Blizzard didn't kill this game, the community did

I’ve started Playing LOL recently and have noticed something very odd, Heroes of the storm is a WAY better game, with much more diversity and actual heroes, you get like 20 maps instead of 1 and there are different heroes who are better on different maps which make a lot more heroes viable. and the lack of item’s make the game unique with each hero being defined by the talents and abilities rather than the items they bought. the loot system is also much greater than anything LOL has to offer.

However the community of HOTS may be nicer than that of LOL but the sheer lack of any teamwork at all is what is killing this game, Blizzard has done a great job about making this game teambased yet the “casual” playerbase doesn’t care for such teamwork and will ignore all signs of working together this leads to more “competitive” players leaving and searching for other Mobas.

Every time i solo que into QM this is what happens

  1. no one listens to pings
  2. no one takes camps
  3. no one groups properly
  4. everyone is doing their own thing

This is what is killing the game, the community is driving away all sort of competitive players, and when people play a moba most players want a team based competitive environment, not some solo adventure free for all.

As i said at the very start, this game is much better than anything LOL has, but the player base is the issue, so i tell you now to stop blaming blizzard for this game constantly losing players. you have no one to blame but yourself for this, and whether or not you like what i am saying, i know some of you deep down know this is the truth

Have a nice day everyone

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I agree. Like you, I play both on a regular basis, and I especially like the increased number of maps in HotS instead of only grinding Summoner’s Rift day in day out, the graphical quality is better, there are lots of varied objectives etc.

But the player base for HotS is just hyper-casual. There is no way around it. That is poison for a game as team oriented as this, where you can’t item build your way to a 1 person army that wins despite two disconnectors or AFK’s on your side like in the other game.

I still stand by my opinion that people install HotS only to see their favorite Blizzard characters shooting spells and attacking stuff.

They just don’t care about soaking exp, camps, grouping up in late game or avoiding unnecessary deaths in general.
Some people do in higher ranks, but they are a small minority of the overall community of which the majority just wants to fight in the middle for 20 minutes.

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Yeah, it’s a team oriented game, but nobody wants to play as a team.
It’s like a basketball or soccer game where everyone just does whatever they feel like on the pitch instead of passing the ball or trying to work together to get to the hoop or goal.

And if you advice too eagerly you get reported by those soloers. Which makes you wonder if it’s just better to mute chat and grind out yet another useless loss after your teammate decides to go alone into an enemy camp at lvl 19 and die right before last objective spawns.

I like the game, but I think the average player is an awful, selfish and hostile person. Many are probably deeply underaged kids.

LoL is solo oriented and hugely more popular because a good player is not as affected by those solo headless chickens.

My post applies to ranks under GM, I understand teamwork becomes better at the very top. But I’ll never be there.

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While I personally agree with your statement, but I disagree in general, because your topic is highly subjektive. LoL is favoured by more people, because it’s older and people usually don’t like to get used to new things, but sticks to what they know already. That’s why the most people stick to LoL or Dota 2. Another proof for this are some Hots players, who want this game to be another LoL-clone.

LoL isn’t really solo-oriented, but it has more solo impact through the item shop and gold mechanic by design. Good players dies less, lose less gold, while bad players loses more gold. This design already enables solo potencial, because a good player destroys bad players and destroys their progress more than Hots can.

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I never gave the other two mobas much of a try (mostly because I found them too difficult for my skill set), but I think all of them borrow from each other.

I mean even the core is called a Nexus in lol.

Then the other way around, LoL completely copied HotS new loot system in 2017.

https://www.reddit.com/r/leagueoflegends/comments/7btf27/league_just_straight_copied_hots_system_but/

How so? It isn’t really more difficult, but just more grindy and time consuming, that’s why an average game in Dota 2 or LoL is way higher than in Hots, because you don’t have to farm those items.

Since this is completely cosmetic it doesn’t matter.

Idk, I tried Dota 2 and some individual players were so good it was discouraging to play against them even at lower MMR. Haven’t logged into it for years now.

In HotS that is usually not an issue as not much power is budgeted onto a single hero (they will still have to usually retreat even if two clueless bronzes spam spells at him, even if the player is gm#1).

Never, because the better players would be 4 level ahead and would completely destroy the bad players. Except the good players are trolling around.

Nah, I’ve seen Fan forced to run away from low bronzes, because despite him being GM#1 he can’t build for more HP or use better micro skills to avoid their point and click damage.

And that guy earned a fortune playing HotS professionally.
He does these ranking up challenges sometimes for fun on twitch.tv.

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Fan usually just trolls around, when he plays his B2GM challenges and goes in as 1v5, sure that’s not possible in Hots, but it is still possible to go 1v2 or 1v3.

Blizz failed the game when they banked hard on the “EASY MOBA” advertising.
It brought in a lot of players who weren’t suited to the genre while scaring away all the tryhard number crunching 280 apm nerds that make up the better part of mobas.
Needless to say not many people stuck around due to a combination of having little experience with the genre, the matchmaking, and there being very little reliable sources of good game knowledge out there to help them improve without taking the hard route of trying and failing for several hundred matches.

It really frustrates me when I see LoL players smugly proclaiming things like HotS being “too easy” for them and “Masters in HotS is just Diamond in League” when they’ve barely touched the game and probably not even that highly ranked in it themselves.
LoL’s not even that much more complicated than HotS. The item system is relatively simple if you just look them all over a few times and understand what you need to buy against certain matchups. Really not all that different from what talents do.
Shared xp and removing last hitting minions doesn’t say as much for the skill involved either, it’s just cutting out that 15 minutes of farming at the start of each game and letting players get right to it.

Objectives are the real issue. They often end the game outright after 20 something minutes and can be anything from an equalizer between comps, marginally useless or insanely oppressive.
Not explicitly understanding how to fight for, against and with objectives is what causes a lot of headaches for would-be players and it turns them off from HotS.

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People who cared about the game and were good at it (and created a real competitive environment) got reported and suspended. So they either leaved for good or created a new account and don’t care anymore. This leaves you with weak people focusing more on chat or casuals.

Game is only as good as people playing it. So there is your answer. Community didn’t kill the game directly, it is Blizzard whois responsible for environment created bad community.

Can only agree with this. Too many that keep playing this game as a singleplayer game were they ignore the four others.

People dont want to play as a team but rather alone so they can solo carry the game and just ignore the four others on his team. In his eyes they could just be bots rather then real players.

LOL and Dota is only popular cause people are not chained together as a team but 5 people that get the power to carry on thier own while ignoring what the others are doing.

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A lot of mismanagement went into this game that could be faulted as reason it failed. Personally I hated them going so hard into pro scene but that’s not why it failed. It was one route to make game success but then they needed to go for it all the way. You can’t balanced majority of game around low to mid level play and expect pro scene to be a thing like they did. Can’t market it as casual and at same time hype it as high skill competitive game.

From base design and balancing of the game personally I think they really should’ve gone direction other games had. Individuals should make big impact. It doesn’t need to be with items or such. In HoTS make more active abilities, talents, resets, CDRs and damage buffs that are based on skill. Most stuff in HoTS doesn’t scale to point it makes big impact and most of it is passive to boot. It’s not like LoL or DoTA aren’t team based games, you just have more individual impact rather than team being only side of the game. Somehow devs and a lot of players don’t seem to understand that here.

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I totaly agree with OP, and i think it s because people do not understand what is the priority and knowing all heroes and counter and difference between PVE and PVP map also, there is a lot of things impact a victory in this game and most people don t want to give time to learn, they just want to ARAM and push the gates to the death…

Anyway things are changing bits by bits since i am teaching to players how to play but usually like OP said they don t want to understand the game mechanic and going for the gates and tower until death or go to Obnjective 1 vs 5 and scream after teamates that didn t go … things like that.

Hyper casual players being bad is an issue. Toxic players not giving them a chance to learn is also a problem.

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In theory players who show good teamwork skills will just have better chances of winning a match compared to those “casual-non-teamplayers” so they naturally raise above them in the ranking system. In that sense i don’t get it why the “more competitive players” would leave the game because of “uncooperative teammates”.
Once ranked high enough, chances get higher to get cooperative teammates.

So i assume you are also a “more competitive player” who is looking for a team-player environment but then i am just confused/wondering why you want to play QM?
QM is a training area for many players and many players don’t really respect QM as something serious and i don’t blame them. QM is by design far away from a competitive mode. QM has quite a different matchmaking compared to ranked mode. It punishes players that are above average because most likely they get teammates below average.

I think you are just looking for something in the wrong place. If you want to find more serious players who want to play well and focus on teamplay then you should look for them in stormleague. Obviously this is also dependent on your rank because you will most likely not find these players in Bronze5. There are bad players in storm league too but at least the ranking system separates them eventually from the good players.
Also the “more competitive players” most likely play in premade teams because that allows for teamplay on another level.

Have a nice day too ^^

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SL Que times take way too long and when i do find a game it’s basically the same as unranked or QM with a team comp, yes people do get objectives and play better, but most of the ranked players still dont give a hoot about ranks, you dont know how many times ive hear people complain about “ranks mean nothing” people dont care main to them SL is just another way for QM but with an actual comp

Edit: also i’d rather play the hero i want than be forced to play my main for 15 games in a row

I don’t agree.

Where do you think these players came from? They learned that playing solo in LOL and DOTA is the way to go. They get to amass a ton of power to solo kill entire teams. They leave cause it has way too much BS to do. So they come here where there is less BS and more fighting. They still believe that fighting solo is the way to go. They learn they can’t do this, so they complain and leave.

Everyone’s ego must be stroked for some reason. It doesn’t work here. Not every hero is DPS. It’s a different game where there are different types of heroes to use. Players can’t seem to handle this concept of, “Wait, I can’t solo carry the entire game with Morales?”

Also a lot of players assume that less stuff to do means “casual”. I left Dota 2 because it’s superfluous mechanics. Last hitting is stupid, the emphasis on earning gold, buying items with complex recipes, laning for 20 minutes to luckily have what you need in time to participate in a fight, one map, and the requirement of feeding the carry to have one persons ego trip satisfied by killing an entire team by themselves.

I agree that players are partly to blame for not being able to get over themselves and play as a team. Blizz, LOL, and DOTA also have a lot of the blame for what is happening to the game.

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All I can think of that @Op often actively tries to ruin communities by mass reporting ppl in game, or falseflagging them here, throwing mathces due to rage, even with those he know just as some kind of petty revenge, so posts like these coming from him sounds odd to me.

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