Artanis suggestions

Just for discussion. I love Artanis since SC2. He can be strong when used well, but I can’t help but feel he could do with a bit of help. I’m sure some of the suggestions might be a bit too much, but perhaps with a few tweaks can be viable ideas.

Blade dash - make Artanis unstoppable. Be this baseline, a quest or a talent, I think it’s great for Artanis to have some counter play to crowd control which is arguably one of his bigger weaknesses.

Twin blades - I kind of like how charge worked in SC2. Perhaps allow his level 20 charge to add a 0.1s stun to this to allow him to have an interrupt, even of it’s very late game.

Phase prism - I’ve been wondering how to make this a bit more useful of you miss. Perhaps a talent to make him teleport to the end of it’s cast range if it hits nothing. Aids a bit in his mobility.

Please feel free to comment!

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I think even the smallest stun would be too strong because a 4s interupt which also gives mobility would be too strong.
Guldan Pyroblast anduins ult mings laser , spin to win sonya, chens drinking and many more would feel a great impact.

What could work if they give the slow when you AA on 7 instead at lvl 16, so it has more synergy with memebeam.
You can just walk away from that ult and that is its biggest flaw

Maybe also some talent that makes him neglect CC faster like Arthas and sonya have?

I wish his late game was more focused on (forum hive mind said he’s not a late game hero when I mentioned butcher stacking vs artanis).

His quest at level 1 is too tempting for players. Make it his passive trait too and replace with another talent? It’s similar to zuljin level 1 where you take the quest unless the enemy has Abathur. Same as KT. Quests are just too good to give up because that power spike rewards vs the other talents. If the solution would be to nerf the quests, then that’d leave a lot of players unhappy or at least me

Why do you want it to be more useful when it misses? What other skillshots are useful when they miss? Isn’t the whole purpose of a skillshot that you need to hit it in order to reap the benefits?

3 Likes

You want him to be good easy. Cast q then cast q again if you want to exit the dash. Suddenly he has mobility and an escape and is good.

3 Likes

I like the idea of a two part Blade Dash, something along the lines of Malganis and Spirit of Vengeance.

So you have the initial dash, where it’ll mark the origin. And you have the choice of when to activate the return dash within a time frame.

So Zeratul’s worm hole.

I’m always frustrated by the puny dash range of twin blades.

I never play him except in Brawl so I have no idea how balanced that would be, but based on some dedicated mains like Hoku, they have said that would make him considerably broken.

Or he would require nerfs in other areas of his kit if Blade Dash enabled such mobility.

All of your suggestions are op individually and you’d want them all… o.o

The issue with Artanis is the fact that he is a single-target monster, and, well, that’s about it. Because of this, he needs weaknesses and ways to be punished for his aggression, or else he could easily become too powerful, especially in lower ranks. Giving him a stun on his W would mean no one could cast anything with a cast or channel time if they are in range of him, worse if he picks up the extra range at 20. Giving people benefits when they miss an E creates incredible anti-synergy with his best talent at level 7.

And worse, allowing him to cancel his Q at will means you now have an incredibly tanky, hard-hitting bruiser who can blink through terrain. If you thought Genji, Zeratul, or Illidan was a nightmare on a squishy who just wants to escape, now you have one who can blink like Li-Ming, and doesn’t really give a crap about tanking a few tower shots while he kills you. The armor shred hurts, but he can easily walk away from that if his target is dead. He would be able to go into your fort and smash your fountain with impunity from level 1. If he gets into a trade he doesn’t like, poof, he is out, on the other side of a wall, and there is nothing you can do about it. With Templar’s Zeal at 13, and Force of Will at 16, if he is good at managing his trait, he is doing that incredibly frequently. He would definitely need damage or survivability nerfs if he could do that, and I don’t think it would be good for him.

Although Protector of Aiur is fun, and can be strong in the right situations, it is certainly not a must pick, and is overall worse than Amateur Opponent unless you can stack early and fast, or you know it will be a long game with a lot of kills. To me, it is a bit of a win-more talent, and although I do enjoy stacking it up, I really only pick it seriously in QM, as you don’t draft Artanis for his team fighting in SL (hello, Imperius!).

Changes that could help him would be to make him slightly less vulnerable to CC, such as giving him a talent that resets his trait CD when stunned, rooted, or slowed, or giving him more AoE, such as Plasma Burn at an earlier level, or as was mentioned, giving him his slow on his AAs earlier (yes please!).

A lot of people who struggle with Artanis want to use him in spite of his weaknesses, and often ignore them with fatal results. Don’t godswap just because you can. Use point-blank swaps to reposition and proc your talents. Use Q to dodge things, and never use Q through the middle of an enemy team who have a lot of easy-to-land CC. Remember, you can get trait CDR from Q by hitting any enemy unit, not just heroes. Learn how to manage his trait for the most possible uptime, especially in a trade. If there isn’t much time left before his trait procs, don’t use W, hold it for immediately after his shield goes up to get the most CDR possible.

And one of my favorite Artanis tips, Phase Bulwark at 13 is amaaaaazing. Triple Strike ain’t got nothing on living longer.

2 Likes

but, but, but…
MY LIFE FOR AIUR!

how can i give my life for Aiur if i’m alive???
:stuck_out_tongue:

I always, mentally, felt “godswap” implied both a good swap and a setup to capitalize on the swap.

Guess I’m wrong?

Nah, you are wrong. 4779 post and you still dont understand the game.

A “godswap” usually refers to a max range Q+E combo. Ideally, it will punish someone already out of position, and put them in a place to be killed. Unideally, you will send a Mosh Pit ETC into the middle of your team, while you end up in the middle of theirs, and die horribly.

You are confusing single target damage with burst damage. Yes, Greymane can 100-0 someone with Cursed Bullet. Artanis cannot, but he is more like Jimmy in that sense. Jimmy can’t burst anyone down, but he is still considered one of the highest output ranged assassins in the game. Like I said, there are other bruisers who you would absolutely pick if team fighting and burst damage is required, like Imperius. However, if their comp or solo laner is good against burst, but weak to sustain, Artanis is perfectly viable.

Given that the current meta basically requires burst damage of some sort, yes, he isn’t any sort of A tier bruiser. To me, that speaks more to the meta than to his kit.

1 Like

How’d you feel about making the quest at level 1 a base trait? There will always be a most popular talent, but making it a trait would open up the options. Unlike Zul’jin his quest doesn’t give a reward so his current shield trait could be kept too.

I wouldn’t like that. The quest already encourages people to take trades they shouldn’t for stacks, or do pointless padding damage instead of things that might be more beneficial. Zul’jin is an assassin, so his main job is to hit people. Artanis is a bruiser/solo-laner, so although he is supposed to hit people, he is also supposed to clear waves, take camps, and so on. It would be like when Ana had the Sleep Dart quest that was practically mandatory since it granted her piercing healing darts. It encouraged people to use her E on CD, even when it wasn’t always appropriate or useful.

I do like PoA, don’t get me wrong, stacking is fun in the right situations, but it shouldn’t be mandatory.

2 Likes

Imperius is simply Artanis with all those “buffs”. I would only pick Artanis over Imperius for blind & amateur (camps) which is sad and promotes 0 talent diversity as you already know what to do & no room to & adapt.

I think giving him at least an escape even on long cd will help him be more viable and can be picked than adapted for the situations. A talent or an extra ability that makes him either teleport to his E or cancel Q would help him a lot. & they are not even guaranteed escapes.

Even Xul can do most what he does & more with his far superior waveclear & cc.

Sure melee Jim, but being melee cuts your damage by 1/2 at lest. No ones going to let you auto. So if everyone has a 50 block on all game Jim’s not going to do much. Also the shorter life of art in combat cuts down that damage too. He’s better off trading his life for some one else. If he had Leo’s trait would be fine, but he doesn’t so he’s crap.

Maybe it’s just me but in low diamond I don’t see any doing anything. I’m still at the point people pick him, but he still fails so often it’s easy to tell how bad the hero is. I also hear that higher ranks find him crap too. Other bruisers that do his job do it better. We have no reason to pick him.

No. Boop! Into my team to get destroyed! :crazy_face: