Hello dev team and everyone,
I have a proposition to make deadly charge more competitve compared to counterstrike because right now the ult only gives you less damage and being in the middle of the enemy team, which is not the Highlord’s most glorious position. The only benefit it has over CS is ganking power but that is really narrow for an ult.
So I think that it should be added the following: Deadly charge grants Alarak 50% cooldown reduction for 8-10 seconds when a hero is hit. Now If done successfully, Alarak gains a powerspike from charging without increasing his burst. This would allow for him to build momentum after a charge and leading his team towards massacring his enemies, as the name of the ult suggests.
This would not make the ult overpowered, because you are still as vulnerable as before when you charge in, and you gain no benefit for those crucial 2-3 seconds when you are in the middle of their team and can still get killed as easily. However, if you somehow managed to survive those tense seconds, you know have a crucial advantage of being able to cast your abilites sooner. Also, this will not increase it as an escape tool or a macro ult because you will need to hit a hero
With this buff, it increases the skillcap of the ult because you still won’t be able to yolo dive into their team and crushing them, but if used strategically, you gain a reasonable advantage on the battlefield.
I do not think this would make the ult overpowered. Still, i would argue that counterstrike is still the better ult because it is safer and fits its overall kit better. But with this deadly charge would become more rewarding and fun to use without being busted.
Anyways, I would like to hear your opinion on this, much love to the dev team and anyone who reads this.