14th August Patch | Qhira nerfed? (Bug fixes)

https://blizztrack.com/patch_notes/heroes_of_the_storm/latest

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:rage:

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Nobody asked you to do my job.

At least I’m glad nobody noticed the flash quick edit of a dog lol.

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I did actually :joy:

<img bla bla bla

lmfao

oof

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I saw it too, you aren’t that good compared to Darak.

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that’s my post it was stolen :sob:

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You are expecting a lot of me when I’m using a phone to post this stuff.

Compared to me on PC.

also 2:30 AM HELP HAHAHAHA

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I’m faster. Get out.

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You are fast but you are still terrible at representing the data in properly formatted way.

I was faster than you and Sami. I also shared the true patchnotes link :wink:

Also go to sleep guys wtf

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Blizzard actually pays me 0.5$ for every patch I post so I have my day night shifts.

Also sleep for weak.

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I’m playing DAO for 43 hours.

Not yet!

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Turns out fatal wounds was bugged after all, which accounts for its strength

Samisha, how do you get the latest news the second they are published all the time lol. Do you literally sit at your computer refreshing the blizzard page lol. It’s been out for 20 minutes, and it’s not a regular release schedule and you’re already on to it wtf

Honestly W was her safest and seeing this quick early hot fix patch released will definitely hit that build to an extent.

Still pulled 90k damage last match as I was ignored every dive. Seems perfectly fine to me

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Ok I’m so done for the night, you all have fun speculating how much this bug fix is nerf in damage dealt.

There’s a discord bot that alerts you everytime there’s a patch.

Ran the numbers for this talent. Base values for simplicity, of course, so actual gameplay values will be higher.
Blood Rage’s (Active) damage at 5 stacks has been reduced from 144 to 96.
Blood Rage’s (Passive) damage at 4 stacks has been reduced from 264 to 176 per second. Damage at 5 stacks remains 330 per second, so the damage lost by missing out on that 5th stack has increased from 66 to 154, about 233%.

I’d say this will definitely be noticeable.

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She’s still viable but there’s more emphasis on higher stacks, ideally max stacks, rather than stack spreading regardless of stack count.

Still seems to perform well so I’m not going to whine about the changes.

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