Imperious - Wrong Classification?

Picked up Imperious (finally) last night and have been messing about with him in QM. Lots of fun, just diving into the back line and spearing the annoying mage/healer and blowing them up after… good times. However, considering he has some mitigation, a good CC, a pretty beefy health pool plus the ability to self heal, I think Imperious is more of a Tank than a Bruiser, though he seems to walk a very fine line between the two. I find that I generally initiate fights and bare the brunt of the enemy teams focus.

I don’t know, Imperious being classed as a Bruiser and not a Tank has always felt off to me.

You could play him as a pseudo tank with Q build.
He does not easily survive a commited attack or a blind heavy team to be labbeled as a tank imho.

Dehaka should also be a tank then

You basically described everything a bruiser do :stuck_out_tongue_closed_eyes:

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Is what a Bruiser does. Or at least, not the Tank usually, since the Tanks’ main job is protection.

Like a lot of Bruisers.

Yea, his strong CC is the only Tankish quality (but there are Tanks with not that strong CC).

Not that beefy compared to Tanks.

Really common among Bruisers.

He is a Bruiser who can work as a tank, just like how some Tanks can work as a bruiser.

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He has better CC than some tanks, but way less EHP.

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You don’t have the sustain to survive being focused.

And you don’t have a reliable escape to get out when you’re focused.

I think bruisers are about sticking to enemies and dealing damage rather than taking damage or denying enemies from dealing damage. For example Stiches damage is much lower than Imperius but he is generally tougher and has access to abilities that can zone or displace enemies to help the flow of battle in his teams favour. Imperius has more damage and can stick to enemies reasonably well, but will struggle to prevent enemies getting to his team’s back line and also cannot as effectively displace enemies that do.

Stiches is about enabling allies to deal more damage while taking less. Imperius is about duelling enemies and dealing and enabling damage in general.

I actually hate when people bring the CC argument simply because most heroes nowadays have CC, some have even better CC than Tanks, but that doesn’t make them a Tank.

CC is just CC. It’s not the amount of CC or the type of CC that will make the hero a tank.

Bruisers and Tanks are very similar, in fact Bruisers can even be tougher than Tanks.

What separates the two is how self-centered the hero is. Bruisers are very much self-centered heroes. When they stun someone, they do it with the intention of killing the target themselves.

When a Tank stuns someone, they do it with the intention of assisting an ally. Tanks are very much a supporting function.

This is the difference between Bruisers and Tanks.

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Not really, I CC to kill people not to make scrubassassin 10 845 feel good about himself.

Yeah, because Moshpit does so much damage by itself.

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You have just played against terrible mages, because Imperius gets blown by mages. He has no self sustain if he’s not in melee range

He is. With right talents of course. Remind to thou what Dehaka has most powerful self-sustain in the game.

I actually wonder who (reasonably) has the most single-target HPS in the game, I know Imperius with Brand of Solarion is a contender.

There’s also Butcher, Zul’jin, Tychus, Deckard, Leoric, Arthas, Mal’ganis, and of course Dehaka who has the most versatile healing in the game.

There are a few heroes that walk the line between Tank and Bruiser and can act as one or the other in a pinch, and I think Imperius can walk this line when necessary.

However, I don’t think he’s classified incorrectly. Tanks have to check a number of boxes in order to be effective in their role, and Imperius doesn’t check some that are fairly important. Some of those are:

  1. Reliability and consistency of CC
  2. Ability to survive being focused by the enemy team

Back in the day we also originally intended for Dehaka to be a main tank, and he had a similar issue in that he could reliably take a lot of damage, but his ability to CC was primarily tied to his Drag ability which wasn’t consistent enough to have him be a main tank due to its range, wind-up, and ability to only CC 1 target. I think Imperius falls into a similar category due to the nature of how Celestial Charge works. It’s not quite reliable enough to deter enemies from diving his team in most situations since it has a bit of a delay and hits a small area. His ability to survive damage is also tied heavily to his ability to use Basic Attacks against enemy targets while they have Valorous Brand, which is not as consistent of a way to survive compared to other tanks in our game.

I don’t think it’s impossible for him to be successful in the role, but I think there are good reasons why you don’t see him acting as a tank in most of his games.

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Called it ! :sunglasses:

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I can definitely see clearly now why Varian / Dehaka are considered Bruisers even though they are tougher than most tanks (lack of reliable, consistent CC.)

That said is the team considering another pass with hero roles? Such as reclassifying some heroes (from your description Cho would definitely fit better in the “Bruiser” category) and perhaps renaming the “Melee Assassin” role to something that fits heroes like Tracer and Genji?

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Why is Varian still considered a main tank for matchmaking in Quick Match? I don’t feel like Taunt Varian has enough crowd control to keep up with a dedicated tank.

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Efficiency of taunt Varian depends from both teams, so it’s hard to balance him in QM I guess.