New QM rules? Added XP bonuses?
No sort by xp bonus. No sort by estimated wait. Longer queue times and no ready check. Result: many afk at start of match. XP bonuses seem arbitrary. No list view.
Tutorial: Hovering over talents blocks the “recommended” label causing easy miss clicks and screwed up tutorials. That’s how you learn but you can’t create an account and go to menu or see the game options without choring through the tutorial which nobody wants to do when it’s forced.
Maps are gated on new accounts but no where is that described. No map layout tab nor tips and strats tab yet game is constantly changing to help new players just death ball.
Silence system to police people. Fully automated, no oversight. No honesty from blizzard about its process (watch azmondangold’s silence video in wow). Silence system was a failure. UPdate was to make harsher penalties. Game population dwindles. Non-toxic people fear random bans, make new accounts. Not a good atmosphere for play, competition, growth.
Only updates we get are broken maps, gem only bundles on desperation fan service (who are these fans that like Orphea content and thiccs?), reworks nobody asked for amidst dozens of constant overshadowing problems. No ethical change to matchmaker regarding even skilled players and potato carries.
Blizzard has no trust in their players. No enemy chat. Option to turn off allied chat. Extremely short post game screen. No chat possible. Removed auto fill in whispers to opposing team. (Are they bots?) Infinite options to block people. Block whispers from non-friends. It’s like a parent that has no idea how to guide their children and simply say, “Go to your room.” “But he’s bothering me, slipping notes under my door.” “Here’s a door guard. Just turn 25 already and leave.”
Can’t make individual stats progress go live without serious problems. Can’t publish how it works because they don’t want to change the game. Installs it in secret and then coyly lols at us saying “It’s been running in the background all this time.” What can you tell us, Blizzard? What can you tells us that isn’t labeled “Top Secret” or higher? It’s a video game.
Why change a game to fix a minor issue when the issue is caused by your 10% effort? Where are the in game tutorials? Where is the community support linked in game for people to submit tutorial vids? Why are we so dependent on Reddit?
Why is Raynor killing Nazeebo in the veteran tutorial multiple times? Why are heroes more and more overpowered for brawling while map strategy becomes non-existent? Is it too difficult to balance all the skill ranges?
Why no mmr reset for HL even though it has gone through Duo queue phase and seed from QM phase? Why no guilds? Why erode the integrity of TL before adding guilds and a leader board? Why no tournament tab for players and teams to organize events in game which can take their time? Why bribe twitch stream views when there have been no efforts to the game where needed?
Why do so many talent tiers have changes to the same ability? Why has mobility not been reworked? Why aren’t there towers next to the forts? Why don’t the forts and keeps do AOE damage?
Why f2p chicanery? Why not 1 annual update for 30-40-50 bucks depending on what skin bundles and emote bundles you want in your hero pack purchase each year? It could be a tier system like standard, ultimate, collector’s. It could be a flex price based on what was able to be packaged that year. Why not constant progress updates on heroes in progress instead of this bait and switch teaser play? Why expand the f2p model with boosts when governments around the world including our own now, are investigating micro transaction and loot box schemes?
Why so little communication on the forums? Why such favoritism as illustrated by AMAs? In the age of botnet and censorship, why charades with Reddit? Where is Cairne? Where is the time for 50 more questions? Oh look, 5 hours until next post.
Why do trash talkers or anybody that upsets someone earn the same punishment as hackers?
Why were supports nerfed across the board if one wasn’t strong enough on its own?
Why does internal testing give grounds to the Blizzard think tank to assume infallibility? How do you test queue times with active player population? Was it tested? Was it known queue times would go up in length with QM changes? Why no ready check? Because the report system is good?
The report system is a bandaid. And we’re expected to hit report afk for players that afk for 10 minutes waiting for a match, and are afk during the whole match because they became preoccupied, forgetting that they queued. That’s not what the report system is for. The report system isn’t necessary for when players come from OW to do cross over event quests for skins in OW. The report system doesn’t fix those thrown matches. The report system shouldn’t be the bandaid to fix frustration with the matchmaker. Why are players of higher skill forced to play with players with lesser skill after winstreaks? Why did blizzard lie about this in official posts? There are thousands of people that identified the pattern and quit, yet there is no rational discussion on these boards because people aren’t smart enough to discuss the topic. Inb4 “Grubby sez if you are at your skill, you will win 50% of your matches.” Why then am I playing with people not at my skill level when I’m on a winstreak or a loss streak?