We seriously need it.
This game is FULL of trolls, and everyone of us feels frustrastring on losing time and points on match with this non-human beeing.
Use the whisper trick to avoid specific players. If you /w that player after the match (donât actually type anything, just open a whisper), you can then see their status from the chat window. Wait until they find a match before queuing again. While it isnât the best solution, it is effective.
No, the reasons have been explained for years and Overwatch avoid system failed and got removed due to abuse (though there you could also blacklist enemies, which led to top players all being blacklisted by other players)
What would happen is people blacklisting non-trolling teammates who just arenât good at the game.
And just like that, you could curate a list of easy targets you want to see on the opponents side to farm and kill with low effort.
Waiting until they start a new match with /w is the perfect solution.
True, that should be the matchmakingâs job to put them in a separate matchâŚas opposed to 80% of games being decided by who has more players farming deaths. Sometimes I wonder how they enjoy the game.
itâs since been re-added.
The list now âdeprioritizesâ being matched as an ally with the selected player, so it avoids some off the mmr hurdles at lower ranks, and doesnât prevent matching at higher ones.
I think, but donât have a specific example atm, that some games have added similar systems, but itâs on a timer so players might avoid someone for a given session, rather than ânever see them againâ.
If you want to avoid someone then youâre never going to find out whether youâre better or worse than them and in my opinion that is a type of match fixing and you should probably stick to matches which do not count to a leaderboard and are not tracked but in my opinion that is a waste of time and you shouldnât exist.
Imagine they actually implement it, and then boom! The game has no more GM games, everyone in GM hate each other, so the game cant find players to fill a lobby XD.
The lobby screen should actually be called the lobby screen, I didnât even think of that.
I keep thinking itâs called the draft screen or something but maybe both screens should exist, I donât actually know the difference.
When someone goes 11+ deaths more than their kills, the match should just say âoops, we rainbowed too hardâ and return everyone to lobby.
Better yet, make the 11 death (troll or not) take the brunt of the MMR or rank point loss instead of also penalizing the 4 other players whose only offense was being unlucky enough to be matched with that player.
Though to ensure people donât abuse this to save their premade some points if theyâre obviously losing, discard all loss forgiveness if the feeder was in a party (for the party members).
Loss forgiveness is ultimately just number tweaks in the rank point/mmr calculation. The remaining legacy dev can definitely pull this off and make it fair.
43454354546546547537Why?
This could work too. I donât see how it could have much (if any) false positives either (it could very well be implemented above bronze, so it doesnât glitch out with multiple feeders. ![]()
11 deaths guarantees about 2-3 levels of xp to the other team in my experience. Thatâs besides all teamfights being 4 vs 5. Itâs not how the devs intended the game to be.
Like in dota 2? it would be a great idea . Dota 2 is even good at punishing trolls with the behavior system . if you troll too much , you get a very low behavior score and you canât play ranked and finally u get banned .