This is part balancing, part new and enriched gameplay, part reintroducing removed aspects, part creative ideas. Especially in those, balance is probably way off. Feedback and creative input is appreciated!
Edited 4 March.
General Goals
Improve talent and build diversity. While I buff lesser talents, Aba’s best builds overperform atm so I expect baseline nerfs.
Condense Locust build, make it more engaging and add PvP options.
Make Toxic Nests less cheesy and add a baseline slow.
Introduce ‘near team’ builds aided by Locusts and talents that are significantly stronger when not far from Abathur. New gameplay element could also make up for his body soaking weakness on maps like Braxxis and Spider Tomb. Think of Murky with aggressive egg placement.
Note that I go for some crazy ideas but Abathur himself is a unique hero in the first place. There’s room for new gameplay elements! Although I wouldn’t go for Slapathur talents…
Improve build diversity. Note that Abathur’s best builds overperform atm, so while I buff his lesser talents I expect baseline nerfs to follow. Probably on Stab and Spike Burst, as well as the symbiote talents on level 16, which would also make Hivemind weaker.
Abilities
New Ability – Locust Command (E)
- Set a point for nearby Locusts to travel towards for up to 5 seconds after spawning. Reactivating cancels the last point (Helps Locusts intervene in a fight target your preferred lane).
Symbiote (Q)
- Now grants Abathur 20 Spell Armor while active.
- (Shielding is there visually. The idea is to protect Abathur against long-range threats that, especially in the lategame, could scare him into hiding in base all the time, like Mephisto’s Consume Souls occurring twice with the level 20 upgrade. Getting close and personal should remain just as effective.*
Toxic Nests (W)
- Now slows by 15% for 2 seconds (Nests that slow chasers or fleeing heroes are more strategic and that should be baseline).
- Damage now occurs over 4 seconds (Time to react = less blow-up cheese).
- No longer dismounts heroes (Removes annoyance of not knowing whether to re-mount after hitting a Nest. Nerfs anti-rotation a bit, but keep in mind a) revealing enemies already counters rotation b) Abathur has a global presence c) this makes more room for a Slow which matters in teamfights, more so than an enemy coming two seconds later for stumbling on a Nest.)
Talents
Level 1
Locust Brood (Trait) – Moved from Level 16, Merged with Survival Instincts
- Activate to spawn three Locusts. 180 second cooldown (starts on cooldown).
- Hitting heroes with Stab, Spike Burst and Toxic Nests reduces the cooldown of Locust Brood by 1 second.
- Passive: Increases Locust Health and Damage by 40%.
- (Benefits siege via active PvP interaction and synergizes with non-Locust talents. Four chiefly passive Locust talents are a bit much and I wouldn’t just buff them).*
Envenomed Nest
- Added Functionality: Also increases Toxic Nest slow by 10%.
- (Giving both damage and cc goes with both the ability and tier’s theme, as level 1 you choose between dps, healing, sieging and map control.)
Level 4
New Talent: Metabolic Boost (Q)
· After being active for 3 seconds, the Host and Symbiote gain 10% Spell Power. If the host isn’t farther from Abathur than 250% of his vision range, this bonus increases to 15% and applies instantly. (One of two ‘near allies’ talents.)
Level 7
Just creative ideas, balance probably way off. I’m mostly cautious as the tier has no host buffs for atm and Hivemind exists.
Vile Nest - Removed
New Talent: Virulent Spikes (Q)
- Stab and Spike Burst reduce enemy Hero Damage by 5% for 2.5 seconds, up to 20%. (Best with Stab/Spike talents and benefits from prolonged Carapace use.)
New Talent: Biotic Leech
- Symbiote’s host Hero or Monstrosity is healed for 75% of the damage dealt to Enemy Heroes by Toxic Nests and Locusts. (A talent for Nest or ‘Near Team’ Locust builds that offers new ways of healing dependent on planning ahead.)
New Talent: Symbiotic Link (Q)
- Carapace heals the host for 100% more. If the host isn’t farther from Abathur than 250% of his vision range, this bonus increases to 200% and Carapace also applies to Abathur (pure ‘Abathur near Team’ talent).
Level 13
New Talent: Multi-Strain (Trait) Replaces Bombard Strain
- Grants bonuses to future Locusts. Activate to switch.
- Assault Strain: Locusts gain 25% Movement Speed and explode for 120 damage on death (no cleave but larger and more damaging explosion, plus speed for more ‘duration’ and getting in front of minions to tank for).
- Bombard Strain: Locusts last 50% longer and gain a long-range siege attack.
- (PvE-wise you switch between waveclear or sieging. PvP-wise you switch between chasing with an explosive finish or a backliner that zones enemies. Being able to switch between two historically underperforming talents is a buff that fits Abathur’s adaptive design.)
Level 20
Locust Nest
- Now lasts for 60 seconds (bit of a nerf, if neither enemies nor (dead atm) Aba deal with it, won’t stay there forever. Not that this tends to happen).
- The last spawn creates three Locusts (Can still use this talent for mindgames etc, but this rewards timing and placing a nest so it’ll last its full duration).
- Added Functionality: Locusts gain 20 Armor against heroes (Mostly a PvP buff).
New Talent: Ballistospores (W)
- Toxic Nests gain 50% explosion radius and affected enemies receive 50% bonus damage from Stab and Spike Burst. Additionally, Toxic Nests can be cast during Symbiote within a certain range of the host.
- (A Storm Toxic Nest talent with a PvP focus, as it’s castable during Symbiote wherever your allies may be, and the bonus damage needs you to strike enemies.)
Extra Ideas
Locust Strain
- Locusts leave a trail of slime for 5 seconds after spawning (Same that Abathur leaves behind, bit of a nerf to balance out the E ability).
Toxic Nests
- Damage no longer stacks / Nests must be placed further apart. (Extra anti-blow-up thoughts).
Symbiote
- Also grants Abathur Unstoppable (Don’t think that’s a huge deal when you’re rooted but not hot on this one. This would protect from annoyances like Diablo’s Apocalypse but also increase your survivability as hatting a nearby ally or Locust might give you the edge in killing an assaulter.)
Locust Brood Alternatives (always including Survival Instincts)
- Idea 1: Lock behind a (damage?) quest so Locust Brood is available later.
- Idea 2: No cooldown. Hitting heroes with Stab, Spike Burst or Toxic Nests recharges the ability.