A next build of a next hero what i play is :
- Target Practice.
- For a PvP map is Ignore all detractuions. For PvE is Serrated Arrows.
- Sharpened Arrowheads
- Dragonstrike.
- Fleet of Foot.
- Flawless Technique.
- The Dragon Awakens.
A next build of a next hero what i play is :
Level 1: Target Practice is my favorite too but the others a also good
Level 4: Q Upgrade Rules in terms of wave/Zerg clear (Explosive Arrows) but W upgrade (Serrated Arrows) is better for camps and Immortal/Boss. Ignore all Distractions is better with AA on Level 1
Level 7 Sharpend Arowheads see *Ingnore all Distractions. With Q build I think the Dragon Hungers (spellpower) is best. The W one works with any build but is best when paired with AA or W on Level 1.
Level 10: Depends on Team but when in doubt take the Stun it is not as hard to hit as it seems unless youre going for ults across the Map.
Level 13: any is good realy I like Fleet of Foot too but just take what suits youre playstyle
Level 16: all three are good depending on sitiuation: Flawless Technique when enemy has Squishies that you can hit easily, Pircing when you go for Big CDR on the 20 Dragon or for extra Waveclear with Explosive Arrow on 4 and %dmg is kinda selfexplanatory
(I default too Green)
Level 20: If Dmg Ult → Upgrade else take Bullseye [endif]
the E stun takes some Practice but can be used as follow up on Roots/Stuns
I would only recommend Stun Ult Upgrade in a Scenario like this: You just respwand your Team is brawling over Garden Terror Obj/Boss/ something else that will likely end the game you take upgrade to fast travel to the brawl and Increase the chance of Winning the Game deciding fight.
I tried it, but I like it better with AA. It might be worth taking here depending on whether a target hath spell armor or not.
Yes, Braxis, I know. And spiders. Also the piercing is only needed for these maps. Maybe for knights. Although here also need to look at a composition of teams.
FT worketh good against all targets, not only thin, i even would say, that Q spell at lvl 7 only agaisnt thin targets, and % at 16 only for full AA build.
Dragons have more profit because the stun mechanic worketh like spells of Li Min and Nazeebo, that is, when colliding with a front target, which is not very convenient. In addition, dragons can protect a team from combo wombos. Over time, I realized that the stun is not that effective for this. Unless ye knock down the mosh- pit when there is no one else exept of ye.
I usually just go W build (W at 1, 7 and piercing at 16) with Q at 4 on most maps except BoE where W is better.
13 is trait cd for more aggressive plays.
Ult always dragon arrow.
20 is usually the stun on E, but I take ult upgrade if I really need that global in case we are losing or something.
The W build is more difficult, and under normal conditions is useless, because it is easily countered by an AOE healer - too splash damage. I have lowest win rate on Hanzo in this build, so I abandoned it. Except perhaps for Immortals.
P.s. Of course, here ye still need to look at a situation, that’s what talents exist for. I work against tanks, so I prefer this build. As for the AA build, it taketh too long. While mine, in one cast, removeth from 50% to 80% of HP approximately, depending on who a target is. Also I would say that my build worketh as Nova.
It is, but I’ve played this build since his release, so I got used to those god angles.