Why is it so hard in early game to stay as 4. And late game everyone sticks together.
You are far more effective if you go as 4 then go solo and steal regen globes from your team.
Really frustrating when you have a good gank and there is no dps to follow up because they decided to stay mid
Those are not required or even standard strategies. You just made them up. Not even Grand Master games consist of gank squads all the time. Most of the time all lanes are soaked and fights only happen when the game forces them (during objectives)
If you have a team that is great at deathballing as 4, great. Not every draft enables this though nor is it ânecessaryâ. Not to mention it is a huge waste of time and exp to go as 4 if the enemy keeps evading your ganks and you get no kills.
It doesnt matter if you have gank comp or not. You rotate as 4 because its more difficult for enemy team to gank 4 instead of 1. You also dont have to draft every hero with omegawaveclear if you rotate together. Everything you do is empowered with rotation. Every thing that kills you is weaker thanks to rotation.
Rotation is standard strategy in higher ranks since day 1 of this game. Rotation is the reason behind tanky solo lane meta.
Maybe on Braxxis, Dragon Shire and Spider Queen. I donât see 4 man rotations as standard in other maps, and I watch lots of GM games on Twitch daily out of boredom.
That all depends on distance between 2 closest lanes and safety of rotation.
A couple examples:
Tomb of the spider queen - always 4 man rotation mid-top and solo bot - 2 very close lanes and very safe way to move between lanes.
Dragon shire - usually 4 man between bot and mid. Close lanes, but rotation is dangerous (bushes and a lot of open space) - canât do it against some opponent comps.
Noone does 4-man rotation on cursed, because itâs physically not possible to make it to minions in time (rotation > 30 seconds) - lanes are too far apart. This may or may not change with speed increase.
I believe OPâs problem here is that games happen where ppl donât even attempt a 4man rotation even on maps like tomb (and then naturally either the solo or even the 3man team dies or building start to fall, getting dominated by opponentâs 4-man).
Yeah not having a âgankâ comp vs opponent âgankâ comp makes it even more important to stick together and not get ganked (well at least in tomb where thereâs absolutely no risk in doing that, dragon shire - it depends if you can be taken apart during the rotation or not).
Implying GMs are there because they have knowledge about the game lol.
Out of all master players (yes all of them) thereâs probably around 1% who actually know about macro and rotations. If you donât even see rotations in GM games, that just shows how bad the game quality is right now.
Rotations are super important in every map because it allows you to fast clear waves, which gives you time to do camps all the time and pressure lanes. Itâs even more important when you have wave priority, which is something that probably 99% of the players have no idea what it is.
High skilled players not doing the ABC play does not mean they donât know what theyâre doing. If opponents expect you to do the ABC play, it may just be better to mix it up and try to pull your opponent off balance to get advantage in other ways. GM players are generally pretty good at not getting ganked even when facing a 1x4 situation, so they donât really need to rely on sticking to the safest play possible.
But thatâs only true IF people know why they are not sticking to the safest and most efficient ABC play. As for unconventional tactics, it also may look bad from the outside if the game does not go according to the master plan, especially if you donât really understand what that master plan was.
P.S. Naturally youâll almost never see static 1-3-1 play in GM games (where all 5 ppl literally never move anwhere until objective spawns) [unless that IS the ABC play in that situation and anything else is perceived as too risky - rare]. Thereâs always SOME movement around, be it 4-1, 1-2-1+1 or just 3 ppl walking around randomly looking for something interesting to happen.
IF that was true it would be fine, but we know itâs just people not knowing what to do and how to play. Watch Crisâ stream. He is often complaining about how people never rotate, how people lack so much macro knowledge, how people are even bad in skill. He is really frustrated by the quality of those GM games. Then watch Aussen stream. He is on his 100 smurf this season and you wanna know why? He said yesterday on stream he is doing lots of smurfs because the quality is just too bad at the higher levels. People literally trolling, throwing, lack of knowledge/skill and everything.
The quality of the games are just bad, even at the highest levels. Thatâs really concerning.
Most often thatâs them not doing what HE wants not them not knowing what theyâre doing. They know what theyâre doing, just the plans do not align. The higher in skill you go, the more highly stubborn ppl you will meet. 2 ppl both may have very good plans, but absolutely nothing good comes out of that if they fail to choose one of them and work together.
Thatâs a completely different problem.
Also, of course a top GM player will see a master player as bad. After all, the skill gap between them IS enormous. If the GM player assumes that a 100 ms reaction counterplay is commonplace and should always happen, that doesnât mean that the master player is even physically capable of pulling it off, let alone being used to doing it.
Also, master players do bronze plays too, especially when thereâs nothing on the line and you can play tired, unfocused or simply lose the will to try. The difference between a masterâs bronze play and a bronzeâs - the master player is perfectly aware that he has just screwed up royally, the bronze player stays blisfully unaware and may not even consider it a bad play. Donât expect the master player to admit his faults though, he knows it, but you donât need to know it and rubbing it in does not really feel nice.
Game starts, solo laner goes top, 4 man rotates mid/bot. At minute 1 healer and one of the dps goes to the siege camp to take it while the tank and the other dps soak mid/bot. After that, healer and dps immediately rotate to the hard camp while tank and the other dps keep soaking mid/bot and clear the enemy siege. When the team takes the hard camp, healer, dps (usually the spell damage dealer) and tank rotate top and push the lane with the camp with the help of their solo laner while clearing the enemy camp. At that time, usually the AA dps is double soaking mid/bot.
Okay, thatâs like really standard and the most optimal play (tested and played for years by a lot of people who dedicated their full time to the game over and over again) to do on the first couple minutes of sky temple. Sometimes you can switch to hard camp first and siege after that, but thatâs a little bit rare to happen.
Now, what was happening on stream? No one taking any camp, solo laner mid, no one rotating (instead they were just 1 top, 3 mid, 1 bot all the time) and when they did go to get any camp they were dropping exp on some lane without anyone to cover (and now they were 1-2 waves behind, which early game almost mean a level).
Now, are you telling me that what they were doing was just another strategy/plan? People canât even follow standard strategies/build that were tested for months before someone saying that was the best strategy/build, you really think they can come with a better plan out of a sudden?
Quality of the games are just that bad at the highest level.