Hey folks!
I’d like to present my own dream patch notes, considering there’s a lot of ideas and balances that would be a nice addition if it ever came true.
Considering there are “powerful” heroes or “underpowered” heroes, here and there, it’s always nice to think of ideas and discuss whether a talent or hero is doing too much or too little.
Without further ado, here are the changes I’d make to many Heroes and Talents, if I could. But here are my ideas anyway.
Tank
Mal'ganis
Talents
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Level 13
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The Night Beckons
- Adjusted Functionality: Basic Attacks deals 125% more damage to Sleeping targets, retains this bonus for 2.25 seconds after hitting target.
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Comment: Mal’ganis’ The Night Beckons could use a small power shift to help him out in his Attack Damage builds.
Bruiser
Artanis
Talents
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Level 1
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Reactive Parry
- New Functionality: While Twin Blades is active, gain 35 Physical Armor and for 1.5 seconds after.
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Protector of Aiur
- New Functionality: ❢ Quest: Enemy Heroes hit by the final strike of Twin Blades increases Artanis’ Basic Attack damage by 0.5%, up to 40%.
❢ Reward: After gaining 40% bonus damage, Artanis can activate Protector of Aiur to gain 12% Movement Speed for 2.25 seconds and Artanis continues to gain 0.25% bonus damage.
- New Functionality: ❢ Quest: Enemy Heroes hit by the final strike of Twin Blades increases Artanis’ Basic Attack damage by 0.5%, up to 40%.
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Amateur Opponent
- New Functionality: Artanis’ Basic Attacks and Twin Blades deals 65% more damage to non-Heroes and Shield Overload reduces stun duration by 20% while it’s active.
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Comment: Artanis could use a little… spark, to sway him from the minion path.
Sonya
Talents
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Level 1
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War Paint
- Basic Attack healing increased from 30% to 35%
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Furious Blow
- Bonus damage reduced from 50% to 45%
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Tough as Nails
- Cooldown per charge reduced from 16 to 15 seconds.
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Level 4
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Shattered Ground
- Splash damage increase reduced from 125% to 100%
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Hurricane
- Adjusted Functionality: Casting Whirlwind grants Sonya Unstoppable for 0.5 seconds.
- Cooldown reduction from 2 seconds to 1.5 seconds.
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Shot of Fury
- Added Functionality: While above 30 Fury, Basic Attack damage is increased by 15%.
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Level 20
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Arreat Crater
- Crater duration reduced from 5 to 4 seconds and its cooldown reduction from 20 to 15
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Comment: Sonya is currently one of the best Bruisers in the game right now, due to Slam build being too powerful, reducing its overall power while giving other talents should give Sonya more talents to approach and build for.
Dehaka
Base
- Dark Swarm
- Added Functionality: Grants 8% Movement Speed for the duration.
Talents
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Level 7
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Paralyzing Enzymes
- New Functionality: Drag’s duration is increased by 0.5 seconds and it slows enemies by 35% for 2 seconds after it ends. Casting Drag causes Dehaka’s next Basic Attack to slow the first enemy Hero hit by 40% for 2 seconds.
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Comment: Dehaka could use a little boost for himself and Paralyzing Enzymes, by giving him these options, should help him a bit more in the current meta.
Support
Abathur
Talents
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Removed from the game along with The Lost Vikings
- Jk jk
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Level 7
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Calldown: MULE
- Removed
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New Talent: Drone Drop
- Active: Activate to drop down two Drones that grants target structures 82 Shield per second, up to 875 Shield. The Shield lasts indefinitely and the Drones lasts for 30 seconds. (Cooldown is 50 seconds)
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Level 16
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Adrenaline Boost
- New Functionality: Symbiote’s Carapace grants the target 45% Movement Speed, decaying to 15% Movement Speed over 2.75 seconds.
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Comment: Abathur can be too troublesome to deal with, since he cannot be attacked directly, MULE was also an old talent that was no longer needed and quite a powerful one too, by replacing it with Drones that shields instead, Abathur can prepare in advance and be more methodological.
Healer
Brightwing
Base
- Arcane Flare
- Projectile Speed increased by 20%.
- Polymorph
- Polymorph duration reduced by 0.25 seconds.
- Soothing Mist
- Cooldown reduced to 55 seconds.
- Adjusted Functionality: Activate to remove all Stun, Root, Slow, and Silence effects from nearby allied Heroes, each allied Hero cleansed increases its cooldown by 10 seconds.
Talents
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Level 1
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Hyper Shift
- Adjusted Functionality: Increase Phase Shift’s healing by an additional 5% of the target’s maximum Health. Nearby enemy Minion deaths reduce Phase Shift’s cooldown by 1 second, hitting enemy Heroes with Arcane Flare reduces it by 1.5 seconds.
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Greater Polymorph
- Cooldown reduction reduced from 7 to 6 seconds and Mana restoration from 50 to 60
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Level 4
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Dream Shot
- Added Functionality: Mana cost of Arcane Flare reduced by 10
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Comment: Brightwing’s Arcane Flare is still relatively awkward when it comes to aiming it, usually based on prediction and luck, this buff should help her while her Soothing Mist change can make it more useful for single target crowd control removal.
Kharazim
Talents
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Level 1
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Transcendence
- Added Functionality: Basic Attacks also heals for 20 health to a nearby lowest health Ally.
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Comment: Transcendence could use a little oomph, this should help.
Uther
Base
- Health increased to 2000 from 1975
- Devotion
- Armor reduced from 25 to 20.
- Holy Light
- Added Functionality: Holy Light can deal damage to enemies equal to 20% of its healing amount.
- Holy Radiance
- Cooldown increased from 10 to 11 seconds.
- Hammer of Justice
- Stun duration reduced to 0.75 seconds from 1 second.
Talents
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Level 1
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Silver Touch
- Added Functionality: Final Reward also increases Devotion’s Armor bonus by 5.
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Wave of Light
- Added Functionality: The wave heals for 10% more for each Hero hit.
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Hammer of the Lightbringer
- Added Functionality: Using Holy Light on enemy Heroes grants Uther 35 Armor for 2 seconds.
- Basic Attack cooldown reduction for Hammer of Justice reduced from 1.5 seconds to 1.25 seconds.
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Level 4
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Holy Shock
- Adjusted Functionality: Holy Light damage to enemies increased to 45% of the healing amount. When used this way, Uther receives its self-healing benefits, its cooldown is reduced by 5 seconds, and it refunds 45 Mana.
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Holy Fire
- New Functionality: Deal 13 damage per second to nearby enemies, dealing damage increases this damage by 15% for 3 seconds, stacking up to three times. If Uther casts Holy Radiance, he heals for 60% of the damage dealt by Holy Fire for 3 seconds.
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Level 7
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Guardian of the Ancient Kings
- New Functionality: The duration of stuns and silences to Heroes with Devotion are reduced by 50%.
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Level 20
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Divine Protection
- Devotion armor bonus reduced from 50 to 45 and its duration from 0.5 seconds to 0.25 seconds.
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Comment: Uther is one of the strongest Healers in the meta at the very moment. By toning down his overall power and distributing it through talents, he can be less oppressive, while also giving players choices whether they want to tank more or heal more.
Melee Assassin
Kerrigan
Talents
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Level 7
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Queen of Blades
- New Functionality: Reduce Ravage cooldown by 2 seconds. Dealing Basic Attack damage or hitting enemy Heroes with Ravage reduces its cooldown by 0.75 seconds.
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Level 10
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Maelstrom
- Damage increased from 74 to 78
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Level 13
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Psionic Barrier
- Adjusted Functionality: Gain 10 Spell Armor and 5% Movement Speed, each enemy Hero hit by Primal Grasp increases the bonus Spell Armor by 10 and Movement Speed by 5% for 3 seconds, up to 50 Spell Armor and 20% Movement Speed.
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Comment: Queen of Blades has always been an awkward talent compared to the other two, by making it base more on her Ravage, it will also help out other talents regarding Ravage than spamming it on one target.
Ranged Assassin
Falstad
Talents
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Level 1
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Gathering Storm
- Quest bonus damage increased from 0.2% to 0.4%.
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Dishonorable Discharge
- New Functionality: Lightning Rod’s cooldown is reduced by 1 second whenever it hits.
❢ Quest: After 3 Lightning Rod strikes, subsequent strikes on enemy Heroes increase its damage by 0.5%, up to 50%. After reaching 50% bonus damage, Falstad can further gain 1% more damage whenever Lightning Rod finishes on an enemy Hero.
- New Functionality: Lightning Rod’s cooldown is reduced by 1 second whenever it hits.
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Frequent Flyer
- Tailwind and Attack Speed duration reduced to 4 seconds from 5 seconds.
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Level 7
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BOOMerang
- Bonus damage increased to 90% and Spell Armor reduction reduced from 15 to 10.
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Charged Up
- Range increment reduced from 25% to 20%.
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Level 13
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Sustained Winds
- Maximum health damage reduced from 1.5% to 1.25% and Tailwind bonus from 2% to 1.75%.
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Level 16
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Afterburner
- Bonus speed reduced from 60% to 50%.
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Level 20
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Wind Tunnel
- Wind Tunnel duration reduced from 4 to 3 seconds.
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Comment: Falstad is currently way too powerful at the moment, the changes here are to tone down his overall power from Auto Attack build and Lightning Rod build, while fleshing out its conditions more to make it more impactful and rewarding.
Tychus
Talents
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Level 13
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That’s The Stuff!
- New Functionality: While Minigun is active, he heals for 10 health for each Minigun bonus damage, after the effect ends, he’s healed for 50% of the damage dealt by Minigun.
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Comment: That’s The Stuff! has been an anti-synergy talent in Tychus’ talent tiers for some time, by shifting its power, it should still do its job while regaining the effects without disrupting the whole talent tiers.
Zagara
Base
- Baneling Barrage
- Damage increased from 86 to 93
- Added Functionality: Enemy Heroes hit also reduces its cooldown by 0.25 seconds.
- Movement Speed increased by 10%
- Hunter Killer
- Damage reduced from 71 to 68.
- Infested Drop
- Drop down speed increased by 15%.
Talents
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Level 4
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Serrated Spines
- Basic Attack Damage bonus increased from 0.2% to 0.4%
- Added Functionality: Zagara gains an additional 0.5 range.
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Level 7
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Viscous Acid
- Added Functionality: Increases the cooldown reduction from Banelings by an additional 0.25 seconds.
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Level 16
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Jagged Barbs
- New Functionality: While on Creep, her Basic Attack damage is increased by 20%, each Hydralisk or Roachling active, increases Zagara’s Basic Attack damage by 20%.
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Comment: Zagara could use a little boost in power when it comes to herself, considering she deals mediocre damage and coming online at level 16 for team fights. Her Auto Attack talents could get some sprucing up a bit and making it less conditional.
Now that would be my dream patch notes to balance out Heroes.
If you have your own ideas or you’d like to give a feedback, or if you think these ideas are bad or good, feel free to criticise, suggest or make your own ideas!
Thanks for reading and have a good day!

