I’ve been sitting on this idea for a while. Not terribly original as this debuff exists in other games, but I think it could help solve a key problem in the rock-paper-scissors that is HoTS draft.
Here are some facts:
- Certain Tanks are designed around having powerful slows. (Ex: Mei, Arthas, Tank Blaze)
- Dashes inherently counter slows.
- There is no tool in the game to counter just dashes. Stuns, Silences, and Roots work, but have other benefits and therefore are a large chunk of a Hero’s power budget.
These Tanks are relegated to off-meta because dashes are innately strong and prevalent in the meta, especially with many of the Overwatch Heroes. They work best when the enemy team drafts “poorly” and does not have enough mobility to deal with the slows.
In comes the solution: Grounded
This debuff would work like a partial Root: it disables the target’s movement abilities only.
For visuals, a yellow/orange version of the green root icon would work, along with the GROUNDED text.
The best Hero to test this status with is Mei. Simply add Grounded to her Blizzard (W) base. More specifically, Blizzard briefly Grounds enemy Heroes each time it deals damage (similar to E.T.C. Mosh Pit).
This change would allow Mei to function in a broader range of scenarios without affecting situations where she is already strong/working (low mobility on enemy team).