Auriel’s Resurrection is O P !
Yep. Get leoric too, and you can feed like there’s no tomorrow.
The enemy team watching on as your Auriel resurrects you.
In all seriousness, Auriel’s heroics are a choice of either delaying the inevitable or letting the enemy team draw another chalk outline on the ground if carried out poorly.
Target Murky for even more overpoweredness…
Or TLV.
Viking gets obliterated. Auriel respawns them. Mead drinker gets flatlined a second time. Use Play Again! just so that same Norse boi can get thrown back onto the rowboat to Valhalla.
Upon Reaching 20 they can take Checkpoint Reached to have their life card revoked once more.
Who could argue with such an argument.
Good Game Re Match !
Then right as Olaf is about to draw his (4th) last breath, Divine Palm him.
This is a sore subject, but a lot of people on the forums like to fantasize about perfect gameplay 24/7 and how rez is not good. But in reality it can come in big. You can also fail with it, we have all seen it. But if you know when and where to use it, it can be clutch. Not saying Aegis is bad, but you can screw that up as well, neither are fool proof.
I’ve played like 130 games on Kharazim, in those, in all of the times I have picked Divine Palm, I think it’s saved someone like three times. Most of the time, they just don’t take enough damage and it wares off.
I think resurrection is about the same, but without the dependency on the enemy team falling for it. I feel like it’s not that hard to evaluate the situation and make a good call about using it.
Really? I think of it as a “free extra kill for the enemy”. They get extra exp and you actually delay the resurrection time of your ally, since their death timer starts over.
Yeah, there are SOME games, where it’s more useful than it is detrimental, but those are usually few and far between. The Aegis is the safer bet.
Double Hamburger.
Double Alex Burger
Resuwrecked!
Thanks for all the meat Shamw0w. Ok I love you buhbye.
(When Auriel was created, they should have updated the game engine to add Hexakill)
This is why 7SS is doing well in full healer builds too.
Or rather, why he works as a healer these days by speccing into maximal damage output.
Don’t need to put out huge heal padding stats on the scoreboard if you manage to make the enemy retreat in a teamfight instead of damaging your teammates.
Palm is unreliable especially among randoms who might accidentally (with no ill intent) ruin it by running away. 7SS is always guaranteed value. In voice comms Palm is probably superior.
Aegis is better 90% of the time. In qm i have to kinda do some mental gymnastics to justify picking res for some variety and to give it a go
I wouldn’t say its a ‘sore subject’, it’s simple economics.
Both heroics, unfortunately, do the same thing: protect 1 ally.
In equally positive circumstances, resurrection needs an ally to die to bring value, so that’s a little more xp that aegis might have prevented. In equally negative circumstances, resurrection gets an ally killed twice. Aegis can get value without the death by cleaning cc, getting auriel energy, zoning/stalling a point, so it is a bit more versatile in where it can be used.
However, Aegis also has issues in interrupting ally abilities and effects that they may have used to save themselves – I love have my jump/slide/burrow put in cd when Auriel "helps’ with aegis -,- – so with both heroics being ‘the same’, (one unit, delayed effect, may get allies killed) it hurts resurrects appeal since the negative outcomes gives up that much more xp on a hero that’s already seen as a ‘win more’ hero.
One could probably get ‘positive’ support by switching either of Auriel’s heroics with any other hero to thematic suit their kit, and they both might be better off for it.
Stukov has a similar issue with both of his options being displacement effects, so toss one of his heroics to auriel, and one of her’s to his, and they’ll both be happier for it.
edit: im4b replies point out that “in lore” Auriel doesn’t resurrect anyone, so it should have been an ability on Whitemane that procs a super version of her Zeal trait, so damage dealt by her ‘champion’ (the one she resurrects) heals other zealously-marked allies.
yes I agree
IT SHOULD HAVE BEEN MEEEEEEEE!
This discussion still being alive reminds me of an earlier one where someone didn’t even know aegis also does damage in a fairly big radius, but was certain rez is so much better. Guess it’s time for a reminder…
At end of Aegis, it does pretty good damage that also charges auriel’s energy, so you can save allies pretty nicely with it if you also remember to heal the ally that was in aegis. Also, it’s not mandatory to wait for the ally to be 1 hp to use aegis. You can actually use it on a 25% hp target too, so it’s not a coinflip whether or not they die before getting healed.
aegis is amazing~
if “failed” it is more likely to be skill issue (as said there is a lot of reason you can use it for, like securing 2s of the 4 you need for your next heal) than rez which require many conditions to succeed the situation, mainly to take the risk to stand the ground as 4v5 4s and then retake 1 death+ in order to balance the xp loss. extreme double edge sword
i thought a while ago Devs could use the flight as another ult (at10), having the zone under buffed with a +10%armor +10%dmg +Xheal or whatever on friendoes and same debuffs on the enemy she passes above. not exactly like deathwing’s fire since it stays on the floor but more like a buffing line as wide as Fenix’s max ray(20), where you’d have to pinpoint the more efficient trajectory and avoid suicide in the front at arrival. If i’m correct she’s the lady of hope so i guess having her rousing her ally moral and discourage others would stick to the lore.
i say so but i’m glad that i can use crystal at 10 and flight at 20, tons of fun sometimes…
7 strikes is “easier” to get some guaranteed value, but palm can still be incredibly good. I usually get 3 palms off in a single game. You might be casting it too early. Ever since they extended the duration, there’s also quite a lot of leeway. Even if it doesn’t proc, enemies will essentially stop attacking which is still useful.
As for Auriel, I personally never take resurrection. But that’s just a personal preference. I’ve seen it used to great effect. If the enemy team expends a ton of resources to down a person and can’t maintain the momentum that brought down the first kill, it probably means you’re going to win the fight.
I think perhaps tinkering with the two heroics could improve their overall effectiveness.
With Aegis, they could add some level of knockback and/or armor for a few seconds to the encased hero to help them get out of dodge.
With Resurrect, Auriel could be given the option of picking where that person returns from the grave. Have the original place where that hero was chalk outlined keep the angelic glow to tip off the enemy team that Auriel is performing angelic CPR, but allow her to pick a different location for the hero to sort of ‘spawn in’ to make it more difficult to lock down that same hero.