Hello everyone!
I’ve been playing with Anub’arak in HotS recently, and I feel that he is underperforming a lot, since he’s too fragile and very easy to kill with not too much physical damage. I know the description of the hero says that he’s great against mages, but when you play QM or other modes in the game, the enemy team doesn’t consist only of mages. There are warriors that easily can counter him and make him an easy kill. On top of that, he has a very low health pool, for a tank, which makes him more vulnerable.
I’ve been analyzing his abilities and talents, and I think that he could be reworked to become a better tank. For example, increasing his very low health pool a little bit could do a significant contribution to the character. Also, the level 1 talent “Regeneration Master” could have a reduction of the quest requirement, reducing the number of regeneration globes from 30 to 20 or 25, so it can be acomplished earlier in the game and help with teamfights.
Also, I think that he’s trait, “Scarab Host”, and his ability “Harden Carapace”, should be interchanged, and make “Scarab Host” an ablity with charges, for example, 3 charges, that the player can use at his will. And the new trait, “Harden Carapace”, should work like the “Plasma Shield” of Artanis, or should be manually activated by the player, and that the player can reduce the cooldown, for example, using basic abilities or something like that.
Also, even when most of the builds recomend to pick Cocoon over Locust Swarm as his ultimate, I think that the damage and healing that Locust Swarm grants should be aumented, for example, against Heroes. This way, it can become a more atractive talent to pick at level 10. Also, perhaps a little change in Cocoon, like the “Containtment Disc” of Maiev, which can’t be interrupted during his full duration, could be a more useful adition for this ability.
And finally, “Impale” should grant more stunning. I remember from W3 that when used, the stunning lasted longer. Instead, in HotS, its stun only lasts 1 second, and the ability is a skillshot, which means, if you lost the chance, you couldn’t stop a hero from channel an ability or something else.
I think that with this little changes, Anub’arak could become a better tank and a better hero.
Thanks