not really. What happened was that we lost 30% of our population. They decided the longer wait times were not worth it when most games are over in 20 mins.
to answer directly to you, OP:
That already exists, it’s called Draft Mode.
The small community is already subdivided into several different game modes. I know you think that would be a good thing, it definitely sounds amazing when you think of it in a vacuum, but it probably wouldn’t.
At most, we could have ‘role queue’ but even that would be hard with our current numbers.
Best solution would be to just go for the old mirror roles again. Both sides have the same roles. People don’t wanna play healer, people don’t wanna play tank, so just mirror by roles. Right now it can match a team with 1 tank + 2 bruisers + 2 ranged dps against 1 tank + 4 ranged. It is very bad.
Oh, and make player mmr the most important thing, not just average like it is not where you can have a bronze mmr + gm mmr in the same match even if they are not in a party.
I’d settle for making the tanks / healers more fun and engaging to play.
There was no shortage of tanks in the DW meta. There was no shortage of healers when they released Anduin. Make more heroes like those. People will play them.
Can you explain me why QM puts 2-3 main tank heroes in each team then? Is that because 'too much tanks"?
Usually people are partied together. At least in my games, when that happens, I always check and they are together.
But it could be that since the matchmaking searches for 1 tank + 1 healer + 1 ranged dps + 2 flex, those 2 flex are just whoever is available. So if there is like 3 tanks queueing together around the same mmr or something, the game just puts them together as 1 tank + 2 flex.
This is the reported popularity of team compositions for QM posted to heroesprofile using the 4 most recent patches.
The most popular composition in qm is 1 tank, 1 bruiser, 1 healer, 2 ranged assassins. There’s a reported 117876 compositions that use that, and it represents 9.73% of the matched compositions. If that’s 9.73% then there are ~ 1211470 compositions represented. Scrolling over all the variations that have 2, or more, tanks gets me 6.31%.
So ~93.69% of qm compositions sampled either have a ‘normal’ tank distribution, or they don’t have a tank at all.
quick aside: in scrolling through the compositions, I don’t see any variations below 100 games played, so some samples may not be accounted for (teams with 3-4 healers don’t seem to show up, so very low reported instances of some possible compositions can lead to rounding errors)
As far as having an explanation, I would say as Darak did: when players group, their party dictates some of the ways a match is formed. Otherwise, based on how long it takes to form the match (quick match trying to be quick) the game can try to grab what’s available rather than segmenting every tank role picked into forming the (what I call) “anchor” of where matching is forming the compositions.
Adding up all the games with two, or more healers only gets 0.8%. So the healers may be the bigger priority for where matching ‘anchors’ what heroes are picked and regulates some tanks to fill in the flex gaps.
From my experience, word of mouth tends to favor two-tank duo’s for stomping pug play as tanks tend to have options for waveclear, follow-up each other’s initiation, intimidate the other team, and can split damage focus so what damage is dealt is better mitigated.
Or you can try to learn to tank or heal. I find those roles pretty fun at times. Sure I’m not Valla getting all the kills, but we all know she’d be dead without me.
If you’re fine to wait 2 hours in QM for a healer and tank, why are you not willing to wait 40 mins in SL to pretty much guarantee it?
People on this forum and reddit are making complaints over 5 minute queue times (whereas some people are completely fine waiting 30+ on lower pop servers).
This is why we can’t have nice things like options. The player base being small is one thing, people being impatient is another.
Nothing feels more pointless than queuing with someone who insists the que is “bugged” if it goes over 2 minutes, then explaining to them why it’s perfectly normal.
Interesting, looking at the top 25 most popular comps in QM, 40,52% of them have tank + healer.
If we count the comps where the team has like bruiser + healer (some bruisers can play as main tank), or 2 bruiser + healer, the % increases even more.
If we also count all the other non popular comps where there is a tank + healer, this number could definitely get way higher than 50%, maybe even 60%.
That is actually very very interesting. So more than half of the time people are actually playing with their “perfect comps”. Now if we consider the games where the team has at least a tank or at least a healer, this could easily go up to 70-80% of the time, maybe even more.
So getting a full assassin game is actually very rare
The last time I waited over 5 minutes was when they had QM set up to where it would guarantee it and the queue’s would take no longer than 10 mins for me at least.
Yea, that’s part of the issue of player vs dev perspectives. By a number of metrics, a lot of stuff can look good/acceptable or better than people think, but once a few select people start complaining, it’s easier to ride those bandwagons because it doesn’t take as much effort to complain than it does to try to qualify those complaints.
That’s part of the reality that the forums are a small sampling of a game populace and a lot of players don’t say anything, come and go, or just accept what they get.
On the other hand, any percentage is context based; if these rates were applied to safe flying, people would be outraged and law of numbers doesn’t necessarily outweigh what frustrations people can experience, esp if there’s an unequal distribution of that experience (meaning that the few % of deviation is experienced by the same subset of players)
And on top of that, anyone who questions or wants some sort of reasonable evidence to their claims is considered a “white knight”.
The only way I could refute this is by tracking my own metrics, which realistically would only prove that im an outlier (or that my perception is biased).
All i can say is that i dont mind wacky comps, and i dont mind waiting 5x as long for “more” traditional comps, but i do get rather miffed when i have to wait 5x as long for the same wacky comps. That was my experience when the rules were in place. que times when from sub 2min to 10min+ and still got wacky comps so it was only a net negative for me.
Yeah same thing here.
There could be some people that never get perfect comps, true. In my experience though, I get tank + healer in more than 50% of my games, and almost always I have either a tank or a healer in the rest of them.