Will we ever get another hero that defies standards and introduces a new strange gimmick?
I realize sometimes they’re hit and miss but they bring new things to the table that feel fresh and exciting.
Will we ever get another hero that defies standards and introduces a new strange gimmick?
I realize sometimes they’re hit and miss but they bring new things to the table that feel fresh and exciting.
The only immediate idea I’d have off the top of my head is something like having the D3 followers (Kormac, Lyndon, and Eirena) and they have separate health bars like the Vikings but instead of all three being active at once, you have to Town Portal them in and out to swap. So you only control one character at a time but have access to three roles (at reduced effectiveness for balance’s sake).
A better idea for this concept would be Talandar (SC2), he would be able to warp in his 3 suits to be: ranged assasin, bruiser/melee assasin, and mage.
I mean. Maybe? It’s not necessarily better but it’s probably easier since you’re making one character with three forms rather than designing three characters. But Talandar isn’t as interesting as the Followers are/were. I’d like to hear Lyndon jibes, Kormac grandstanding, and quirky Eirena comments than more: “ENIGMATIC PROTOSS DIALOGUE.”
Overmind or riot.
3ch
I WANT THAT D3 FOLLOWERS CONCEPT SOOOOO BAD!!! It would be so cool, I just hope they don’t give up on the unconventional heroes theme that is unique to Heroes of the Storm, although now it seems to be catering more towards the competitive side, hence more conventional heroes, so I don’t know how to feel right now.
I wouldn’t mind as long as they’re done properly but how do you define that?
TLV brings about the worst possible in this game. It means 4 players can ignore non boss camps and soaking entirely and just push down a single lane constantly. The only way to stop this is if the TLV player is not paying attention to them all and you can hunt them down with someone like Genji or Zeratul. All in all TLV makes every game they are in just a game I’m waiting to end, regardless if they are on my team or the enemy.
Cho’gall is kind of simillar. He’s a QM/TL pubstomper if you can bait the draft. He’s heavily map reliant, being very strong on smaller maps like Tomb and completely useless on larger maps. People also have a problem dealing with him since you have to more or less out macro Cho’gall rather than fighting him.
Abathur is arguably the best hero in the game with the “outside the box” concept, but when piloted by a good player Abathur is incredibly hard to deal with and is a reason he never sees balance changes. A good Abathur can top or do very well in all categories in the game which to my knowledge is unique to him alone.
His Ultimate Evolution gives him the freedom to provide his team with another damage dealer (most common) but sometimes it’s better to have one more frontliner for CC/peel (Diablo, Arthas) or a healer to prolong fights/buy time (BW, Malfurion).
Personally I would rather see them release more “standard” heroes. Healers, Main Tanks, damage dealers or my personal wish another bruiser with fluid gameplay (aka not Yrel) or another fun melee assassin.
Probably with the bolded parts.
I wasn’t specifically talking about this concept but the “quirky” as a whole.
But I can humor it after all. Let’s say you can pick between all 3 but at a reduced effectiveness can you present a situation where you’d want this over a standard pick?
If Lyndon is a worse Valla what’s the point if picking this one for Lyndon’s sake?
If you need another frontliner you’d probably look at a bruiser that can fulfill this (sololaning with damage pressure > no reason for Kormac’s or Lyndon’s existance).
The only part where this concept gains value is between Eirena being a sudo healer and Kormac being a sudo tank, but Abathur himself would do everything these 3 could do at the same time and that is probably why we’ve not seen a concept like this because you cannot justify picking this unless they are too strong.
Oh crap, my bad dude. Guess I’m residually testy and quick on the draw because of some goofballs over on the Reforged forums. Also didn’t check to see if you were just making a general reply to the thread or to me specifically (which would’ve been fixed up if I had taken the extra few seconds to go over your post a second time to get a stronger feel for context).
As for specifics. I could see them maybe having traits that buff/help nearby heroes (in D3 fashion) or debuff/disrupt enemies. Kormac’s healing and light tanking, Eirena’s CC/, Lyndon being a debuffer/damage dealer. I think the bigger picture they’d have to lean into for a design like that would be making them kind of like a team in a tag fighting game.
Maybe they’re the first character with a mechanic like they have higher natural health regen while tagged out and do regenerate quite well while inactive. Not quite the same speed as if you’ve hearthed back to spawn or even if you’ve tapped a fountain, but certainly more than non-quirky character normal. I wouldn’t want the tag mechanic/ability to happen instantly or too long, some imaginary sweet spot between. Lower health pools to compensate for sure (but not enough to make Kormac specifically scared to go in and tank) and definitely the ability to specifically pick which follower you want to tag in. As well as the obvious if your hero dies, you’re out of the game while you respawn. Something else to differentiate them from the closest example to this hypothetical, Vikings.
Kind of like the Deckard Cain thing where he’s better around his team, Followers shining more while buddying up like their name and original role in their source material has. But a Follower player could certainly hold their own in lane with smart switching and positioning.
It was indeed just a general topic reply to the heroes in question. It’s alright though.
A supportive aspect would make the most logical sense but then you run the risk of either overloading their kits or making one or more useless. Lyndon would be the hardest to make work. The easiest solution here is to give him a damage increase debuff but what’s the point in Hunter’s Mark then? If he doesn’t get something like that he would be kinda like Eric is currently in a teamfight, hardly doing damage but rather running around to waste time. (Altho spitballing this one Lyndon could maybe recycle Greymane’s old heroic)
Kormac can’t be on the same par as Diablo or Muradin for tanking but he also can’t be a Sonya (without actives ofc) because then he’d not really be a useful tank while he shouldn’t hesitate to protect his allies. Do you add a CC here like with Olaf’s stun, but will he then become more dangerous than Arthas despite his healthpool due to CC setup potential?
Eirena might do some offhealing and maybe a spellshield (sounds appropriate to me) but wouldn’t that conflict heavily with Brightwing? Being a full hero but only having her Z to stand out to Eirena who also has the ability to pick a sudo tank since you could compensate the Z with someone like Dehaka inside a teamcomp.
If they are weaker than a regular hero on their own how does their respawn work? If they are all out when killed do they have a full respawn like Abathur or a shorter one, like 25% less than a standard hero?
Understand that I’m not trying to fight your idea but rather I just question how it would work within the game. There are multiple existing mechanics you could put on them to make each of them worthwhile while staying true to what they did in Diablo but that could also make them too versatile or take away other unique mechanics which might be a reason you pick another character in the first place. If they come with perks such as lower respawn timer there has to be a reason you’d want to pick someone else over them while still letting them be powerful in their own way.
I would really like to see a global Hero like the Overmind that can’t be on the field but can empower creep waves, infest structures and the like.
Something like an RTS management Hero.
The way I’d think about it or attempt an amateur design is like. Picking the Followers, on paper, gives you like 225% character power while a ‘regular’ pick gives you 100% character power. It’s just that you don’t have it all at once, it’s mostly about how you use each of those 75% bits and using them well.
No worries, it’s interesting and fun stuff to ruminate about.
Yeah it’s not even a problem of ‘okay but how do we make them faithful’ at that point. It’s trying to make them feel right without feeling unfair. Since you’re not balancing one character, you’re balancing three.
Yeah that’s the thing indeed. It would be interesting to see something like this work without being a cheese strategy but an actually cool strategy to execute.
However I do also think the biggest issue is how to make them fair overall. Being 3 characters will naturally have more stuff going on but they shouldn’t invalidate others while remaining good on their own.
We might see something like this in the future though.
In the meantime I need you to join hands with me while I pray that Imperius is just a not-so-subtle clone of Pantheon from League of Legends because that man was fun.
The good old point and click adventure.
new hero needs to be “Blizzard CEO” as soon as you’re down by more then 3 levels he leaves the game.
LOL FACTUAL!