such when the enemy is pushed back hard.

Until level 18.

She is basically a much better Li Ming in the context of ARAM. Her main weakness in normal matches is enemy heroes being split up and spread out limiting her ability to land hits but both of these usually do not exist in brawls.

Fixed.

You should’ve expected this to be the norm after the amount of games needed to get your first weekly chest from this mode.

Surprise - the game isn’t supposed to be played like that, ergo heroes aren’t balanced around that playstyle.
Brawl / ARAM is just an other mode for the players that don’t want to play makrogame … and I’m thankfull for it’s existance, since it keeps at least some of those ppl out of QM and draft modes, so they don’t ruin the games there.

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Had a 10 sgt hammer game a while back. That was certainly amusing.

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Did people really expect brawls to be anything like fair outside of maybe things like pool party and the likes?

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You complain about something being apparently broken and then you ask for aba or azmo in aram ?! Do you have any idea how completely OP azmo would be in a aram game ? This guy would max stack so fast and hit for 1.2k+ per orb.

The aram brawl is just a chaotic environment where you can have crazy comps on both sides . but then again , many people will just complain that the opposing team is stronger while not realising that the opponents are likely saying that their team is the weaker one .

No worse than orb Li Ming which also hits for 1.2k+ per orb. In fact maybe it is less bad since orb Li Ming also has as good as no CD for such orbs. Many characters already have stupidly high damage and broken skills. Take Thrall as an example who can literally spam chain lightning that deals 600 damage per bounce to heroes on a very low CD. Sure Azmodan might deal 1.2k, but that has a 30 second CD (need to use ultimate) and burns through his mana like mad.

The reason Azmodan is disabled is more due to cheese than damage. For example he can repeatedly demonic army suicide the core and kill it in a couple of attempts, and since there is no hearth there is little one can do to stop him. He cannot do this in normal play because the powerful core shielding will mitigate most of the damage and hearthing allows one to intercept him faster. Sure he would be a fantastic “must pick” hero, but no more so than many that are available in Brawl.

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