Recently I’ve been watching some streamers play Nova (which happens to be my highest level hero), and most of them fell for the trap talent. And since Nova has some bad fame, I thought I could educate people about which talents NOT to take.
The trap talent they fell for was Longshot on level 1.
What it does is “increase your W’s range, and after casting W, your next basic attack also has increased range”. It’s useful for finishing off fleeing enemies, provided your W isn’t on cooldown.
However, your W should be used as an opener, and not so often as a finisher. And Longshot provides you with no value whatsoever when you use your W as an opener.
You engage from a longer range, sure, but you need to walk closer to the enemies after opening anyways, so any value you might have gotten from the talent is lost.
Covert Ops is the default Nova talent on level 1. Not only is the 15% extra slow quite insane, but it also removes the mana cost of your W when you use it as an opener (which is how you should be using it 90% of the time).
I usually take this talent and have no mana problems whatsoever. But few times I decided to give the benefit of doubt to Longshot and took it, and hell, Nova felt TERRIBLE. Had to hearth back for mana WAY MORE OFTEN. Pinning Shot costs ~10% of Nova’s mana, which is not an insignificant amount.
Another thing I have seen is people taking Anti-Armor Shells on 7 and Crippling Shot on 16. This is insanely stupid. One should be taking AAS only if their team has heroes who rely on basic attacks, such as Butcher, Zul’Jin, Raynor, etc.
These heroes benefit from the physical armor reduction you provide with AAS. Yet, since armor doesn’t stack, taking Crippling Shot on 16 is obsolete. You waste a whole talent, just for a 4,3% damage increase.
If you’ve gone for AAS on 7, Lethal Decoy is the way to go. It increases your damage by 30-60%! Increased to up to 120% on level 20, with Rewind.
If you want to take Crippling Shot on 16, you are much better off with One in the Chamber on level 7 instead. Not only is there no anti-synergy, but there are benefits!
If you have basic attacking allies, they will need to wait a bit longer till they can benefit from your armor reduction, but it’s WAY more efficient this way.