I would argue the same about Imperius.
(As a side benefit, flipping Varian to actual Bruiser would get rid of those frustrating games where your ally goes Win Blades when you needed CC).
I would argue the same about Imperius.
(As a side benefit, flipping Varian to actual Bruiser would get rid of those frustrating games where your ally goes Win Blades when you needed CC).
In pretty much every rank except for the highest dehaka and imperius can maintank quite effectively. When they’re good enough at landing their skillshots and the enemies are bad at dodging them they check both of these boxes.
But at end of the day they both make good-excellent bruisers and meh maintanks so they’re right where they ought to be.
It’s more about how easily the hero’s CC is countered vs. its power as a CC.
For example Xul’s “Bone Prison” is a very powerful CC … but it’s also very difficult to land, and easily countered.
On the flipside there is Johanna’s “Condemn”, which is fairly mediocre as a disable, but very reliable and easy to land.
(Reliable CC is more useful for allies, going back to the point that Tanks are a “Support” function.)
The best way to gauge this is to put tanks up against each other and see who wins “1st CC” most of the time. If you put Diablo, ETC, and Johanna up against Varian, Xul, and Imperius you’re going to get Diablo’s, ETC, and Johanna’s disables hitting first 80% of the time.
I’d say part of that is for QM matching; it’d be a lot harder to play around Cho’gal comps if the matches didn’t place him against an enemy tank.
Since a pocket healer usually follows the cho’gal, that’s half the team with him; bruisers are usually the off lane pick, and not in the main rotation so it skews the unorganized balance to essentially give one team a ‘typical’ rotation that needs some levels so their bruiser can get the talents they need for armor/sustain/cc to try to match that.
True, but then again it’s Cho going up against other Bruisers, which is honestly a fairly even match up.
For example if I were to take any Bruiser + Ranged Assassin vs Cho’gall, I’d find that they’d have fairly even success rates.
(For example, Dehaka + Lunara, or Greymane + Leoric, or Orphea + Artanis.)
I feel like this is #1 reason why last 3 tanks had problems. Or why Stitches fails.
Stitches is kind of a Bruiser by this standard, admittedly they’re trying to gauge strength * reliability.
A hook is a very unreliable CC, however, it’s far more effective than the more reliable CCs. Same thing with Garrosh. Garrosh has one of the most powerful CC combos in the game, but it’s also hard to pull off effectively.
Old Stitches with W build was one of the most fun offlaners in the game 
Many players know this but it just sound much better when it come out from the developer. 