Samuro is quite difficult so there aren’t exactly any tips that’ll just make you
as it were.
But a few “quick” tips:
When you intend to engage the enemy, try to use windwalk a good while before you actually head into them.
You should preferably be at the point where you break your Windwalk when it’s about to run out naturally; that way, the cooldown for it to be ready shouldn’t be that far off for when you need to escape.
Say that you run toward the enemy and you activate windwalk and 1.5 seconds later you break Windwalk by attacking an enemy.
Now there’s another 13.5 seconds until Windwalk is ready again.
But if you do as I advised, you make full use of the 10 seconds of windwalk and break it when it’s just about to end: Now there’s 5 seconds until Windwalk is ready again.
It can make a big difference.
Another important aspect to remember about Samuro is not to use his Illusion (Q) skill too fast.
It is a pretty useful tool in order to avoid some AA’s and confusing the enemy, but more than that, it’s an incredibly powerful self-cleansing tool.
Using Q or swapping with D removes all kinds of DoTs, slows, roots and such.
Using Q as a way to break out of windwalk makes no sense unless you desperately need the tiny “teleport” function of it to reach a low hp target.
Samuro is not a hero that will conventionally top damage unless you really know what you’re doing. 100% of his damage comes from either his or his illusions AA’s, outside of using Bladestorm.
Therefore, how much you can auto attack is directly relative to how much hurt you can pump out.
Which makes stutter stepping all the more important for him.
It is also worthwhile to note that Samuro’s trait gives him 20% movement or so when attacking enemy heroes for a short period.
Therefore, when trying to run away and escape, hitting a chaser just once to get the movement speed can help.
It really is, but you may have to practice together a bit to get it down solid. Mines placed intelligently can grant the vision to help Samuro know where there are potential ganks, and where he can send a clone to go next to get maximum macro advantage. Hats grant move speed, attack speed, and some healing, all of which play into Samuro’s strengths.
It is also funny when the Abby hats a clone, instead of the real Samuro, to throw the enemy off.
This is because the level 16 of Abathurs W upgrade adds a slow to it.
This has INSANE synergy with Samuro’s level 16 that makes him crit 100% of the time against enemy heroes who are CCede (slow, stun, root).
This adds an insane degree of damage to Samuro.
The Aba should preferably also avoid going Clone and should just pick monstrosity and throw it on lanes and just let it walk into enemy forts and die, doing some push and gathering exp, so he can focus on hatting aba.
Aba hatting good samuro > Clone, in most cases.
On a side note Yusuke…
This part here:
This is part of my problem with you.
I’m not trying to be mean, but the part you quoted me for?
Did you read the literally next line?
Because the part you “also would like to add” is EXACTLY THE SAME THING I JUST SAID!
This is what I meant by “It doesn’t seem like you read posts properly”
Hmm… usually never.
I prefer to focus on survival. At least since I go Bladestorm 99% of the time.
If you go Illusion Master at 10 you can go for the quest at 1, since you Illusion Master adds a nice layer of survival in that you can always send off an illusion to teleport to once things get dicey.
For the record in regards to Quick Match Aba Samuro:
Last season: 88.2% winrate.
Current season: 86.2% winrate.
This is mostly duo queue, but also some larger parties, but these games are pretty much always Aba+Samuro with a friend on the aba, focusing on me.
If you like visual aides, maybe this video will give you an impression of Aba+Samuro:
Watch Munky Samuro streams. That player Samuro is level 400+ everytime enemies see him they insta ban Samuro because he’s just too good with him. He plays on EU
Samuro is overtuned AF. enjoy your nearly free win, especially in QM. enemy team not having AOE bruisers like Arthas, Sonya, Ragnaros, etc. will make things all the easier.
oh it’s not a matter of understanding how he works. it’s a matter of who is equipped to address him. and it basically requires draft. it’s like Butcher, Illidan, Twin Blades Varian, Valeera, etc. beating up on random comps (especially squishies) in QM, but to even a worse degree cause of his macro game.
A lot of what makes a good sam is more meta then mechanical. Stuff like juking, misdirection, “how fast can this guy react and how does he react”. He also likes to split push a lot sense hes very safe and you can force a lot of 1v1 fights that way.
Basically, you want to think like a troll.