Lately I’ve been seeing many people ask how to get better at playing Alexstraza via Reddit and other social places so I thought I’d take this time to answer a few questions and just give some overall tips and tricks for playing her.
For those that are unfamiliar with me I’m considered an Alexstraza “one-trick” and perhaps you’ve played with me in masters/gm. I have over 1000 games with her, a hero level of 130+, and an overall winrate of 55% across all of those games.
Overview
Starting off I think it’s important to understand that even though Alex is listed as ‘medium’ difficulty in-game by Blizzard I don’t think shes easy to play at all and personally would label her as hard. While the concept is easy to understand of just throw down heals and hit D, there is a lot more to it than that.
With Alexstraza there is a lot of micromanaging that is happening while playing the hero that most probably wouldn’t consider. For example knowing how far forward or back to place her Abundance; if you lay it to close to your teammate while they are fleeing then they’re probably going to die before it activates. Place it to far back and they might not reach it in time to receive the heal. Another example being of how you need to keep track of enemy counter play such as Ana’s Biotic Grenade…did she use it? Is it safe to throw down Abundance? These are all examples of things that need to be going through your mind while playing this hero.
How to Optimize
Alexstraza is one of the only heroes in the game that has to monitor her own health in order to heal allies since not only is it percentage based but also based on her own health when the heal is being cast, primarily her Gift of Life (Q).
One big trick I can offer is using your Abundance in conjunction with your Q. Let’s say you’re about to heal an ally(s) with (W), you also want to see if you can throw out a Q as well because you know it’s going to take your own life but since you already threw down an Abundance you want to take that opportunity to heal yourself back up as well. This should be obvious but too many times have I see other Alex players heal someone up with Q but then not stand in their own (W) circle. Use every chance you get to keep yourself topped off.
Another tip I can give is to pay attention to your cooldowns while DragonQueen is active. Depending on if you took Cleansing Flame or not (which almost all the time you should) you can actually extend the power of the benefits you get while your trait is active. All of your cooldowns continue to reduce while you’re in the air and the timer of DragonQueen itself freezes until you come back down. This gives you multiple opportunities to cast your giant empowered Abundance.
Heroics
Like I just mentioned above I’d say you should take Cleansing Flame about 90-95% of the time simply due to not only being her only means of an escape from burst damage or dive, but also because it has great synergies with DragonQueen…much more so than Life Binder.
With Life binder you only get to heal one person, either yourself or another target. I can’t even begin to explain you how many times I saved an entire team wipe from happening being able to heal multiples targets at once with Cleansing Flame. The only time I would ever recommend taking Life Binder is if A) the enemy team has almost no dive for you, or B) you have a Cho’gall on your team. Some say Life Binder can be great for beefy targets like Diablo or Muradin but again if you want to protect yourself from Greymane, Zera, Genji etc I highly suggest taking CF. You also put yourself in a lot more danger due to the short range leash Life Binder has in order to cast it on a target, especially a tank who is mostly likely far out into the frontline.
When to Use Trait
This is the most common question I see a lot and the answer isn’t simple at all. Using DragonQueen, an effective 2.5 minute CD, is all about feeling out the situation and determining individually if it’s necessary or not.
Most of the time popping trait for little skirmishes especially in the early game when death timers are low isn’t worth it. Saving DragonQueen for important objectives and controlling that space such as on Infernal Shrines or Volskya is crucial to winning team fights.
NEVER pop trait in the middle of a team fight, always have it out and ready to do work at the beginning. Again…it’s all about feeling the moment out and seeing if it’s the right time. If your team is already down 25+ minions on Shrines and your tank is dead, then you probably want to save it for the defense instead.
Essentially the longer a fight draws out the less effective you become. You want to get the objective as soon as possible take every advantage you can while trait is active.
Final MISC. Tips
One last thing I wanted to say is that while most players take “On Ruby Wings” for the level 20 storm talent, I highly encourage you all to try out “Blessing of the Red”. This is a very amazing underrated talent that saves lives and wins team fights. Believe me when I say that having double Dragon especially with the time upgrade at 16 is great, but the additional health for low health targets like Tracer, Valla, Genji, Hanzo etc definitely matters and can sometimes mean life or death in a lot of situations. Yeah…an extra 500hp on a Diablo doesn’t seem worth it but for a Junkrat or KTZ is kind of a big deal, give it a shot the next time you play her.
Lastly…NEVER EVER TAKE ANY OF THE E TALENTS THEY ARE GARBAGE!
Thanks for reading guys and I hope this helps some. Alex can be and is one the most fun heroes in the game for me and more players should definitely add her to their arsenal. If anyone has any additional questions or feel I missed something feel free to comment.
Good Luck.