Now I played her myself for several games and the nerf is a bit noticeable. But I wouldn’t say to an extend that makes it particularly easier to deal with the ability, or in a way that makes me want to consider selecting crystal over res again.
My main issue with it is its frequency. Especially past 20, you can just throw out resses left and right every 40 seconds. I feel like the ability could use a 120 second cooldown to fix both the level 10 and 20, otherwise lower the timer bonus of light speed perhaps?
Playing as Auriel is pretty cool and the ability doesn’t feel butchered but playing against her is still a nightmare
3 Likes
I agree, even though now it is pickable over Aegis, it’s a bit oppressive at its’ current cooldown. Light speed upgrade at 20 also makes it very difficult to truly take down her allies because of 100% cd reduction.
I think Res at 10 should have increased cooldown. 120 seconds seems fair for an ability that literally brings someone back to life with 100% hp. With 120 seconds cd it would be much more of a strategic ultimate and would be used only on the right times.
They should also get rid of the level 20 faster recharge and just make it a flat -20sec cooldown or something.
2 Likes
Having had a match this morning where our Auriel was pretty much using Res on CD, even when it was … not helpful, I wonder what would happen if they added an option to decline the Res if it means you will respawn in the middle of their team, and instantly die again.
4 Likes
I feel like it was always rather powerful. I guess they could stand to increase the cast time further so there’s a real chance of getting smacked in the face and interrupted if you cast it in combat. The cooldown between cast and res is fine, though. A bad resurrect leads into an easy kill.
120 second cooldown could be a bit much, since it doesn’t actually deny a kill, but it could be bumped to 100 seconds. Also the cooldown reduction at lv20 should probably be addressed. I agree that one is very overbearing. If nobody epic fails, Auriel can basically spam resurrect non-stop. A flat cooldown reduction would probably be better - or just a 50%-ish nerf in the reduction amount so instead of 40 seconds cooldown it would be 50 - 70 seconds.