Any lunara tips?

Any lunara tips from lunara mains?

One thing I’ve always wondered. Is there any way to make use of the fact that lunara’s movespeed is not a constant but is always fluctuating? Is there any way to use that burst of movespeed to your advantage?

Any other tips are welcome :slight_smile:

FRESH VENISON

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You can technically use it to evade skillshots better, as the varying speed makes it harder to get the aim right. You of course still need skill for the timing and the positioning, as going in one straight line from say Chromie or Orphea will not help you against their Q´s.

Otherwise try to prance at the very edge of your own reach (or going slightly out/in) around your targets while keeping the stacks up.

Also be careful with the leaping ult, you only become unstoppable, not invulnerable: when there is a lot of things flying in your direction you might simply die mid-air still. If you feel you´ll be restricted to poking better go with the vines and stay on the edge of your range for most of the time.

When going solo lane against someone with range, definitely take Siphoning over Culling. Sure you lose on the PvE damage, but hat is that worth when literally anything with poke of their own can force you to hearth back every 30 seconds?

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You need to think like a Deer to play Lunara, and thus you shall prosper in your glorious hippity hoppity Deer.

In seriousness, just stutter step and kite, that’s the key for playing Lunara, for the most part, and don’t always take Leaping Strikes, it’s fun but not really.

As rcw have told, Siphoning Toxin may not look good on paper, but it’s definitely better than hearthing back every minute or so, Nature’s Culling is useful when you have a Solo Laner and a Healer.

For the go-to ult, if you know how to position well, take Thornwood Vines, it deals more damage than Leaping Strike, if combined with the level 16 talent, Unfair Advantage, while Leaping Strike is useful if they have Butcher, Dive Tanks and any dive Heroes in general that can burst Lunara.

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Be annoying as humanly possible. I used to like playing as Lunara but then I realized I’m not a piece of ____.

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Thanks for the tips guys!

I usually take thornwood. Leaping strike is the playmaking heroic but I don’t know how to use it properly

Use the wisp to scout out area before entering yourself (When arriving in lane or at an objective), for watching your flank for ganks, or keeping an eye on key locations (ie Boss or Merc camps)

Try to hide it in bushes it last a little longer when scouting location, and sometimes they fail to check/notice it. So many Lunara players waste the wisp, and put themselves in dangerous situations that could be avoided with good map presence.

Take what people give you… Never chase. Your damage is mostly over time not burst. Punish them for their mistakes/poor position, and let poison were them down over time.

Noxious Blossom (her Q) is easier to hit on enemies after you slow them.

Practice mixing in AA, and constantly moving when not. Try get a feel for her AA max range, and try to avoid going closer to enemies than you need to.

I actually prefer Thornwood myself. Leap is single target where as vines can poison many. Not to mention between noxious blossom and thormwood vine. I can proc sustain out of siphoning toxin (Basically a free Malfurion regrowth over time) from relative safety much of the time as well.

Most of the time when the enemy have hard CC or hard engage I take the leap, so I can get away from them. Otherwise I take the Thornwood, because it’s an easy to land skill shot, has low CD, and can help you stack your poison.
Personally my go to build is the Poison Build when the enemy is full of squishies, but if the enemy has at least 2-3 Heroes with big HP pool, then go to AA build with the % Damage talent on lvl 16.
But the most important thing about Lunara is the stutter step. You should always AA someone in a teamfight between the hops, so it’s harder for them to hit you, and you max out your damage.

Depends on what game mode you’re playing :slight_smile:
For movement speed, there’s not much you can do, but zig zag around.
For gameplay tip: Take vision, PvE and either Q burst or AA split early game.
I take Sentinel wisp most of the time. Always good to have a mobile watchtower with stealth reveal :slight_smile: Good to either support the solo laner so he/she won’t get ganked (or at least not as easy).
Natural perspective also a good thing if your team has more ranged abilitys or the enemy has heroes who can kill the wisp easily.

At lvl 4 take Nature’s culling, you can do camps, or soften up front defense lines on maps to give the obj more push value and just in general turn your self into an Exp factory. Always good to have on the team :smiley:
Siphoning toxim can be good if your team has good wave clear and an Ehhh healer. If you can proc 3 stack on an enemy (*cough *tank) you will heal for 2,1% of your chars max health. Not as bad as some think.

At 7 all 3 talents are good. Choaking pollen for burst dmg. If you are the only ranged dmg on your team than it’s highly recommended. If there’s a burst dmg dealer beside you than splintered spear to shave off as much HP from the enemy as you can to assist the other assassin beside you.

Both ults are viable: I prefer Leaping cause it gives escape options and good for finishing off low-mid HP enemys. Thornwood if you have like 2-3 melee on your team to give you a meat wall of protection from the enemy :smiley: Plus this ult has the best wave clear. Minions walk in a strait line and the ult has the default range to hit every minion including the catapults as well. And Nature’s culling kill them in 3 sec.

LvL 13 is all situational. Endless spores is best when you take Wild vigor on 7 cause it enables you to non stop do extra crit dmg with your AA. There is like a 1,6 sec gap but still a fair combo if you prefer AA plays :slight_smile:
Let them wither is general pick, gives extra slow and +1 sec on slow to do more dmg with your 16 Unfair advantage.
GSS if enemy has annoying spell casters and they like to use them on you (pyro, Tripple tap, kel’thuzad combos)
Abolish magic is really good when the enemy has Gul’dan, Nazeebo, Mal’ganis (with Dark conversion) or Kael’thas (without pyro) on the enemy team. If you and/or one of your team members HP bar get like 60-75% green you can cast it on them and it will remove the DoT from them and from you as well. Basicly it’s a double cleanse cause it casts on you by default and on your target as well.

LvL 16 Unfair advantage. nothing more to say :smiley:

LvL 20 i prefer the Ult upg for more escape options and for Tripple Leaping combos for some flashy endgame :rofl:
But the toxim upg is just generally a good pick to shave off even more Hp and make the enemy regret going near you :slight_smile:

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You need to stutter step a lot. Depending on how much you move, you deal more dmg.

Thanks everyone, very helpful =)

In fights, am I supposed to hit the tank? Most of the time I can’t safely hit the backline. But after hitting the tank 3-4 times, my damage really trails off (as the poison no longer increases) and I wonder why I’m not using a hero like zuljin who can cleave the tank apart.

Is lunara supposed to dive the backline or hit the frontline? If hit the frontline, why shouldn’t I use a hero like zuljin who does twice as much damage as lunara to the frontliners?

lunara has no real escape so she hits targets of opportunity. if it is in front of you shoot it. this is why ppl like to take thornwood, because they can fire through the frontline and perhaps hit someone behind them. it doesnt have the same power has leaping but you also stay safer usually.

…but this is how i would pick things.
single target AA:
https://www.heroesfire.com/hots/talent-calculator/lunara#oswa
Q burst build:
https://www.heroesfire.com/hots/talent-calculator/lunara#o3PN
Minion Clear:
https://www.heroesfire.com/hots/talent-calculator/lunara#ono9

I’m not a Luna main, but I have her at around lvl 40 and she is one of the most enjoyable heroes to play, in my opinion.

I have a success playing her with a guerilla style, since she can outdistance most heroes. Go in, aa them, skip away, once they turn back around, do it again :smiling_imp:.

Her self heal talent is really good and has become a mandatory talent for the way I play her.

I always go leaping strike. The best part about Luna is that she counters almost everyone. Leaping strike can put you in front of a fleeing enemy, escape a butcher charge/stun and a general escape. You can also use it to move from one side if the enemy team to the other by jumping over two enemies in succession.

As a Nova main, I hate being against Luna because her movement makes her more difficult to snipe. Once you get used to the way she moves, and the fact that she will die quickly if caught out of position, she is a very enjoyable hero to play.

Other than Lucio. I had a match earlier today where the enemy first picked Lunara. DotS, meet HotS. Hippity hop, meet speed boost.

She didn’t have much fun that game.

Basically just throw out so much poison that your teammates report you for toxic/abusive chat.

You don’t dive at the backline, by no means should you given that she lacks any reliable escapes from such engages and is very squishy. What you do, however, depending on your build is poke at the backline. As you do have a build that allows you to poke at the backline more safely.

https://heroeshearth.com/builds/hash/WL-WQ-WR-cE-WU-WZ-X2/

The level 7 talent in particular allows you to spread your basic attacks to additional targets, which allows you to hit some nearby backline. And your level 16 increases your range, which also allows you to hit the backline safely. Hence you can attack without putting yourself at too much risk.

Level 1 & 20 are pretty much optional for you but I would suggest Nature’s Culling at 4 since you’ll have very potent wave clear. And level 13 is there to increase the uptime of your range at 16.

Don’t dive! Unless you mean to use Leaping Strike but that is more used to deal with fleeing foes rather than dive the backline and you should quickly reposition should you find yourself isolated. You should, however, focus on poking and kiting your enemies. Also note her builds play differently, the one with Choking Pollen tends to be your burst build, and is very good against double warrior / melee comps or comps with good self-sustain. Whereas the Splintered Spear is great at wave clear and very good for poking and spreading poison, this is very useful aside the waveclear in putting pressure on healers that have difficulty with spread sustain damage.

Best tip: when you feel the urge to play lunara, don’t. She is literally the worst ranged assasin.

I thought that was Tassadar?
/terribleJoke

[but seriously, she’s not the worst ranged assassin]

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Honestly, I’m surprised by the pickrate of Siphoning Toxin in master…this has got to be one of the worst self-sustain talents in the game. :neutral_face: