I’m seeing more and more QM games where people simply do not even understand soaking. I’ve had many games where every lane is unattended, people are fighting 7v10 and I’m asking teammates please do not engage a fight rather let’s soak and catch up and maybe gank a person out of position.
But I’m met with HEAT. How do you guys convey the message without meeting with hostility and someone giving up? I’m starting to think ARAM had an impact to the regular game play where a big majority of players do not understand anything but just mindlessly fighting in the middle lane.
The game never used to be this bad in terms of the playerbase, but its getting to the point if you soak up lanes without your teammates raging, the game tilts hugely in favor on the side of the group that is soaking xp and going to obj at correct times.
Aram can have an effect, but this occurence existed long before it, so it just ends up being “bad players are… bad”. Aram has no negative effect on anyone willing to learn and improve, while ppl don’t need Aram to fulfill their selfish desire to just brawl and have fun killing stuff.
perhaps i didnt notice it as much before or the recent rng has me thinking otherwise. Lately, If im not running around every lane soaking, camps, + team fight, we will just fall behind severely.
I feel the quality of the games was not as bad as it is now, back to aram I go…
That is already hard to do if the player has convinced himself that the game is pointless while ignoring his own mistakes.
Has the ARAM mode made games in ranked/QM worse you ask. Maybe it has but I dont have a source that can tell 100% so I will just guess it has.
Another problem can also be that QM and ARAM is open for you to use even on a new account so someone on a new account would just jump directly into the fire and have no clue what to do since he has not spend time learning the game first.
That would explain why people play this badly casue they have not taking thier time learning the game from the beginning. The game itself should focus on making sure new players know the basis but when game modes like QM and ARAM is already open at lvl 0 then who gonna spend time learning when they can just jump in and then hope he gets some good players that can carry him.
What the raging goes for I think it has something to do with the pandemic. People get more angry then usual cause of isolation and other kind of frustration and then thier only way to let go of that frustration is to find a target dummy in Hots aka other players.
We all know the game itself is a bad teacher of how to play it properly.
There is no useful tutorial, there are no possibilities to train specific game elements. Not even is the complete key mapping somewhere logically and understandable explained.
Where should a new player learn how to play properly? What is stutter Stepping and what for do I need it? Why is timing so important? How do I handle Mana to not get into constant strain? How do I play a tank? How should I Position myself?
There is an endless list of questions, every new player is encountering at some time. I have found out literally this weekend that there is a key combination to switch between the chats in game.
BTW. If you ask which Key combination I’m talking about, it’s shift + Enter
i cant say from experience or the like that aram has made it “worse” but that attitude is a core defect on why the playerbase is so bad at the game and why anomalies tries to address this.
Exp orbs had another visual component to getting xp; the lingering of xp and only a loss of value (rather than complete miss at minion death) are to try to help a rotation minimize the xp gap.
There’s a key reason why advise for climbing/solo play treats soaking like it’s cheating. Players that take generalists with a mix of survivabiliy and waveclear can turn the game around. However, its not just this game, but there is a magical gap of missing ‘sense’ in the world that will drag everything else down with them cuz they’re too poor to pay any attention
Yep, and this is something a tutorial won’t teach you properly either. Ok maybe it could tell you what stutter stepping is, but a tutorial can not teach you how to do it effectively.
This is something you have to practice a lot of hours, till you get familiar with it.
Also a tutorial can’t teach you how to tank.
The job of a tank differs from comp to comp.
For example: if you rely on AA and sustain dmg the job of the tank should be creating space with his CC and do peeling.
If you rely on burst ability’s, your tank should use his CC to create opportunities.
And how can a tutorial teach you, where and how to position?
Should a Jains position herself, like a king or chromie would? Deep in the Backline and throwing some q‘s?
Or should she maybe ambush a target and burst it down?
What about a genji or tracer, should they position themselfs like an sgt. Hammer would? I don’t think so.
This is still a pvp game. And in nearly all PvP games, tutorials just explain you the main goal. Everything else comes from experience, learning and spending time.
You’re right. I’ve been saying this multiple times. ARAM makes a bad experience in other modes.
People are stuck on fighting and chasing. They don’t understand the macro. They prefer their fort to be destroyed in exchange for kills.
That’s why I wouldn’t say I like ARAM. Only Ranked\Unranked is healthier.
In Quick Match, it’s just another poor experience. Therefore it’s not worth participating in it.
That’s the same thing. A tank is always responsible for creating engages and peeling.
Game puts you with ETC as Jaina, greys out your E and Blizzard until ETC uses powerslide or Mosh, then, your abilities become usable, the game frreeses and tells you to move in and use thm. If you move in to auto attack before ETC uses his CC, you get a warning and start over.
It would be pretty easy really.
Hasn’t been my experience. Especially in fighting games mission modes.
Nope it’s not. If your dmg is a Raynor who has no burst an ETC engage would not do as much for him as it would, if the dmg is a Jaina, who can follow up with a quick burst.
A Raynor needs time and space. So ETC better doesn’t engage, just dance in front of Raynor and facemelts people who comes to close.
Really? I mean like really?
Positioning is much more then just a face to face battle.
It is all about bushes, facechecking (better not), flanking, keep flanks save, keep an Eye on minimap, if the enemie was on top lane, they probably won’t catch you from the Borland and so on.
Which means you’re creating the engage for him, And if he’s in danger, you’ll peel, whether your dps is burst or AA. Engage doesn’t always mean diving in. It’s always the tank’S job to create the engage or to peel.
I’m sure you realize that woud not be all the game would teach you. Turorials can have 5 or 50 different missions. You tailor it to the game. There are much more complex games that teach much more complex stuff. HotS is not a difficult game to make a tutorial for. They just didn’t bother.
WHO wants to play 50 Mission, till they can jump into the real game?
And do you really think, people would learn that stuff, if they saw it in a mission?
I doubt that, if there are people on level 500 who still do face checking bushes. 1 of 50 missions would not change that.
To me, the tank creating an engage means creating an opportunity for your dps to deal damage, or secure a kill.
If they had done a tutorial that asked them to walk into a bush, then they watched themselves die, and were warned about it, they would do it a lot less. In-game, people don’t notice their mistakes and why they die. They would if they saw themselves in their replays, but most players never watch their replays.
Maybe you don’t have the patience to do many missions, but a lot of players do. Hell, people watch tutorial missions on twitch and Youtube. (And there’s no reaosn they shold be that many, or that players should complete them for every role if they only play one or two.
Ye that is how I see it too. Like how are dmg dealers gonna deliver thier dmg to the others if your tank is a scared kitten that hides behind your healer whole game.
I think that’s the good thing about ARAM, it puts you with and against all kinds of comp set ups and as a tank you can see the punishment and reward for engaging or just being a wall and soaking damage right away.
I feel like good tanks will take in to mind their comp vs what’s on the enemy team and adapt their engages/game play on that.