Hello, after playing Morales for several months now, I eventually mained her and got her to level 47. Now I know this isn’t really impressive but throughout this journey I noticed a lot of positives and negatives about the character that I would like to point out in hopes of seeing changes in the future.
NOTE: HotsLogs doesn’t work for some reason, so ill use my experience when it comes to talents. If I remember correctly though most of the stuff I’m going to note does reflect pick rates for talent tiers.
Main kit
Positives
Allow me to begin by talking a bit about her base kit. I love me some medic, I can certainly say her kit is well rounded and very useful in a lot of situations. I can’t really say she isn’t fun to play, granted a lot of people say she is boring but I find her base kit and functionality really solid.
Negatives
Really the only thing I believe could use some tuning would be to make it a tad bit more clear that pressing D or whatever key your trait is bound to, disconnects healing beam. I was struggling a lot in the beginning to constantly keep tapping teammates personally, but when I found out about her trait canceling it, it was a looot easier. It’s also a mistake I see a lot of Morales players make, that being they never even stop their beam and just try to get out of range to make it stop.
Talents General thoughts
Boy oh boy, this is gonna be a big section, here we go.
General thoughts
Overall I would say her talent tree is okay-ish. There are several talents I do believe would need changes but its not incredibly severe issues such as an entire talent tier being underwhelming and not giving her options.
Tier 1/Level 1 talents
Life support: Easily the best option in any situation, not because the talent is overpowered but because I feel like the other 2 options aren’t that useful as of now. I feel like this talent is simply solid and good use of it grants you rather consistent energy boosts.
Caduceus feedback: To be honest here, this talent isn’t as bad as I original thought. It has its niche uses here and there, particularly when you have strong frontlines and you’re really feeling spicy. The issue with this talent is that it doesn’t provide consistency. Most times you just don’t get enough space to be able to extend so much, especially as Morales, making it feel either insanely useful (when you do get space) or just impossible to get value out of.
Clear!: This quest feels like a missed opportunity. For starters, the quest is unnecessarily long, what I mean is, you don’t really need to be spamming grenades often but in order to complete it, you’re forced to do so and thus you miss actual potential opportunities to use nade as it’s now on cooldown. The rewards also feel… rather underwhelming as well. Both the cooldown reduction and the increased AOE help you get grenade snipes on low HP enemies or simply break deathballs but these are both possible by normal grenades, they just make it a bit easier. My personal idea, would he to simply give her a second charge of displacement grenade. Instead of having 2 separate rewards, how about reducing the quest requirement to 15 and when it completes you just gain another nade. It would be fun for damage builds too since Morales doesn’t really have one now. (Giving her 2 grenades would understandably require some level 13 re-balancing)
Tier 2/Level 4 talents
Cellular Reactor: I find myself choose this 90% of the time as well because it provides good sustain VS divers or burst damage. Again, I do not believe this talent is too good, it’s just the other options don’t feel that reliable.
Trauma Trigger: This talent is so close to being a viable alternative to cellular reactor, it just misses the reliability. The requirement to be below 40% HP is pretty risky but 40 armor isn’t that bad and the 30 second cooldown only feeds on the unreliability. An idea I’ve seen from people would be to make it work based on different HP percents. Example, while under 75% HP gain 20 Armor, while under 50% gain 30, while under 35% gain 40 armor. Or another idea, simply increase the current HP percentage requirement from 40% to 55%. The cooldown could also be halved to 15 seconds.
Blast Shield: This talent is okay with grenade builds… Yep not much else to say. You can consider it, if you’re really thirsty for energy and nobody dives you but usually it’s just for grenade builds. Would also be a very fun talent with 2 grenade charges and a more reliable sustain option to compete with cellular reactor.
Tier 3/Level 7 talents
Probably my personal favourite tier.
Prolonged Safeguard: A very versatile talent, great upgrade for a lot of situations and good synergy with Life Support at level 1.
Vanadium Plating: Another solid option VS stuns and roots. This talent is an insane playmaker if your teammates find themselves chain stunned or rooted as the follow-up damage can easily be negated by the 55 armor and the duration pause.
Physical Therapy: This talent is also very close to being good but its use is limited to a single slow removal. It’s really not that great against characters with slows, Vanadium plating protects allies from multiple stuns and roots, this talent just removes one slow, only for it to be re-applied again. It’s okay against single slows sure VS Varian for example or Zeratul but I think you’re almost always better off with Prolonged safeguard anyway as from my experience it’s the better option for the most part. My suggestion would be to make it so allies are completely immune to slows for the first 1.5 seconds of safeguard (half its duration) and remove the CD reduction. They can still be stunned, rooted, silenced etc. But are entirely immune to slows for 1.5 seconds.
Tier 4/Level 10 talents
Stim Drone: Not a lot to say about this heroic, very powerful buff to allies who rely on basic attacks. The sound effect is also very satisfying to hear
Medivac Dropship: Pretty powerful as well, you can also use it as a personal stasis sometimes. I would like to recommend reducing the cooldown for the manual takeoff a little bit more but it’s a good heroic with coordinated teams.
Tier 5/Level 13 talents
EMP Grenade: Once again, another close to viable talent, it does have niche uses against heroes like Fenix or Lucio where shields play a big role in their gameplay but the extra 96 damage is pretty negligible. Personally, I would like see the damage being increased slightly but the shield damage lowered, to make damage Morales viable.
System Shock: Fantastic option that I use for most of my games yet again. 30% less damage is an insane debuff to enemies chasing you down or most importantly during team fights.
Second Opinion: Mostly used against deathballs. The cooldown reduction can prove to be good. I believe you’re always better off choosing System Shock for the insane utility, though. I wouldn’t say this talent needs tuning, I’m just not a fan of it.
Tier 6/Level 16 talents
Extended Care: Easily the most popular choice, as it provides much needed range for your healing beam. This talent gives Morales the power to help teammates who tend to dive in up close and personal with enemies while also increasing her own survivability. I’m not sure if this is too much of a must pick though.
Shield Sequencer: Very powerful and underappreciated talent in my opinion. Sure, it does not grant the luxury that Extended Care provides but it is a big playmaker if you don’t feel like you need the extra range as it can save allies and yourself pretty reliably.
First Responder: Never really found a use out of this one. Heavily overshadowed by other options. Technically you can use it to sustain allies against heavy burst damage but why not pick Shield Sequencer for that? Another use for it is to sustain allies against dives (AKA burst damage) which again, you don’t need this talent to do so, as it doesn’t protect Morales herself in case she is the dive target. It’s also pointless during a team fight in general, as you’re usually always using healing beam which makes staying above 70 energy difficult and it also heavily discourages you from using Cellular Reactor as well, which is a tremendous downside. Not sure what should be done about this talent unfortunately, I couldn’t come up with ideas to give feedback, I would like to say it may need a replacement talent entirely compared to simple number tweaks.
Tier 7/Level 20 talents
Hyperactivity: Huge buff to Stim Drone and always recommended if you’re not the enemies’ prime target and you’re getting value out of stim drone to begin with.
One question… WHY, WHY BLIZZARD… did you remove self stim drone as well? I never played old Morales but from the videos I watched, while it wasn’t an optimal upgrade considering Morales was very mana draining, it made you feel like using Medics Ubercharge and it looked super fun
(Obviously joking here but come on bring this back)
Caduceus Reactor 2.0: Very solid option if you’re taking a lot of damage and need to survive. Not much else to say the talent is cool.
Safe Zone: Decent upgrade to Medivac, especially if you want to make risky plays and fly into enemy territory. Also, why isn’t this merged with Reinforcements?
Reinforcements: Why isn’t this merged with Safe Zone? It just feels pointless to have them separated. I don’t believe it would be too strong if both were combined and maybe she gained a new talent for damage Morales? You know, like how Anduin has Varian’s Legacy
Final thoughts
Whew, this took a while to make. I really hope the feedback was worth something at least. Obviously, I don’t claim to be some god Morales, I just wanted to get my thoughts out there as I really want to see some improvements to my favourite medic especially some kind of damage build that she currently lacks.