ARAM BEST and WORST heroes

IMO

Best:

Azmodan
Kaelthas
Junkrat
Jaina
Diablo
Hogger
Mei
Blaze
Stitches
Auriel
Malfurion
Deckard

Worst

Illidan
Tracer
Butcher (can be amazing but 99% of the time people will end up 10+ death with 20 meat after 15 minutes)

I’ve noticed if any of the 3 in the worst catergory is on your team or enemy team, there’s a high probability of losing.

What is your list?

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IMO

Heroes not really suited for Aram: Samuro, Valeera, Tracer, Illidan, TLV, Murky

Heroes that shine in Aram: Zuljin, Nazeebo, Mephisto, Azmodan, Orphea, Kelthuzad, Zagara, ETC, Deckard

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totally forgot about nazeebo, toad spec+gargantuan is absolutely OP in aram

Going to post my ARAM stats to back this up and just focus mainly on DPSers since any tank is usually better than no tank and healers can’t really carry as hard. If your DPS and/or tank are terrible you are done as a healer basically.

**Best DPS/bruiser: **
Nazeebo 55/28 - 66.3%)
Azmodan (50/27 - 64.9%)
Tassadar (37/20 64.9%)
Zagara (33/17 - 66%)
Anub’arak (33/20 62.3%) - burning beetle build only
DVA (44/26 - 62.9%) - big shot build only
Deathwing (26/19 - 57.8%) - Q build only

The above heroes have a capability to fit into most comps, escape from losing fights easier and hold off multiple other heroes yourself. They basically feel fun even when you are on a weak team and you often survive losing encounters b/c of their positioning/abilities to escape. Better to be practicing skillshots or posturing than be respawning. I rank Anub high b/c of his beetle spam, burning beetle build and ability to stop Li Ming and other heroes. Def like him more than the other tanks. Mal’Ganis is up there too for sure but less damage than Anub.

Li Ming is/was often cited as the most OP thing in ARAM since sliced bread especially in-game. I’d like to classify her as top tier b/c of the potential to stomp the enemy team with orb build + cd resets HOWEVER she’s easier to counter hence why my win rate is only 52%. I got unlucky with opponents or teammates often when I’ve gotten her. I’ve also had plenty of games where I’ve humiliated Li Ming orb build with my Anubarak burning beetle build (esp at 20+ with traitor king), Nazeebo, Azmo minions or even Xul skeletons.

Another thing, I do have around 60 games with Murky in ARAM and 30 games with Samuro and my win rate is over 60% with each of them. I do understand the concerns with them in ARAM but they can be good clearly. I would put them as mid or a little better. I wouldn’t pick them into a really weak-looking comp either but just to back up what I’m talking about I got screenshot of Samuro/Murky win rates. https://i.imgur.com/tUJv6hJ.jpg

Worst:
Kharazim
Tracer
Valeera
Illidan
Butcher

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Nice to see someone more thoughtful actually analyze ARAM differently. Naz always seems very strong, and the Anub build seems wise. So many people can’t quite figure out that Murky regens health quickly and can outsustain.

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Zul Jin and Li-Ming aren’t on the best list?

Worse: Zeratul, Nova, Samuro, Malthael, Murky.

Strangely, my highest win rate in ARAM is with Tracer. (Technically it would be Nova, but I only played one game with her)

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I couldn’t find anyone to play with in ARAM or any other mode other than QM.

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i usually play solo but sometimes my friend joins me and our favorite combo is Stitches+KT.

my highest winrate are Azmodan, Thrall, Diablo and Blaze.

1 lane map, the Tank seems extremely important.

TLV I think actually might be suitable for ARAM if played correctly, Ive played the mode a bit recently and while baleog is probably going to end up being pretty much useless, the fact that 2/3 of the hero health can regenerate with self healing at a rapid rate and spin to win dealing area damage, I could see them being pretty darn good in a tankless comp as a substitute or alternatively a healerless burst comp as a high damage dealer post 7, additionally post 10 gives them boat which would be a pretty decently strong escape tool due to the weird spawning it has and if it is paired with jump the cooldown on escapes would come pretty frequently maxing out on an average at I believe an escape every 20 seconds at level 20 with ragnarok and roll, plus you’re dealing crazy sustained damage when you do escape with boat at 20 which I think would shine even more in the setting of ARAM due to the mortar and doubled attack speed probably for the most part always being applicable. They atleast are probably on par with some of the mid-low end winrate characters in ARAM when played well. Not like it matters though since they’re banned

My list would be

Best:

Junkrat

Azmodon

Stitches

Dehaka

Deckard

Xul

Worst:

Illidan

Tracer

Diablo

Murky

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The charm of HotS, that ppl can make any Hero work with skill, but TLV in Aram is trash. They lost the multisoak ability there by default, and even with their high regen and low xp on death, they just feed the enemy or do nothing. Almost every other Hero can do more, and a lot gains extra,advantage from your extra bodies (Azmodan, Mephisto, Ming, Butcher, Imperius, Diablo, Thrall, Ragnaros, Greymane, Kelthuzad, Kaelthas, Orphea, all of these got more effective thanks to the TLV being there).

Also Diablo is really strong in Aram, because he has ton of selfsustain, nice dmg and extra chkoepoints for wall stuns.

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i just cant lose with mephisto… but i can with any other, mephisto is too imba in aram

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Illidan is not necessarily the worst in ARAM, it is comp dependant as usual; if they have weak cc then they won’t be prepared for a battered assault Illidan.

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Any melee hero is surely do to bad in Aram,

aram is best with ranged.

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Idk Xul can go slightly crazy with his W build, the self sustain just simply outheals the enemy teams damage when the enemy is clumped and when they stop clumping you typically have the health to walk out of there or get a better angle if you wanna be risky. Also stitches is technically melee

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It is weird to me how you put Diablo and Xul on totally different ends when their role and the way they are best played in aram is identical. Both have a panic button, relatively low mobility, high passive sustain and potential to debuff an entire enemy team (either hellfire debuff or scythe spam).

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Diablo at least from my experience does not benefit nearly as much as xul from clumped enemies, additionally Diablo from my knowledge gets most of his sustain from single target abilities whereas xul gets crazy sustain from his W when you get the talent

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You can survive aram without using W once. You could play like a mage without even auto attacking and you’ll still be the most useful character on the team and no one would mind.

Skeletons already offer an overwhelming amount of vision, sustain, meat to block skillshots but the moment you start debuffing for 40% damage and reducing heals, I don’t think anyone measures even close.

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Not if you’re against mostly ranged heroes.

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